Esempio n. 1
0
        public override void Unload()
        {
            // 注释这两条代码之后可能导致内存泄漏,但会避免潜在的崩溃
            //var env = new Native.Legacy.Environment();
            //_destroy?.Invoke(ref env);

            base.Unload();

            _create   = null;
            _strategy = null;
            _destroy  = null;
        }
Esempio n. 2
0
        public override bool Load(string dllPath, bool reverse, out Exception exception)
        {
            if (IsLoaded)
            {
                exception = new Exception("DLL has loaded.");
                return(false);
            }

            ReverseCoordinate = reverse;
            _lastDllPath      = dllPath;
            var hModule   = LoadLibrary(dllPath);
            var errorCode = Marshal.GetLastWin32Error();

            if (hModule == IntPtr.Zero)
            {
                exception = new Exception($"Error load {dllPath}, code {errorCode}");
                return(false);
            }
            CurrentModule = hModule;
            try
            {
                //BEGIN UNMANAGED FUNCTIONS
                _create   = LoadFunction <LegacyStrategyDelegate>("Create");
                _strategy = LoadFunction <LegacyStrategyDelegate>("Strategy");
                _destroy  = LoadFunction <LegacyStrategyDelegate>("Destroy");
                //END UNMANAGED FUNCTIONS
            }
            catch (ArgumentNullException e)
            {
                Unload();
                exception = new Exception("Missing function", e);
                return(false);
            }

            var env = new Native.Legacy.Environment()
            {
                CurrentBall = new Native.Legacy.Ball {
                    Position = new Native.Legacy.Vector3 {
                        x = 50, y = 41.5
                    }
                },
                SelfRobots =
                    new[] {
                    new Native.Legacy.Robot {
                        Position = new Native.Legacy.Vector3 {
                            x = 90.5, y = 42
                        }
                    },
                    new Native.Legacy.Robot {
                        Position = new Native.Legacy.Vector3 {
                            x = 81, y = 23
                        }
                    },
                    new Native.Legacy.Robot {
                        Position = new Native.Legacy.Vector3 {
                            x = 81, y = 61
                        }
                    },
                    new Native.Legacy.Robot {
                        Position = new Native.Legacy.Vector3 {
                            x = 62, y = 23
                        }
                    },
                    new Native.Legacy.Robot {
                        Position = new Native.Legacy.Vector3 {
                            x = 62, y = 61
                        }
                    },
                }
            };

            _create?.Invoke(ref env);
            userData  = env.UserData;
            exception = null;
            return(true);
        }