private void Legend_Refreshed(object sender, Legend.RefreshedEventArgs e) { LayerItemViewModel removeLayerItemVM = null; // If a map layer has sublayers, iterate through them. if (e.LayerItem.LayerItems != null) { // Iterate through all the sublayer items. foreach (LayerItemViewModel layerItemVM in e.LayerItem.LayerItems) { // Collapse all sublayers in the legend. if (layerItemVM.IsExpanded) { layerItemVM.IsExpanded = false; } // Remove the sublayer named "states" from the legend. The layer remains visible in the map. if (layerItemVM.Label == "states") { removeLayerItemVM = layerItemVM; } } if (removeLayerItemVM != null) { e.LayerItem.LayerItems.Remove(removeLayerItemVM); } } else { // Collapse all map layers in the legend. e.LayerItem.IsExpanded = false; } }
private void Legend_Refreshed(object sender, Legend.RefreshedEventArgs e) { LayerItemViewModel removeLayerItemVM = null; if (e.LayerItem.LayerItems != null) { foreach (LayerItemViewModel layerItemVM in e.LayerItem.LayerItems) { if (layerItemVM.IsExpanded) { layerItemVM.IsExpanded = false; } if (layerItemVM.Label == "states") { removeLayerItemVM = layerItemVM; } } if (removeLayerItemVM != null) { e.LayerItem.LayerItems.Remove(removeLayerItemVM); } } else { e.LayerItem.IsExpanded = false; } }
private void Legend_Refreshed(object sender, Legend.RefreshedEventArgs e) { // Clear the sub items from the basemap layer. if (e.LayerItem.Layer == _worldTopographicBasemap) { e.LayerItem.LayerItems.Clear(); } }
internal void OnRefreshed(object sender, Legend.RefreshedEventArgs args) { EventHandler <Legend.RefreshedEventArgs> refreshed = Refreshed; if (refreshed != null) { refreshed(sender, args); } }
private void Legend_Refreshed(object sender, Legend.RefreshedEventArgs e) { if (e.LayerItem.LayerItems != null) { foreach (LayerItemViewModel layerItemVM in e.LayerItem.LayerItems) { if (layerItemVM.IsExpanded) { layerItemVM.IsExpanded = false; } } } }
void AssociatedObject_Refreshed(object sender, Legend.RefreshedEventArgs e) { CorrectLegendImages(e.LayerItem); CorrectRendererNodes(e.LayerItem); }