// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(1)) { LemarMovment LMoving3 = GameObject.Find("FinalPlayer").GetComponent <LemarMovment>(); LMoving3.Walk -= 5; CTrigger.gameObject.transform.localScale = new Vector3(0.75f, 0.75f, 0.75f); CVisual.gameObject.transform.localScale = new Vector3(0.75f, 0.75f, 0.75f); RTrigger.gameObject.transform.localScale = new Vector3(0.75f, 0.75f, 0.75f); RVisual.gameObject.transform.localScale = new Vector3(0.75f, 0.75f, 0.75f); WTrigger.gameObject.transform.localScale = new Vector3(0.75f, 0.75f, 0.75f); WVisual.gameObject.transform.localScale = new Vector3(0.75f, 0.75f, 0.75f); print("slower slower..."); // RunnnSound.GetComponent<AudioSource>().maxDistance = 0f; // WalkkkSound.GetComponent<AudioSource>().maxDistance = 0f; // // CrawlllSound.GetComponent<AudioSource>().maxDistance = 0f; } if (Input.GetMouseButtonUp(1)) { LemarMovment LMoving4 = GameObject.Find("FinalPlayer").GetComponent <LemarMovment>(); LMoving4.Walk += 5f; CTrigger.gameObject.transform.localScale = new Vector3(1f, 1f, 1f); CVisual.gameObject.transform.localScale = new Vector3(1f, 1f, 1f); RTrigger.gameObject.transform.localScale = new Vector3(1f, 1f, 1f); RVisual.gameObject.transform.localScale = new Vector3(1f, 1f, 1f); WTrigger.gameObject.transform.localScale = new Vector3(1f, 1f, 1f); WVisual.gameObject.transform.localScale = new Vector3(1f, 1f, 1f); // RunnnSound.GetComponent<AudioSource>().maxDistance = 1.05f; // WalkkkSound.GetComponent<AudioSource>().maxDistance = 1.05f; // CrawlllSound.GetComponent<AudioSource>().maxDistance = 1.05f; } }
void TakeBattery() { DroneBatteryTimer -= Time.deltaTime; if (Time.deltaTime >= DroneBatteryTimer) { CurrentDroneHealth -= DroneBatteryDraineryh; DroneHealthBar.value = CurrentDroneHealth; } if (CurrentDroneHealth <= 0) { DeathDeath(); LemarCamera LMKJH = GameObject.Find("Main Camera").GetComponent <LemarCamera>(); LMKJH.RotateSpeed = 10; LemarMovment TYU4567 = GameObject.Find("FinalPlayer").GetComponent <LemarMovment>(); TYU4567.enabled = true; DaTorch.SetActive(true); } }
// Update is called once per frame void Update() { PowerUpTimer -= Time.deltaTime; int secs = (int)(PowerUpTimer % 60); if (PowerUpTimer <= 16) { print("Boot Power Up Active!"); } if (PowerUpTimer <= 10 && GameObject.Find("newPlayer").GetComponent <LemarMovment>().Speed > 15 || GameObject.Find("newPlayer").GetComponent <LemarMovment>().Speed < 15) { LemarMovment spspsp = GameObject.Find("newPlayer").GetComponent <LemarMovment>(); spspsp.Walk = 15; GetComponent <Turn_Off_TorchScript>().enabled = false; // GetComponent<New_SlowDownScriptBoot_Liban>().enabled = false; // GetComponent<New_SpeedBoost_Script_Liban>().enabled = false; GetComponent <Activate_NewPowerUP_Script_Liban>().enabled = false; } if (PowerUpTimer <= 1) { GetComponent <New_SpeedBoost_Script_Liban>().enabled = false; GetComponent <Activate_NewPowerUP_Script_Liban>().enabled = false; } if (PowerUpTimer <= 1) { PowerUpTimer = 16; print("back up and running yay"); this.gameObject.GetComponent <MeshCollider>().enabled = true; } }
// Update is called once per frame void Update() { // change back to Getmousebutton if doesnt work if (Input.GetMouseButtonDown(0)) { print("faster faster..."); // Light_Hold_Blue B_Light = GameObject.FindWithTag("FlashLight").GetComponent<Light_Hold_Blue>(); // B_Light.enabled = false; LemarMovment LMoving1 = GameObject.Find("FinalPlayer").GetComponent <LemarMovment>(); LMoving1.Walk += SpeedBoost; CTrigger.gameObject.transform.localScale = new Vector3(1.25f, 1.25f, 1.25f); CVisual.gameObject.transform.localScale = new Vector3(1.25f, 1.25f, 1.25f); RTrigger.gameObject.transform.localScale = new Vector3(1.25f, 1.25f, 1.25f); RVisual.gameObject.transform.localScale = new Vector3(1.25f, 1.25f, 1.25f); WTrigger.gameObject.transform.localScale = new Vector3(1.25f, 1.25f, 1.25f); WVisual.gameObject.transform.localScale = new Vector3(1.25f, 1.25f, 1.25f); RunSound.GetComponent <AudioSource>().maxDistance = 8.0f; WalkSound.GetComponent <AudioSource>().maxDistance = 8.0f; CrawlSound.GetComponent <AudioSource>().maxDistance = 8.0f; } if (Input.GetMouseButtonUp(0)) { LemarMovment LMoving = GameObject.Find("FinalPlayer").GetComponent <LemarMovment>(); LMoving.Walk -= SpeedBoost; CTrigger.gameObject.transform.localScale = new Vector3(1f, 1f, 1f); CVisual.gameObject.transform.localScale = new Vector3(1f, 1f, 1f); RTrigger.gameObject.transform.localScale = new Vector3(1f, 1f, 1f); RVisual.gameObject.transform.localScale = new Vector3(1f, 1f, 1f); WTrigger.gameObject.transform.localScale = new Vector3(1f, 1f, 1f); WVisual.gameObject.transform.localScale = new Vector3(1f, 1f, 1f); RunSound.GetComponent <AudioSource>().maxDistance = 1.05f; WalkSound.GetComponent <AudioSource>().maxDistance = 1.05f; CrawlSound.GetComponent <AudioSource>().maxDistance = 1.05f; } }
// Update is called once per frame void Update() { NewPowerUpTimer -= Time.deltaTime; int secondsss = (int)(NewPowerUpTimer % 60); if (NewPowerUpTimer <= 16) { print("Timer is on"); } if (NewPowerUpTimer < 12) { PowerEnabledTextt.gameObject.SetActive(false); } if (NewPowerUpTimer < 8 && GameObject.Find("FinalPlayer").GetComponent <LemarMovment>().Speed != 15) { print("time is up!!!"); LemarMovment LMFInal = GameObject.Find("FinalPlayer").GetComponent <LemarMovment>(); LMFInal.Walk = 15; // GetComponent<New_SlowDownScriptBoot_Liban>().enabled = false; Turn_Off_TorchScript FST7 = GameObject.FindWithTag("Boot").GetComponent <Turn_Off_TorchScript>(); FST7.enabled = false; FST7.CTrigger.transform.localScale = new Vector3(1f, 1f, 1f); FST7.CVisual.transform.localScale = new Vector3(1f, 1f, 1f); FST7.RTrigger.transform.localScale = new Vector3(1f, 1f, 1f); FST7.RVisual.transform.localScale = new Vector3(1f, 1f, 1f); FST7.WVisual.transform.localScale = new Vector3(1f, 1f, 1f); FST7.WTrigger.transform.localScale = new Vector3(1f, 1f, 1f); New_SlowDownScriptBoot_Liban SLL3 = GameObject.FindWithTag("Boot").GetComponent <New_SlowDownScriptBoot_Liban>(); SLL3.enabled = false; SLL3.CTrigger.transform.localScale = new Vector3(1f, 1f, 1f); SLL3.CVisual.transform.localScale = new Vector3(1f, 1f, 1f); SLL3.RTrigger.transform.localScale = new Vector3(1f, 1f, 1f); SLL3.RVisual.transform.localScale = new Vector3(1f, 1f, 1f); SLL3.WVisual.transform.localScale = new Vector3(1f, 1f, 1f); SLL3.WTrigger.transform.localScale = new Vector3(1f, 1f, 1f); GetComponent <Activate_NewPowerUP_Script_Liban>().enabled = false; } if (NewPowerUpTimer < 8) { LemarMovment LMFInal5 = GameObject.Find("FinalPlayer").GetComponent <LemarMovment>(); LMFInal5.Walk = 15; GetComponent <Turn_Off_TorchScript>().enabled = false; New_SlowDownScriptBoot_Liban SLL3 = GameObject.FindWithTag("Boot").GetComponent <New_SlowDownScriptBoot_Liban>(); SLL3.enabled = false; GetComponent <Activate_NewPowerUP_Script_Liban>().enabled = false; print("timer up!"); } if (NewPowerUpTimer < 1) { GetComponent <Activate_NewPowerUP_Script_Liban>().enabled = true; GetComponent <Final_SpeedBoost_Timer_Liban>().enabled = false; print("timer done and power up done, Press 'O' to restart gadget"); NewPowerUpTimer = 16; } if (NewPowerUpTimer == 7.9f) { // New_SlowDownScriptBoot_Liban SLL = GameObject.Find("newPlayer").GetComponent<New_SlowDownScriptBoot_Liban>(); // SLL.enabled = false; print("hey"); LemarMovment LMFInal = GameObject.Find("FinalPlayer").GetComponent <LemarMovment>(); LMFInal.Walk = 15; } }
void YeahChangeCam() { if (Input.GetKeyDown(KeyCode.Q)) { //Torch.SetActive(false); DaDrone.SetActive(true); Final_Drone_Movement_Liban FDM45 = GameObject.Find("Drone Skin").GetComponent <Final_Drone_Movement_Liban>(); FDM45.enabled = true; DaDrone.transform.position = WhereTheDroneWillSpawn.transform.position; DroneCamera.gameObject.SetActive(true); LemarMovment LMovementyh = GameObject.Find("FinalPlayer").GetComponent <LemarMovment>(); LMovementyh.enabled = false; DroneCameraLIVE.gameObject.SetActive(true); LemarCamera LCAM = GameObject.Find("Main Camera").GetComponent <LemarCamera>(); LCAM.RotateSpeed = 0f; Final_First_Ability_Drone_Liban ASW = GameObject.Find("Activate Drone first ability").GetComponent <Final_First_Ability_Drone_Liban>(); ASW.enabled = true; Final_Second_Drone_Ability_Liban SDFG = GameObject.Find("Activate Drone second ability").GetComponent <Final_Second_Drone_Ability_Liban>(); SDFG.enabled = true; DHealth.gameObject.SetActive(true); LemarCamera DroneCAMM = GameObject.Find("Drone Camera").GetComponent <LemarCamera>(); DroneCAMM.RotateSpeed = 2; DroneHealth_Script DHEALTHHyhyh = GameObject.FindWithTag("Dronee").GetComponent <DroneHealth_Script>(); DHEALTHHyhyh.enabled = true; Final_Drone_Timer_Liban TIMEII = GameObject.FindWithTag("Dronee").GetComponent <Final_Drone_Timer_Liban>(); TIMEII.enabled = true; } }