Esempio n. 1
0
        public static object[][] PassingConstraints() => new object[][]
        {
            new object[] { AtLeast.Once(), 1 },
            new object[] { AtLeast.Once(), 2 },
            new object[] { AtLeast.Twice(), 2 },
            new object[] { AtLeast.Twice(), 3 },
            new object[] { AtLeast.Thrice(), 3 },
            new object[] { AtLeast.Thrice(), 4 },
            new object[] { AtLeast.Times(4), 4 },
            new object[] { AtLeast.Times(4), 5 },

            new object[] { AtMost.Once(), 0 },
            new object[] { AtMost.Once(), 1 },
            new object[] { AtMost.Twice(), 1 },
            new object[] { AtMost.Twice(), 2 },
            new object[] { AtMost.Thrice(), 2 },
            new object[] { AtMost.Thrice(), 3 },
            new object[] { AtMost.Times(4), 3 },
            new object[] { AtMost.Times(4), 4 },

            new object[] { Exactly.Once(), 1 },
            new object[] { Exactly.Twice(), 2 },
            new object[] { Exactly.Thrice(), 3 },
            new object[] { Exactly.Times(4), 4 },

            new object[] { LessThan.Twice(), 1 },
            new object[] { LessThan.Thrice(), 2 },
            new object[] { LessThan.Times(4), 3 },

            new object[] { MoreThan.Once(), 2 },
            new object[] { MoreThan.Twice(), 3 },
            new object[] { MoreThan.Thrice(), 4 },
            new object[] { MoreThan.Times(4), 5 },
        };