Esempio n. 1
0
    public void TimerEndFunction()
    {
        RepairTimeIsEnd();
        isBroken = false;
        isRepair = false;
        body.GetComponent <Rigidbody>().isKinematic         = false;
        Head_r.GetComponent <Rigidbody>().isKinematic       = false;
        LeftArm_r.GetComponent <Rigidbody>().isKinematic    = false;
        RightArm_r.GetComponent <Rigidbody>().isKinematic   = false;
        LeftLeg_r.GetComponent <Rigidbody>().isKinematic    = false;
        LeftLeg_2_r.GetComponent <Rigidbody>().isKinematic  = false;
        RightLeg_r.GetComponent <Rigidbody>().isKinematic   = false;
        RightLeg_2_r.GetComponent <Rigidbody>().isKinematic = false;
        LeftFoot_r.GetComponent <Rigidbody>().isKinematic   = false;
        RightFoot_r.GetComponent <Rigidbody>().isKinematic  = false;
        _Head       = false;
        _LeftArm    = false;
        _RightArm   = false;
        _LeftLeg    = false;
        _LeftLeg_2  = false;
        _RightLeg   = false;
        _RightLeg_2 = false;
        _RightFoot  = false;
        _LeftFoot   = false;

        if (_Head == true && _LeftArm == false && _RightArm == false && _LeftLeg == false && _LeftLeg_2 == false && _RightLeg == false && _RightLeg_2 == false && _LeftFoot == false && _RightFoot == false)
        {
            //isGameOver = true;
        }
        if (_Head == false && _LeftArm == false && _RightArm == false && _LeftLeg == false && _LeftLeg_2 == false && _RightLeg == false && _RightLeg_2 == false && _LeftFoot == false && _RightFoot == false)
        {
            //isGameOver = true;
        }
    }
Esempio n. 2
0
    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.R))
        {
            Application.LoadLevel(0);
        }

        if (isBroken)
        {
            _road.GetComponent <Road>()._roadSpeed = 0;
            _camera.GetComponent <Animator>().SetBool("broken", true);
            RunningCharacter.SetActive(false);
            BrokenCharacter.SetActive(true);
            RepairButton.SetActive(true);
            GetComponent <Control>().enabled = false;
        }
        else
        {
            _road.GetComponent <Road>()._roadSpeed = -10;
            _camera.GetComponent <Animator>().SetBool("broken", false);
            RunningCharacter.SetActive(true);
            BrokenCharacter.SetActive(false);
            RepairButton.SetActive(false);
            _camera.GetComponent <Animator>().enabled          = true;
            _camera.GetComponent <ThirdPersonCamera>().enabled = false;
            GetComponent <Control>().enabled = true;
        }
        if (isRepair)
        {
            RepairButton.SetActive(false);
        }

        if (Input.GetKeyDown(KeyCode.L))
        {
            TimerEndFunction();
        }

        if (refresh)
        {
            RandomForce();
            //body.GetComponent<Rigidbody>().AddForce(x, y, z);
            Head_r.GetComponent <Rigidbody>().AddForce(x, y, z);
            LeftArm_r.GetComponent <Rigidbody>().AddForce(x, y, z);
            RightArm_r.GetComponent <Rigidbody>().AddForce(x, y, z);
            LeftLeg_r.GetComponent <Rigidbody>().AddForce(x, y, z);
            LeftLeg_2_r.GetComponent <Rigidbody>().AddForce(x, y, z);
            RightLeg_r.GetComponent <Rigidbody>().AddForce(x, y, z);
            RightLeg_2_r.GetComponent <Rigidbody>().AddForce(x, y, z);
            LeftFoot_r.GetComponent <Rigidbody>().AddForce(x, y, z);
            RightFoot_r.GetComponent <Rigidbody>().AddForce(x, y, z);
            refresh = false;
        }

        if (isGameOver)
        {
            _camera.GetComponent <Animator>().SetBool("broken", false);
            _camera.GetComponent <Animator>().enabled          = true;
            _camera.GetComponent <ThirdPersonCamera>().enabled = false;
        }
    }
Esempio n. 3
0
 void FixedUpdate()
 {
     if (t % 100 == 0)
     {
         Hips_r.AddTorque(new Vector3(Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 5.0f)) * Random.Range(-1.0f, 1.0f));
         LeftUpLeg_r.AddTorque(new Vector3(Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 5.0f)) * Random.Range(-1.0f, 1.0f));
         LeftLeg_r.AddTorque(new Vector3(Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 5.0f)) * Random.Range(-1.0f, 1.0f));
         RightUpLeg_r.AddTorque(new Vector3(Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 5.0f)) * Random.Range(-1.0f, 1.0f));
         RightLeg_r.AddTorque(new Vector3(Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 5.0f)) * Random.Range(-1.0f, 1.0f));
         Spine2_r.AddTorque(new Vector3(Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 5.0f)) * Random.Range(-1.0f, 1.0f));
         LeftShoulder_r.AddTorque(new Vector3(Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 5.0f)) * Random.Range(-5.0f, 5.0f));
         LeftArm_r.AddTorque(new Vector3(Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 5.0f)) * Random.Range(-1.0f, 1.0f));
         RightShoulder_r.AddTorque(new Vector3(Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 5.0f)) * Random.Range(-5.0f, 5.0f));
         RightArm_r.AddTorque(new Vector3(Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 5.0f)) * Random.Range(-1.0f, 1.0f));
         Head_r.AddTorque(new Vector3(Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 5.0f), Random.Range(-5.0f, 5.0f)) * Random.Range(-1.0f, 1.0f));
     }
 }