Esempio n. 1
0
        public override void Process(GameTime gameTime, int entityId)
        {
            var lens = _lensMapper.Get(entityId);
            var fly  = _flyCameraMapper.Get(entityId);

            if (ActiveLens == null)
            {
                ActiveLens = lens;
            }

            var angleX = 0f;
            var angleY = 0f;

            var moveSpeed = (float)((InputManager.Instance.IsInputDown(Input.CameraIncreasedSpeed) ? fly.Speed * 2 : fly.Speed) * gameTime.ElapsedGameTime.TotalSeconds);

            var translation = new Vector3(0, 0, 0);

            if (InputManager.Instance.IsInputDown(Input.CameraMoveForward))
            {
                translation += lens.Direction * moveSpeed;
            }
            if (InputManager.Instance.IsInputDown(Input.CameraMoveBackwards))
            {
                translation -= lens.Direction * moveSpeed;
            }
            if (InputManager.Instance.IsInputDown(Input.CameraMoveLeft))
            {
                translation += Vector3.Cross(Vector3.Up, lens.Direction) * moveSpeed;
            }
            if (InputManager.Instance.IsInputDown(Input.CameraMoveRight))
            {
                translation -= Vector3.Cross(Vector3.Up, lens.Direction) * moveSpeed;
            }
            if (InputManager.Instance.IsInputDown(Input.CameraMoveUp))
            {
                translation += new Vector3(0, moveSpeed, 0);
            }
            if (InputManager.Instance.IsInputDown(Input.CameraMoveDown))
            {
                translation -= new Vector3(0, moveSpeed, 0);
            }

            if (!lens.CustomAspectRatio)
            {
                lens.AspectRatio = LensComponent.CalculateAspectRatio(Game1.ScreenResolutionX, Game1.ScreenResolutionY);
            }

            lens.Position += translation;

            if (InputManager.Instance.IsInputDown(Input.CameraFreeRotation))
            {
                var mousePositionDifference = InputManager.Instance.CameraLookVector;

                angleX -= mousePositionDifference.X * moveSpeed * 3;
                angleY += mousePositionDifference.Y * moveSpeed * 3;
            }
            else
            {
                if (InputManager.Instance.IsInputDown(Input.CameraLookLeft))
                {
                    angleX -= moveSpeed * 6;
                }
                if (InputManager.Instance.IsInputDown(Input.CameraLookRight))
                {
                    angleX += moveSpeed * 6;
                }
                if (InputManager.Instance.IsInputDown(Input.CameraLookUp))
                {
                    angleY += moveSpeed * 6;
                }
                if (InputManager.Instance.IsInputDown(Input.CameraLookDown))
                {
                    angleY -= moveSpeed * 6;
                }
            }

            var cameraUpPerpendicular = Vector3.Cross(Vector3.Up, lens.Direction);

            cameraUpPerpendicular.Normalize();

            var tempDirection = Vector3.Transform(lens.Direction, Matrix.CreateFromAxisAngle(cameraUpPerpendicular, (-MathHelper.PiOver4 / 150) * angleY));

            tempDirection = Vector3.Transform(tempDirection, Matrix.CreateFromAxisAngle(Vector3.Up, (-MathHelper.PiOver4 / 150) * angleX));
            tempDirection.Normalize();

            lens.Direction = tempDirection;
        }
Esempio n. 2
0
        private static CollidableReference?GetCollidableAtMouse(Simulation simulation, LensComponent lens)
        {
            var lensDirection = new global::System.Numerics.Vector3(lens.Direction.X, lens.Direction.Y, lens.Direction.Z);
            var lensPosition  = new global::System.Numerics.Vector3(lens.Position.X, lens.Position.Y, lens.Position.Z);

            var rayDirection = lensDirection;
            var hitHandler   = default(RayHitHandler);

            hitHandler.T = float.MaxValue;
            simulation.RayCast(lensPosition, rayDirection, float.MaxValue, ref hitHandler);

            if (hitHandler.T < float.MaxValue)
            {
                return(hitHandler.HitCollidable);
            }

            return(null);
        }