Esempio n. 1
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        public void Execute()
        {
            // using the original superclass, the client can access the old functionality
            IDoesSomething oldFunctionality = new LegacyClass();

            oldFunctionality.DoSomeThing("foo", 5);

            // new functionality A can be accessed via the FunctionalityA class,
            // which additionally provides the old functionality
            IDoesSomething functionalityA = new FunctionalityA();

            oldFunctionality.DoSomeThing("foo", 5);

            // new functionality B can be accessed via the FunctionalityB class,
            // which also provides the old functionality
            IDoesSomething functionalityB = new FunctionalityB();

            oldFunctionality.DoSomeThing("foo", 5);

            // what happens when we want both A and B?
            // IDoesSomething functionalityAandB = new FunctionalityAAndB(); ?

            // what when we want A and C but not B?

            // when functionalities C-Z or more are added, we need either an unwieldy
            // subclass hierarchy or some convoluted logic.
        }
Esempio n. 2
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        public void Execute()
        {
            // using the original class, the client can access the old functionality
            IDoesSomething oldFunctionality = new LegacyClass();

            oldFunctionality.DoSomeThing("foo", 5);

            // now adding functionality A; each decorator is constructed with the interface that it implements
            IDoesSomething functionalityWithA = new LegacyClassDecoratorA(new LegacyClass());

            functionalityWithA.DoSomeThing("foo", 5);

            // similar pattern for functionality B on top of the old functionality..
            IDoesSomething functionalityWithB = new LegacyClassDecoratorB(new LegacyClass());

            functionalityWithB.DoSomeThing("foo", 5);

            // combinations of functionality are possible with constructor chaining - original + A + C
            IDoesSomething functionalityWithAandC = new LegacyClassDecoratorC(new LegacyClassDecoratorA(new LegacyClass()), 10);

            functionalityWithAandC.DoSomeThing("foo", 5);

            // the .Net streams library is a good example of the decorator pattern in the wild:

            using (var outputStream =
                       new GZipStream(
                           new BufferedStream(
                               new FileStream("hello.txt.gz", FileMode.Create)), CompressionMode.Compress))
            {
                byte[] someData = Encoding.UTF8.GetBytes("Hello world!");
                outputStream.Write(someData, 0, someData.Length);
                outputStream.Flush();
            }
        }
Esempio n. 3
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        public void CheckIfSaturday_DayIsNotSaturday_ReturnTrue()
        {
            _fakeSystemClock
            .Setup(o => o.GetDateTime())
            .Returns(_sunday);

            var legacy = new LegacyClass(_fakeSystemClock.Object);

            legacy.CheckDate();
        }
Esempio n. 4
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        public void CheckIfSaturday_DayIsSaturday_ThrowsException()
        {
            _fakeSystemClock
            .Setup(o => o.GetDateTime())
            .Returns(_saturday);

            var legacy = new LegacyClass(_fakeSystemClock.Object);

            Assert.Throws <Exception>(() => legacy.CheckDate());
        }
Esempio n. 5
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        public Startup(IHostingEnvironment env)
        {
            LegacyClass lc = new LegacyClass();
            var builder = new ConfigurationBuilder()
                .SetBasePath(env.ContentRootPath)
                .AddJsonFile("appsettings.json", optional: true, reloadOnChange: true)
                .AddJsonFile($"appsettings.{env.EnvironmentName}.json", optional: true);

            if (env.IsEnvironment("Development"))
            {
                // This will push telemetry data through Application Insights pipeline faster, allowing you to view results immediately.
                builder.AddApplicationInsightsSettings(developerMode: true);
            }

            builder.AddEnvironmentVariables();
            Configuration = builder.Build();
        }
        public void GetValidItems_GivenTwoDictionaries_ReturnsUncommonItems()
        {
            var legacy = new LegacyClass();
            var dict1  = new Dictionary <int, int>()
            {
                { 1, 0 }, { 2, 0 }, { 3, 0 }
            };
            var dict2 = new Dictionary <int, int>()
            {
                { 7, 0 }, { 8, 0 }, { 9, 0 }, { 1, 800 }
            };
            var validItem      = legacy.GetValidItems(dict1, dict2);
            var expectedResult = new Dictionary <int, int>()
            {
                { 2, 0 }, { 3, 0 }
            };

            Assert.Equal(validItem, expectedResult);
        }
Esempio n. 7
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 static void Main(string[] args)
 {
     LegacyClass lc = new LegacyClass();
 }