Esempio n. 1
0
 void Update()
 {
     if (toggled && Input.GetAxisRaw("v") == 0)
     {
         // toggle is so you cant hold the stick and cycle the letters by frame
         toggled      = false;
         cycleEnabled = false;
         StopCoroutine(timer);
     }
     else if (!toggled && Input.GetAxisRaw("V") > 0)
     {
         Index++;
         currentBox.selectedLetter = Letters.GetLetter(Index);
         letterSent?.Invoke();
         toggled = true;
         timer   = StartCoroutine(CycleTimer());
     }
     else if (!toggled && Input.GetAxisRaw("V") < 0)
     {
         Index--;
         currentBox.selectedLetter = Letters.GetLetter(Index);
         letterSent?.Invoke();
         toggled = true;
         timer   = StartCoroutine(CycleTimer(false));
     }
 }
Esempio n. 2
0
    IEnumerator CycleLetters(bool positiveCycle = true)
    {
        while (cycleEnabled)
        {
            yield return(new WaitForSeconds(WorldData.LetterCycleSpeed));

            Index += positiveCycle ? 1 : -1;
            currentBox.selectedLetter = Letters.GetLetter(Index);
            letterSent?.Invoke();
        }
    }