public LetterDisplay SpawnLetter() { Vector2 vector = new Vector2(Random.Range(-1.4f, 1.4f), Random.Range(-4f, 1.8f)); GameObject letterObject = Instantiate(LetterPrefub, vector, Quaternion.identity); LetterDisplay letterDisplay = letterObject.GetComponentInChildren <LetterDisplay>(); letterObject.GetComponent <Rigidbody2D>().velocity = new Vector2(Random.Range(-1.5f, 1.5f), Random.Range(-1.5f, 1.5f)); return(letterDisplay); }
public Letter(string _letter, LetterDisplay _display) { letter = _letter; display = _display; display.SetLetter(letter); }