Esempio n. 1
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 public void Write(UserToken token, byte type, int area, int command, object message)
 {
     //消息体的编码
     byte[] value = MessageEncoding.MessageEncode(CreateSocketModel(type, area, command, message));
     //长度编码,因为在服务器传入的时候进行了长度编码,所以在处理的时候也要进行长度编码
     value = LengthEncoding.Encode(value);
     token.Write(value);
 }
Esempio n. 2
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        public static void OnceSend <T>(UserToken token, byte type, int area, int command, T message)
        {
            SocketModel socketModel = new SocketModel();

            socketModel.type    = type;
            socketModel.area    = area;
            socketModel.command = command;
            socketModel.message = CommonTool.Serialize <T>(message);
            byte[] value = MessageEncoding.Encode(socketModel);
            value = LengthEncoding.Encode(value);
            token.write(value);
        }
Esempio n. 3
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 public void Brocast(byte type, int area, int command, object message, UserToken exToken = null)
 {
     byte[] value = MessageEncoding.MessageEncode(CreateSocketModel(type, area, command, message));
     value = LengthEncoding.Encode(value);
     foreach (UserToken item in userList)
     {
         if (item == exToken)
         {
             continue;
         }
         byte[] bs = new byte[value.Length]; //防治将元数据变更
         Array.Copy(value, 0, bs, 0, value.Length);
         item.Write(bs);
     }
 }
Esempio n. 4
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 public void writeToUsers(int[] users, byte type, int area, int command, object message)
 {
     byte[] value = MessageEncoding.Encode(CreateSocketModel(type, area, command, message));
     value = LengthEncoding.Encode(value);
     foreach (int item in users)
     {
         UserToken token = userBiz.getToken(item);
         if (token == null)
         {
             continue;
         }
         byte[] bs = new byte[value.Length];
         Array.Copy(value, 0, bs, 0, value.Length);
         token.Write(bs);
     }
 }
Esempio n. 5
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    /// <summary>
    /// 编码数据成二进制协议
    /// </summary>
    /// <param name="type"></param>
    /// <param name="area"></param>
    /// <param name="command"></param>
    /// <param name="message"></param>
    public byte[] Encode(byte type, int area, int command, object message)
    {
        SocketModel model = new SocketModel()
        {
            Type = type, Area = area, Command = command, Message = message
        };

        #region 原本写法,感觉有问题
        //ByteArray ba = new ByteArray();
        //ba.write(type);
        //ba.write(area);
        //ba.write(command);
        ////判断消息体是否为空  不为空则序列化后写入
        //if (message != null) {
        //    ba.write(SerializeUtil.Encode(message));
        //}
        //ByteArray arr1 = new ByteArray();
        //arr1.write(ba.Length);
        //arr1.write(ba.getBuff());
        //return arr1.getBuff();
        #endregion
        return(LengthEncoding.Encode(MessageEncoding.Encode(model)));
    }
Esempio n. 6
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 /// <summary>
 /// 发送报文
 /// </summary>
 /// <param name="type"></param>
 /// <param name="command"></param>
 /// <param name="message"></param>
 public void Write(byte type, int command, object message)
 {
     //长编码<-报文编码<-socket模型
     this.Write(LengthEncoding.Encode(MessageEncoding.Encode((object)new SocketModel(type, command, message))));
 }
Esempio n. 7
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 public void write(UserToken token, byte type, int area, int command, object message)
 {
     byte[] value = MessageEncoding.Encode(CreateSocketModel(type, area, command, message));
     value = LengthEncoding.Encode(value);
     token.Write(value);
 }