static void Main(string[] args) { Lesson4 test = new Lesson4(); test.SimpleOptionalNamedArgument("hello world!"); test.SimpleOptionalNamedArgument(arg1: "", arg3: 10); test.SimpleOptionalNamedArgument("this works too!", "only arg 2 set."); test.SimpleOptionalNamedArgument("wow this is index, but 3rd argument is named.", arg3: 25); }
static int Eat(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); Lesson4.Eat(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Move(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Lesson4 obj = (Lesson4)ToLua.CheckObject <Lesson4>(L, 1); obj.Move(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
//GameObject.FindGameObjectWithTag("Pickup").SetActive(false); void OnGUI() { GUI.Label(new Rect(10, 10, 200, 50), "Lessons collected: " + pickCount.ToString() + " /5"); if (Lesson1.show) { Lesson1.lesson1_text(imgTexture); } if (Lesson1.plan) { Lesson1.LessonOnePlan(eighth, quarter, half, dotted_half, whole); } if (Lesson2.lesson2_show) { Lesson2.lesson2_text(imgTexture2); } if (Lesson2.lesson2_plan) { Lesson2.LessonTwoPlan(staff, treble, bass); } if (Lesson3.lesson3_show) { Lesson3.lesson3_text(imgTexture3); } if (Lesson3.lesson3_plan) { Lesson3.LessonThreePlan(A, B, C, D, E, F, G); } if (Lesson4.lesson4_show) { Lesson4.lesson4_text(imgTexture4); } if (Lesson4.lesson4_plan) { Lesson4.LessonFourPlan(clefA, clefB, clefC, clefD, clefE, clefF, clefG, clefMC); } if (Lesson5.lesson5_show) { Lesson5.lesson5_text(imgTexture5); } if (Lesson5.lesson5_plan) { Lesson5.LessonFivePlan(isecond, ithird, ifourth, ififth, isixth, iseventh, ioctave); } }
static int Speak(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Lesson4 obj = (Lesson4)ToLua.CheckObject <Lesson4>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.Speak(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_name(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Lesson4 obj = (Lesson4)o; string ret = obj.name; LuaDLL.lua_pushstring(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index name on a nil value")); } }
static int set_name(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Lesson4 obj = (Lesson4)o; string arg0 = ToLua.CheckString(L, 2); obj.name = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index name on a nil value")); } }
public void CreateCountingActions_ReturnListOfActions_EmptySet() { List <Action> actions = Lesson4.CreateCountingActions(); actions[0](); Assert.AreEqual(Lesson4.outerActionCounter, 0); Assert.AreEqual(Lesson4.innerActionCounter, 0); actions[0](); Assert.AreEqual(Lesson4.outerActionCounter, 1); Assert.AreEqual(Lesson4.innerActionCounter, 1); actions[1](); Assert.AreEqual(Lesson4.outerActionCounter, 2); Assert.AreEqual(Lesson4.innerActionCounter, 0); actions[1](); Assert.AreEqual(Lesson4.outerActionCounter, 3); Assert.AreEqual(Lesson4.innerActionCounter, 1); }
public void SimpleOptionalNamedArgument_TestAllDifferentWays_ThisMakesOptionialFlexible() { Lesson4 test = new Lesson4(); bool didItFail = false; try { test.SimpleOptionalNamedArgument("hello world!"); test.SimpleOptionalNamedArgument(arg1: "", arg3: 10); test.SimpleOptionalNamedArgument("this works too!", "only arg 2 set."); test.SimpleOptionalNamedArgument("wow this is index, but 3rd argument is named.", arg3: 25); didItFail = false; } finally { Assert.IsFalse(didItFail); } }
static int _CreateLesson4(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { Lesson4 obj = new Lesson4(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: Lesson4.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
void OnTriggerEnter(Collider other) { if (other.CompareTag("Pickup")) { other.gameObject.SetActive(false); pickCount += 1; PlayerMovement.MovementBool(); Lesson1.showInventory(); } else if (other.CompareTag("Pickup2")) { other.gameObject.SetActive(false); pickCount += 1; PlayerMovement.MovementBool(); Lesson2.showInventory(); } if (other.CompareTag("Pickup3")) { other.gameObject.SetActive(false); pickCount += 1; PlayerMovement.MovementBool(); Lesson3.showInventory(); } if (other.CompareTag("Pickup4")) { other.gameObject.SetActive(false); pickCount += 1; PlayerMovement.MovementBool(); Lesson4.showInventory(); } if (other.CompareTag("Pickup5")) { other.gameObject.SetActive(false); pickCount += 1; PlayerMovement.MovementBool(); Lesson5.showInventory(); } }
public static void Move(this Lesson4 obj) { Debug.Log(obj.name + "移动"); }