Esempio n. 1
0
    public void AddGizmoLength(Gizmo gizmo)
    {
        if (!(gizmo is GizmoLength))
        {
            return;
        }
        GizmoLength gizmoLength = (GizmoLength)gizmo;

        GameObject gizmoObject = new GameObject("length");

        gizmoObject.transform.SetParent(gizmoWrapper.transform);

        LengthBehaviour lengthBehaviour = gizmoObject.AddComponent <LengthBehaviour>();

        lengthBehaviour.Init(geoCamera);

        EdgeRefer edge    = gizmoLength.edge;
        Vector3   center  = geometry.Center();
        Vector3   vertex1 = geometry.UnitVector(edge.id1);
        Vector3   vertex2 = geometry.UnitVector(edge.id2);
        float     length  = geometry.EdgeLength(edge.id1, edge.id2);

        lengthBehaviour.SetData(center, vertex1, vertex2, length);

        gizmoMap.Add(gizmoLength, lengthBehaviour);
    }
Esempio n. 2
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    public void RemoveGizmoLength(Gizmo gizmo)
    {
        if (!(gizmo is GizmoLength))
        {
            return;
        }
        GizmoLength gizmoLength = (GizmoLength)gizmo;

        LengthBehaviour lengthBehaviour = (LengthBehaviour)gizmoMap[gizmoLength];

        Destroy(lengthBehaviour.gameObject);

        gizmoMap.Remove(gizmoLength);
    }
Esempio n. 3
0
    public void UpdateGizmoLength(Gizmo gizmo)
    {
        if (!(gizmo is GizmoLength))
        {
            return;
        }
        GizmoLength gizmoLength = (GizmoLength)gizmo;

        LengthBehaviour lengthBehaviour = (LengthBehaviour)gizmoMap[gizmoLength];

        EdgeRefer edge    = gizmoLength.edge;
        Vector3   center  = geometry.Center();
        Vector3   vertex1 = geometry.UnitVector(edge.id1);
        Vector3   vertex2 = geometry.UnitVector(edge.id2);
        float     length  = geometry.EdgeLength(edge.id1, edge.id2);

        lengthBehaviour.SetData(center, vertex1, vertex2, length);
    }