public LetMachineState GetNext(Token token)
        {
            LetMachineState    nextState  = this.CurrentState;
            LetStateTransition transition = new LetStateTransition(CurrentState, token.Type);

            if (this.CurrentState == LetMachineState.LET && (token.Type == TokenType.VAR || token.Type == TokenType.ARRAY_ELEMENT))
            {
                this.variable = token;
            }

            if (!(this.CurrentState == LetMachineState.EQUALS && token.Type != TokenType.END) && !transitions.TryGetValue(transition, out nextState))
            {
                throw new Exception("LET: Invalid transition: " + CurrentState + " -> " + nextState + "\n" + token.Text + " " + token.Type);
            }

            if (this.CurrentState == LetMachineState.EQUALS && token.Type == TokenType.END && nextState == LetMachineState.START)
            {
                this.exp.Reset();
                this.variables.variableToIndex[this.variable.Text] = this.variables.variableCounter++;
                this.command.GenerateStoreInMemInstructions(this.variables.variableToIndex[this.variable.Text]);
            }
            else if (this.CurrentState == LetMachineState.EQUALS)
            {
                this.exp.MoveToNextState(token);
            }

            Console.WriteLine("LET: " + this.CurrentState + " -> " + nextState + ": " + token.Text);

            return(nextState);
        }
            public override bool Equals(object obj)
            {
                LetStateTransition other = obj as LetStateTransition;

                return(other != null && this.CurrentState == other.CurrentState && this.Token == other.Token);
            }