void Awake() { ScoreService.NewGame(this.maps.Length); this.music = GetComponent <LevelAudio>(); this.music.Initialize(); Initialize(); }
public override void _Ready() { ControlsUtil.HideMouse(); this.GameState = (GameState)GetNode("/root/GameState"); this.LevelAudio = (LevelAudio)GetNode("/root/LevelAudio"); this.InitNodes(this.GameState.CurrentLevel, this.GameState.CheckPoint); this.Start(); }