protected bool SelectPosition(LeftMouseClick lmc, int mouseButton, int[] layerMasks) { // if the left mouse button is held down if (Input.GetMouseButtonUp(mouseButton) && !InterfaceController.mouseOverUI) { return(lmc(GetPosition(layerMasks))); } RightClickCancel(); return(false); }
private void OnMouseClick(object sender, MouseEventArgs e) { MouseClick?.Invoke(this, new EventArgs()); if (e.Button == MouseButton.Left) { LeftMouseClick?.Invoke(this, new EventArgs()); } else if (e.Button == MouseButton.Right) { RightMouseClick?.Invoke(this, new EventArgs()); } }
private void PictureBox_MouseDown(object sender, MouseEventArgs e) { Point ctrlPoint = (sender as Control).Location; if (e.Button == MouseButtons.Left) { LeftMouseClick?.Invoke(sender, new MouseClickEventArgs(ctrlPoint.X, ctrlPoint.Y)); } else if (e.Button == MouseButtons.Right) { RightMouseClick?.Invoke(sender, new MouseClickEventArgs(ctrlPoint.X, ctrlPoint.Y)); } }
void Update() { if (Input.GetMouseButtonDown(0)) { Ray rayOrigin = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hitInfo; if (Physics.Raycast(rayOrigin, out hitInfo)) { if (hitInfo.collider.tag == "Cube") { ICommand leftClickCommand = new LeftMouseClick(hitInfo.collider.gameObject, new Color(Random.value, Random.value, Random.value)); leftClickCommand.Execute(); CubesGameManager.Instance.AddCommand(leftClickCommand); } } } }
/// <summary> /// Handling aller Eingaben, Mausbewegungen und Updaten aller Screens und Controls. /// </summary> /// <param name="gameTime"></param> public override void Update(GameTime gameTime) { if (Game.IsActive) { #region Mouse Interaction if (MouseEnabled) { MouseState mouse; Point mousePosition; if (MouseMode == MouseMode.Captured) { mouse = Mouse.GetState(); mousePosition = new Point( mouse.X - (lastMousePosition.X), mouse.Y - (lastMousePosition.Y)); } else { mouse = Mouse.GetCursorState(); mousePosition = Game.Window.PointToClient(mouse.Location); } // Mausposition anhand des Mouse Modes ermitteln MouseEventArgs mouseEventArgs = MouseEventArgsPool.Instance.Take(); mouseEventArgs.MouseMode = MouseMode; mouseEventArgs.GlobalPosition = mousePosition; mouseEventArgs.LocalPosition = mousePosition; // Mouse Move if (mousePosition != lastMousePosition) { mouseEventArgs.Handled = false; root.InternalMouseMove(mouseEventArgs); if (!mouseEventArgs.Handled) { MouseMove?.Invoke(mouseEventArgs); } // Start Drag Handling if (mouse.LeftButton == ButtonState.Pressed && DraggingArgs == null) { DraggingArgs = DragEventArgsPool.Instance.Take(); DraggingArgs.GlobalPosition = mousePosition; DraggingArgs.LocalPosition = mousePosition; draggingId = null; root.InternalStartDrag(DraggingArgs); if (!DraggingArgs.Handled) { StartDrag?.Invoke(DraggingArgs); } } // Drop move if (mouse.LeftButton == ButtonState.Pressed && DraggingArgs != null && draggingId == null && DraggingArgs.Handled) { //TODO: perhaps pool single object? DragEventArgs args = DragEventArgsPool.Instance.Take(); args.GlobalPosition = mousePosition; args.LocalPosition = mousePosition; args.Content = DraggingArgs.Content; args.Icon = DraggingArgs.Icon; args.Sender = DraggingArgs.Sender; root.InternalDropMove(args); if (!args.Handled) { DropMove?.Invoke(args); } } } // Linke Maustaste if (mouse.LeftButton == ButtonState.Pressed) { if (!lastLeftMouseButtonPressed) { mouseEventArgs.Handled = false; // Linke Maustaste wurde neu gedrückt root.InternalLeftMouseDown(mouseEventArgs); if (!mouseEventArgs.Handled) { LeftMouseDown?.Invoke(mouseEventArgs); } } lastLeftMouseButtonPressed = true; } else { if (lastLeftMouseButtonPressed) { // Handle Drop if (DraggingArgs != null && DraggingArgs.Handled) { DragEventArgs args = DragEventArgsPool.Instance.Take(); args.GlobalPosition = mousePosition; args.LocalPosition = mousePosition; args.Content = DraggingArgs.Content; args.Icon = DraggingArgs.Icon; args.Sender = DraggingArgs.Sender; root.InternalEndDrop(args); if (!args.Handled) { EndDrop?.Invoke(args); } } // Discard Dragging Infos DragEventArgsPool.Instance.Release(DraggingArgs); DraggingArgs = null; draggingId = null; // Linke Maustaste wurde losgelassen mouseEventArgs.Handled = false; root.InternalLeftMouseClick(mouseEventArgs); if (!mouseEventArgs.Handled) { LeftMouseClick?.Invoke(mouseEventArgs); } if (lastLeftClick.HasValue && gameTime.TotalGameTime - lastLeftClick.Value < TimeSpan.FromMilliseconds(DoubleClickDelay)) { // Double Left Click mouseEventArgs.Handled = false; root.InternalLeftMouseDoubleClick(mouseEventArgs); if (!mouseEventArgs.Handled) { LeftMouseDoubleClick?.Invoke(mouseEventArgs); } lastLeftClick = null; } else { lastLeftClick = gameTime.TotalGameTime; } // Mouse Up mouseEventArgs.Handled = false; root.InternalLeftMouseUp(mouseEventArgs); if (!mouseEventArgs.Handled) { LeftMouseUp?.Invoke(mouseEventArgs); } } lastLeftMouseButtonPressed = false; } // Rechte Maustaste if (mouse.RightButton == ButtonState.Pressed) { if (!lastRightMouseButtonPressed) { // Rechte Maustaste neu gedrückt mouseEventArgs.Handled = false; root.InternalRightMouseDown(mouseEventArgs); if (!mouseEventArgs.Handled) { RightMouseDown?.Invoke(mouseEventArgs); } } lastRightMouseButtonPressed = true; } else { if (lastRightMouseButtonPressed) { // Rechte Maustaste losgelassen mouseEventArgs.Handled = false; root.InternalRightMouseClick(mouseEventArgs); if (!mouseEventArgs.Handled) { RightMouseClick?.Invoke(mouseEventArgs); } if (lastRightClick.HasValue && gameTime.TotalGameTime - lastRightClick.Value < TimeSpan.FromMilliseconds(DoubleClickDelay)) { // Double Left Click mouseEventArgs.Handled = false; root.InternalRightMouseDoubleClick(mouseEventArgs); if (!mouseEventArgs.Handled) { RightMouseDoubleClick?.Invoke(mouseEventArgs); } lastRightClick = null; } else { lastRightClick = gameTime.TotalGameTime; } mouseEventArgs.Handled = false; root.InternalRightMouseUp(mouseEventArgs); if (!mouseEventArgs.Handled) { RightMouseUp?.Invoke(mouseEventArgs); } } lastRightMouseButtonPressed = false; } // Mousewheel if (lastMouseWheelValue != mouse.ScrollWheelValue) { int diff = (mouse.ScrollWheelValue - lastMouseWheelValue); MouseScrollEventArgs scrollArgs = new MouseScrollEventArgs { MouseMode = MouseMode, GlobalPosition = mousePosition, LocalPosition = mousePosition, Steps = diff }; root.InternalMouseScroll(scrollArgs); if (!scrollArgs.Handled) { MouseScroll?.Invoke(scrollArgs); } lastMouseWheelValue = mouse.ScrollWheelValue; } // Potentieller Positionsreset if (MouseMode == MouseMode.Free) { lastMousePosition = mousePosition; } else if (mousePosition.X != 0 || mousePosition.Y != 0) { lastMousePosition = mouse.Location; } MouseEventArgsPool.Instance.Release(mouseEventArgs); } #endregion #region Keyboard Interaction if (KeyboardEnabled) { KeyboardState keyboard = Keyboard.GetState(); bool shift = keyboard.IsKeyDown(Keys.LeftShift) | keyboard.IsKeyDown(Keys.RightShift); bool ctrl = keyboard.IsKeyDown(Keys.LeftControl) | keyboard.IsKeyDown(Keys.RightControl); bool alt = keyboard.IsKeyDown(Keys.LeftAlt) | keyboard.IsKeyDown(Keys.RightAlt); KeyEventArgs args; for (int i = 0; i < _pressedKeys.Length; i++) { var key = (Keys)i; if (keyboard.IsKeyDown(key)) { // ReSharper disable once CompareOfFloatsByEqualityOperator if (_pressedKeys[i] == UnpressedKeyTimestamp) { // Taste ist neu args = KeyEventArgsPool.Take(); args.Key = key; args.Shift = shift; args.Ctrl = ctrl; args.Alt = alt; root.InternalKeyDown(args); if (!args.Handled) { KeyDown?.Invoke(args); } KeyEventArgsPool.Release(args); args = KeyEventArgsPool.Take(); args.Key = key; args.Shift = shift; args.Ctrl = ctrl; args.Alt = alt; root.InternalKeyPress(args); _pressedKeys[i] = gameTime.TotalGameTime.TotalMilliseconds + 500; KeyEventArgsPool.Release(args); // Spezialfall Tab-Taste (falls nicht verarbeitet wurde) if (key == Keys.Tab && !args.Handled) { if (shift) { root.InternalTabbedBackward(); } else { root.InternalTabbedForward(); } } } else { // Taste ist immernoch gedrückt if (_pressedKeys[i] <= gameTime.TotalGameTime.TotalMilliseconds) { args = KeyEventArgsPool.Take(); args.Key = key; args.Shift = shift; args.Ctrl = ctrl; args.Alt = alt; root.InternalKeyPress(args); if (!args.Handled) { KeyPress?.Invoke(args); } KeyEventArgsPool.Release(args); _pressedKeys[i] = gameTime.TotalGameTime.TotalMilliseconds + 50; } } } else { // ReSharper disable once CompareOfFloatsByEqualityOperator if (_pressedKeys[i] != UnpressedKeyTimestamp) { // Taste losgelassen args = KeyEventArgsPool.Take(); args.Key = key; args.Shift = shift; args.Ctrl = ctrl; args.Alt = alt; root.InternalKeyUp(args); _pressedKeys[i] = UnpressedKeyTimestamp; if (!args.Handled) { KeyUp?.Invoke(args); } KeyEventArgsPool.Release(args); } } } } #endregion #region Touchpanel Interaction //if (TouchEnabled) //{ // TouchCollection touchPoints = TouchPanel.GetState(); // foreach (var touchPoint in touchPoints) // { // Point point = touchPoint.Position.ToPoint(); // TouchEventArgs args = new TouchEventArgs() // { // TouchId = touchPoint.Id, // GlobalPosition = point, // LocalPosition = point // }; // switch (touchPoint.State) // { // case TouchLocationState.Pressed: // root.InternalTouchDown(args); // if (!args.Handled && TouchDown != null) // TouchDown(args); // break; // case TouchLocationState.Moved: // // Touch Move // root.InternalTouchMove(args); // if (!args.Handled && TouchMove != null) // TouchMove(args); // // Start Dragging // if (DraggingArgs == null) // { // DraggingArgs = new DragEventArgs() // { // GlobalPosition = point, // LocalPosition = point, // }; // draggingId = touchPoint.Id; // root.InternalStartDrag(DraggingArgs); // if (!DraggingArgs.Handled && StartDrag != null) // StartDrag(DraggingArgs); // } // // Drop move // if (DraggingArgs != null && // draggingId == touchPoint.Id && // DraggingArgs.Handled) // { // DragEventArgs moveArgs = new DragEventArgs() // { // GlobalPosition = point, // LocalPosition = point, // Content = DraggingArgs.Content, // Icon = DraggingArgs.Icon, // Sender = DraggingArgs.Sender // }; // root.InternalDropMove(moveArgs); // if (!args.Handled && DropMove != null) // DropMove(moveArgs); // } // break; // case TouchLocationState.Released: // // Handle Drop // if (DraggingArgs != null && // draggingId == touchPoint.Id && // DraggingArgs.Handled) // { // DragEventArgs dropArgs = new DragEventArgs() // { // GlobalPosition = point, // LocalPosition = point, // Content = DraggingArgs.Content, // Icon = DraggingArgs.Icon, // Sender = DraggingArgs.Sender // }; // root.InternalEndDrop(dropArgs); // if (!args.Handled && EndDrop != null) // EndDrop(dropArgs); // } // // Discard Dragging Infos // DraggingArgs = null; // draggingId = null; // // Linke Maustaste wurde losgelassen // TouchEventArgs tapArgs = new TouchEventArgs // { // TouchId = touchPoint.Id, // GlobalPosition = point, // LocalPosition = point // }; // root.InternalTouchTap(tapArgs); // if (!tapArgs.Handled && TouchTap != null) // TouchTap(tapArgs); // if (lastTouchTap.HasValue && // gameTime.TotalGameTime - lastLeftClick.Value < TimeSpan.FromMilliseconds(DoubleClickDelay)) // { // // Double Tap // TouchEventArgs doubleTapArgs = new TouchEventArgs // { // TouchId = touchPoint.Id, // GlobalPosition = point, // LocalPosition = point // }; // root.InternalTouchDoubleTap(doubleTapArgs); // if (!doubleTapArgs.Handled && TouchDoubleTap != null) // TouchDoubleTap(doubleTapArgs); // lastTouchTap = null; // } // else // { // lastTouchTap = gameTime.TotalGameTime; // } // root.InternalTouchUp(args); // if (!args.Handled && TouchUp != null) // TouchUp(args); // break; // } // } //} #endregion } #region Recalculate Sizes if (root.HasInvalidDimensions()) { Point available = new Point(GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); Point required = root.GetExpectedSize(available); root.SetActualSize(available); } root.Update(gameTime); #endregion #region Form anpassen if (_titleDirty || (ActiveScreen?.Title != _lastActiveScreenTitle)) { string screentitle = ActiveScreen?.Title ?? string.Empty; string windowtitle = TitlePrefix + (string.IsNullOrEmpty(screentitle) ? string.Empty : " - " + screentitle); if (Game.Window != null && Game.Window.Title != windowtitle) { Game.Window.Title = windowtitle; } _titleDirty = false; _lastActiveScreenTitle = ActiveScreen?.Title; } #endregion }
protected bool SelectPosition(LeftMouseClick lmc, int mouseButton, int layerMaskNumber) { return(SelectPosition(lmc, mouseButton, new int[] { layerMaskNumber })); }
protected bool SelectPosition(LeftMouseClick lmc, int mouseButton, int[] layerMasks) { // if the left mouse button is held down if (Input.GetMouseButtonUp(mouseButton) && !InterfaceController.mouseOverUI) return lmc(GetPosition(layerMasks)); RightClickCancel(); return false; }
protected bool SelectPosition(LeftMouseClick lmc, int mouseButton, int layerMaskNumber) { return SelectPosition(lmc, mouseButton, new int[] {layerMaskNumber}); }