internal static bool DoResize(Player p, string[] args, CommandData data, out bool needConfirm) { needConfirm = false; Level lvl = Matcher.FindLevels(p, args[0]); if (lvl == null) { return(true); } if (!LevelInfo.Check(p, data.Rank, lvl, "resize this level")) { return(false); } ushort x = 0, y = 0, z = 0; if (!MapGen.GetDimensions(p, args, 1, ref x, ref y, ref z)) { return(false); } bool confirmed = args.Length > 4 && args[4].CaselessEq("confirm"); if (!confirmed && (x < lvl.Width || y < lvl.Height || z < lvl.Length)) { p.Message("New level dimensions are smaller than the current dimensions, &Wyou will lose blocks&S."); needConfirm = true; return(false); } LevelActions.Resize(ref lvl, x, y, z); return(true); }