// Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(1))


        {
            LemarMovment LMoving3 = GameObject.Find("FinalPlayer").GetComponent <LemarMovment>();

            LMoving3.Walk -= 5;

            CTrigger.gameObject.transform.localScale = new Vector3(0.75f, 0.75f, 0.75f);
            CVisual.gameObject.transform.localScale  = new Vector3(0.75f, 0.75f, 0.75f);
            RTrigger.gameObject.transform.localScale = new Vector3(0.75f, 0.75f, 0.75f);
            RVisual.gameObject.transform.localScale  = new Vector3(0.75f, 0.75f, 0.75f);
            WTrigger.gameObject.transform.localScale = new Vector3(0.75f, 0.75f, 0.75f);
            WVisual.gameObject.transform.localScale  = new Vector3(0.75f, 0.75f, 0.75f);



            print("slower slower...");



            //    RunnnSound.GetComponent<AudioSource>().maxDistance = 0f;

            //   WalkkkSound.GetComponent<AudioSource>().maxDistance = 0f;
            //
            //  CrawlllSound.GetComponent<AudioSource>().maxDistance = 0f;
        }



        if (Input.GetMouseButtonUp(1))



        {
            LemarMovment LMoving4 = GameObject.Find("FinalPlayer").GetComponent <LemarMovment>();

            LMoving4.Walk += 5f;

            CTrigger.gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
            CVisual.gameObject.transform.localScale  = new Vector3(1f, 1f, 1f);
            RTrigger.gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
            RVisual.gameObject.transform.localScale  = new Vector3(1f, 1f, 1f);
            WTrigger.gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
            WVisual.gameObject.transform.localScale  = new Vector3(1f, 1f, 1f);


            //  RunnnSound.GetComponent<AudioSource>().maxDistance = 1.05f;

            //  WalkkkSound.GetComponent<AudioSource>().maxDistance = 1.05f;

            //  CrawlllSound.GetComponent<AudioSource>().maxDistance = 1.05f;
        }
    }
    void TakeBattery()


    {
        DroneBatteryTimer -= Time.deltaTime;



        if (Time.deltaTime >= DroneBatteryTimer)

        {
            CurrentDroneHealth -= DroneBatteryDraineryh;


            DroneHealthBar.value = CurrentDroneHealth;
        }



        if (CurrentDroneHealth <= 0)



        {
            DeathDeath();



            LemarCamera LMKJH = GameObject.Find("Main Camera").GetComponent <LemarCamera>();


            LMKJH.RotateSpeed = 10;



            LemarMovment TYU4567 = GameObject.Find("FinalPlayer").GetComponent <LemarMovment>();


            TYU4567.enabled = true;


            DaTorch.SetActive(true);
        }
    }
Esempio n. 3
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    // Update is called once per frame
    void Update()

    {
        PowerUpTimer -= Time.deltaTime;


        int secs = (int)(PowerUpTimer % 60);



        if (PowerUpTimer <= 16)

        {
            print("Boot Power Up Active!");
        }



        if (PowerUpTimer <= 10 && GameObject.Find("newPlayer").GetComponent <LemarMovment>().Speed > 15 || GameObject.Find("newPlayer").GetComponent <LemarMovment>().Speed < 15)


        {
            LemarMovment spspsp = GameObject.Find("newPlayer").GetComponent <LemarMovment>();

            spspsp.Walk = 15;



            GetComponent <Turn_Off_TorchScript>().enabled = false;



            //  GetComponent<New_SlowDownScriptBoot_Liban>().enabled = false;


            //  GetComponent<New_SpeedBoost_Script_Liban>().enabled = false;


            GetComponent <Activate_NewPowerUP_Script_Liban>().enabled = false;
        }



        if (PowerUpTimer <= 1)


        {
            GetComponent <New_SpeedBoost_Script_Liban>().enabled = false;



            GetComponent <Activate_NewPowerUP_Script_Liban>().enabled = false;
        }



        if (PowerUpTimer <= 1)

        {
            PowerUpTimer = 16;



            print("back up and running yay");



            this.gameObject.GetComponent <MeshCollider>().enabled = true;
        }
    }
Esempio n. 4
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    // Update is called once per frame
    void Update()
    {
        // change back to Getmousebutton if doesnt work

        if (Input.GetMouseButtonDown(0))


        {
            print("faster faster...");



            // Light_Hold_Blue B_Light = GameObject.FindWithTag("FlashLight").GetComponent<Light_Hold_Blue>();

            //  B_Light.enabled = false;



            LemarMovment LMoving1 = GameObject.Find("FinalPlayer").GetComponent <LemarMovment>();

            LMoving1.Walk += SpeedBoost;

            CTrigger.gameObject.transform.localScale = new Vector3(1.25f, 1.25f, 1.25f);
            CVisual.gameObject.transform.localScale  = new Vector3(1.25f, 1.25f, 1.25f);
            RTrigger.gameObject.transform.localScale = new Vector3(1.25f, 1.25f, 1.25f);
            RVisual.gameObject.transform.localScale  = new Vector3(1.25f, 1.25f, 1.25f);
            WTrigger.gameObject.transform.localScale = new Vector3(1.25f, 1.25f, 1.25f);
            WVisual.gameObject.transform.localScale  = new Vector3(1.25f, 1.25f, 1.25f);



            RunSound.GetComponent <AudioSource>().maxDistance = 8.0f;

            WalkSound.GetComponent <AudioSource>().maxDistance = 8.0f;

            CrawlSound.GetComponent <AudioSource>().maxDistance = 8.0f;
        }



        if (Input.GetMouseButtonUp(0))


        {
            LemarMovment LMoving = GameObject.Find("FinalPlayer").GetComponent <LemarMovment>();

            LMoving.Walk -= SpeedBoost;


            CTrigger.gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
            CVisual.gameObject.transform.localScale  = new Vector3(1f, 1f, 1f);
            RTrigger.gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
            RVisual.gameObject.transform.localScale  = new Vector3(1f, 1f, 1f);
            WTrigger.gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
            WVisual.gameObject.transform.localScale  = new Vector3(1f, 1f, 1f);

            RunSound.GetComponent <AudioSource>().maxDistance = 1.05f;

            WalkSound.GetComponent <AudioSource>().maxDistance = 1.05f;

            CrawlSound.GetComponent <AudioSource>().maxDistance = 1.05f;
        }
    }
    // Update is called once per frame
    void Update()
    {
        NewPowerUpTimer -= Time.deltaTime;



        int secondsss = (int)(NewPowerUpTimer % 60);



        if (NewPowerUpTimer <= 16)


        {
            print("Timer is on");
        }



        if (NewPowerUpTimer < 12)

        {
            PowerEnabledTextt.gameObject.SetActive(false);
        }



        if (NewPowerUpTimer < 8 && GameObject.Find("FinalPlayer").GetComponent <LemarMovment>().Speed != 15)

        {
            print("time is up!!!");



            LemarMovment LMFInal = GameObject.Find("FinalPlayer").GetComponent <LemarMovment>();

            LMFInal.Walk = 15;



            // GetComponent<New_SlowDownScriptBoot_Liban>().enabled = false;

            Turn_Off_TorchScript FST7 = GameObject.FindWithTag("Boot").GetComponent <Turn_Off_TorchScript>();

            FST7.enabled = false;

            FST7.CTrigger.transform.localScale = new Vector3(1f, 1f, 1f);

            FST7.CVisual.transform.localScale = new Vector3(1f, 1f, 1f);

            FST7.RTrigger.transform.localScale = new Vector3(1f, 1f, 1f);

            FST7.RVisual.transform.localScale = new Vector3(1f, 1f, 1f);

            FST7.WVisual.transform.localScale = new Vector3(1f, 1f, 1f);

            FST7.WTrigger.transform.localScale = new Vector3(1f, 1f, 1f);



            New_SlowDownScriptBoot_Liban SLL3 = GameObject.FindWithTag("Boot").GetComponent <New_SlowDownScriptBoot_Liban>();

            SLL3.enabled = false;

            SLL3.CTrigger.transform.localScale = new Vector3(1f, 1f, 1f);

            SLL3.CVisual.transform.localScale = new Vector3(1f, 1f, 1f);

            SLL3.RTrigger.transform.localScale = new Vector3(1f, 1f, 1f);

            SLL3.RVisual.transform.localScale = new Vector3(1f, 1f, 1f);

            SLL3.WVisual.transform.localScale = new Vector3(1f, 1f, 1f);

            SLL3.WTrigger.transform.localScale = new Vector3(1f, 1f, 1f);



            GetComponent <Activate_NewPowerUP_Script_Liban>().enabled = false;
        }



        if (NewPowerUpTimer < 8)


        {
            LemarMovment LMFInal5 = GameObject.Find("FinalPlayer").GetComponent <LemarMovment>();

            LMFInal5.Walk = 15;


            GetComponent <Turn_Off_TorchScript>().enabled = false;



            New_SlowDownScriptBoot_Liban SLL3 = GameObject.FindWithTag("Boot").GetComponent <New_SlowDownScriptBoot_Liban>();

            SLL3.enabled = false;



            GetComponent <Activate_NewPowerUP_Script_Liban>().enabled = false;



            print("timer up!");
        }



        if (NewPowerUpTimer < 1)


        {
            GetComponent <Activate_NewPowerUP_Script_Liban>().enabled = true;


            GetComponent <Final_SpeedBoost_Timer_Liban>().enabled = false;


            print("timer done and power up done, Press 'O' to restart gadget");


            NewPowerUpTimer = 16;
        }



        if (NewPowerUpTimer == 7.9f)

        {
            //  New_SlowDownScriptBoot_Liban SLL = GameObject.Find("newPlayer").GetComponent<New_SlowDownScriptBoot_Liban>();

            //  SLL.enabled = false;


            print("hey");



            LemarMovment LMFInal = GameObject.Find("FinalPlayer").GetComponent <LemarMovment>();

            LMFInal.Walk = 15;
        }
    }
Esempio n. 6
0
    void YeahChangeCam()


    {
        if (Input.GetKeyDown(KeyCode.Q))


        {
            //Torch.SetActive(false);
            DaDrone.SetActive(true);

            Final_Drone_Movement_Liban FDM45 = GameObject.Find("Drone Skin").GetComponent <Final_Drone_Movement_Liban>();


            FDM45.enabled = true;



            DaDrone.transform.position = WhereTheDroneWillSpawn.transform.position;



            DroneCamera.gameObject.SetActive(true);



            LemarMovment LMovementyh = GameObject.Find("FinalPlayer").GetComponent <LemarMovment>();


            LMovementyh.enabled = false;


            DroneCameraLIVE.gameObject.SetActive(true);



            LemarCamera LCAM = GameObject.Find("Main Camera").GetComponent <LemarCamera>();


            LCAM.RotateSpeed = 0f;



            Final_First_Ability_Drone_Liban ASW = GameObject.Find("Activate Drone first ability").GetComponent <Final_First_Ability_Drone_Liban>();

            ASW.enabled = true;



            Final_Second_Drone_Ability_Liban SDFG = GameObject.Find("Activate Drone second ability").GetComponent <Final_Second_Drone_Ability_Liban>();

            SDFG.enabled = true;



            DHealth.gameObject.SetActive(true);



            LemarCamera DroneCAMM = GameObject.Find("Drone Camera").GetComponent <LemarCamera>();


            DroneCAMM.RotateSpeed = 2;



            DroneHealth_Script DHEALTHHyhyh = GameObject.FindWithTag("Dronee").GetComponent <DroneHealth_Script>();

            DHEALTHHyhyh.enabled = true;



            Final_Drone_Timer_Liban TIMEII = GameObject.FindWithTag("Dronee").GetComponent <Final_Drone_Timer_Liban>();


            TIMEII.enabled = true;
        }
    }