Esempio n. 1
0
        private void HandleMovement()
        {
            if (Keyboard.GetState().IsKeyDown(Keys.Right))
            {
                RightPressed?.Invoke(this, null);
            }
            else if (Keyboard.GetState().IsKeyDown(Keys.Left))
            {
                LeftPressed?.Invoke(this, null);
            }

            if (Keyboard.GetState().IsKeyDown(Keys.Up))
            {
                UpPressed?.Invoke(this, null);
            }
            else if (Keyboard.GetState().IsKeyDown(Keys.Down))
            {
                DownPressed?.Invoke(this, null);
            }

            if (Keyboard.GetState().IsKeyDown(Keys.PageUp))
            {
                StrafeUpPressed?.Invoke(this, null);
            }
            else if (Keyboard.GetState().IsKeyDown(Keys.PageDown))
            {
                StrafeDownPressed?.Invoke(this, null);
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Waits for user's actions.
        /// </summary>
        public void Run()
        {
            while (true)
            {
                var keyPressed = Console.ReadKey(true);

                switch (keyPressed.Key)
                {
                case ConsoleKey.LeftArrow:
                    LeftPressed?.Invoke(this, EventArgs.Empty);
                    break;

                case ConsoleKey.RightArrow:
                    RightPressed?.Invoke(this, EventArgs.Empty);
                    break;

                case ConsoleKey.UpArrow:
                    UpPressed?.Invoke(this, EventArgs.Empty);
                    break;

                case ConsoleKey.DownArrow:
                    DownPressed?.Invoke(this, EventArgs.Empty);
                    break;
                }
            }
        }
Esempio n. 3
0
        private void HandleLook()
        {
            if (Mouse.GetState().RightButton == ButtonState.Released)
            {
                if (Mouse.GetState().Position.X > center.X)
                {
                    RightPressed?.Invoke(this, null);
                }
                else if (Mouse.GetState().Position.X < center.X)
                {
                    LeftPressed?.Invoke(this, null);
                }

                if (Mouse.GetState().Position.Y > center.Y)
                {
                    UpPressed?.Invoke(this, null);
                }
                else if (Mouse.GetState().Position.Y < center.Y)
                {
                    DownPressed?.Invoke(this, null);
                }
            }
            else
            {
                if (Mouse.GetState().Position.X > center.X)
                {
                    RotateCWPressed?.Invoke(this, null);
                }
                else if (Mouse.GetState().Position.X < center.X)
                {
                    RotateCCWPressed?.Invoke(this, null);
                }
            }
        }
Esempio n. 4
0
 public static void OnMovedLeft(float thumbstickX)
 {
     LeftPressed?.Invoke(null, new MoveInputEventArgs()
     {
         InputValue = thumbstickX
     });
 }
    void Update()
    {
        if (Input.GetKeyDown(_forwardKey))
        {
            if (ForwardPressed != null)
            {
                ForwardPressed.Invoke( );
            }
        }

        if (Input.GetKeyDown(_backwardKey))
        {
            if (BackwardPressed != null)
            {
                BackwardPressed.Invoke( );
            }
        }

        if (Input.GetKeyDown(_leftKey))
        {
            if (LeftPressed != null)
            {
                LeftPressed.Invoke( );
            }
        }

        if (Input.GetKeyDown(_rightKey))
        {
            if (RightPressed != null)
            {
                RightPressed.Invoke( );
            }
        }

        if (Input.GetKeyDown(_interactionKey))
        {
            if (InteractionPressed != null)
            {
                InteractionPressed.Invoke( );
            }
        }
    }
Esempio n. 6
0
        public void Start()
        {
            Task.Run(async() =>
            {
                ISenseHat senseHat = await SenseHatFactory.GetSenseHat();

                while (true)
                {
                    if (senseHat.Joystick.Update())
                    {
                        if (senseHat.Joystick.LeftKey == KeyState.Pressed)
                        {
                            LeftPressed?.Invoke(this, EventArgs.Empty);
                        }
                        else if (senseHat.Joystick.RightKey == KeyState.Pressed)
                        {
                            RightPressed?.Invoke(this, EventArgs.Empty);
                        }
                        else if (senseHat.Joystick.UpKey == KeyState.Pressed)
                        {
                            UpPressed?.Invoke(this, EventArgs.Empty);
                        }
                        else if (senseHat.Joystick.DownKey == KeyState.Pressed)
                        {
                            DownPressed?.Invoke(this, EventArgs.Empty);
                        }
                        else if (senseHat.Joystick.EnterKey == KeyState.Pressed)
                        {
                            EnterPressed?.Invoke(this, EventArgs.Empty);
                        }
                    }

                    await Task.Delay(TimeSpan.FromMilliseconds(2));
                }
            });
        }
Esempio n. 7
0
 private void Left_OnPressed()
 {
     LeftPressed?.Invoke();
 }