Esempio n. 1
0
    public void LoadLevelSelection(int nbShift)
    {
        int stageNb = firstNb + nbShift;

        if (stageNb <= PlayerPrefs.GetInt("Stage") || Application.platform == RuntimePlatform.WindowsEditor)
        {
            selectedStage = stageNb;
            StageButtons.SetActive(false);
            LevelButtons.SetActive(true);
        }
    }
Esempio n. 2
0
 void Start()
 {
     StageButtons.SetActive(true);
     LevelButtons.SetActive(false);
     translation = buttons[1].GetComponent <Transform>().position - buttons[2].GetComponent <Transform>().position;
     moving      = false;
     for (int i = 0; i < buttons.Length; i++)
     {
         buttons[i].GetComponentsInChildren <Image>()[1].sprite         = stageNumbers[firstNb - 1 + i];
         buttons[i].GetComponentsInChildren <Image>()[1].preserveAspect = true;
     }
     buttons[0].GetComponentsInChildren <Image>()[1].color = new Color(1, 1, 1, 0);
     buttons[buttons.Length - 1].GetComponentsInChildren <Image>()[1].color = new Color(1, 1, 1, 0);
 }
Esempio n. 3
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    public void Init(int [] levels)
    {
        Text   txt = cloneItem.GetComponentInChildren <Text>();
        Button but = cloneItem.GetComponent <Button>();

        but.onClick.AddListener(() => LevelSelected(1));
        txt.text = "1";

        LevelButtons lb = cloneItem.GetComponent <LevelButtons>();

        lb.SetState(levels[0]);
        txt.enabled = true;

        for (int i = 1; i < levels.Length; i++)
        {
            Transform obj = Instantiate(cloneItem, parent);
            but      = obj.GetComponent <Button>();
            txt      = obj.GetComponentInChildren <Text>();
            txt.text = (i + 1).ToString();

            lb = obj.GetComponent <LevelButtons>();

            if (levels[i] > 0)
            {
                lb.SetState(levels[i]);
            }
            else if (levels[i - 1] > 0)
            {
                lb.SetState(4);
            }
            else
            {
                lb.SetState(0);
            }

            but.enabled = (levels[i - 1] > 0);
            txt.enabled = (levels[i - 1] > 0);

            int index = i + 1; // Assign to local variable fix the closure problem.
            but.onClick.AddListener(delegate { LevelSelected(index); });
        }
    }
Esempio n. 4
0
 public void BackToStageSelection()
 {
     StageButtons.SetActive(true);
     LevelButtons.SetActive(false);
 }