private void Start() { RightKey.DeActivateKey(); UpKey.DeActivateKey(); DownKey.DeActivateKey(); LeftKey.DeActivateKey(); RKey.DeActivateKey(); GameManager.AddInfection(this); }
private void EndGame() { gameCodes.Clear(); gameStarted = false; RightKey.DeActivateKey(); UpKey.DeActivateKey(); DownKey.DeActivateKey(); LeftKey.DeActivateKey(); RKey.DeActivateKey(); }
public void OnTriggerExit2D(Collider2D collision) { Player p = collision.gameObject.GetComponent <Player>(); if (p == null) { return; } entered = false; Debug.Log("Exited range of infection :("); Player.EnableCure(false); Player.UnSubscribePlayerKeyPressEvent(OnPlayerKeyPress); RightKey.DeActivateKey(); UpKey.DeActivateKey(); DownKey.DeActivateKey(); LeftKey.DeActivateKey(); RKey.DeActivateKey(); if (gameStarted) { gameStarted = false; } }
private IEnumerator MiniGameEnumeration() { currentCheck = KeyCode.None; float currentCooldown = GameProperties.GetCheckTime(); while (gameStarted) { //get new check if (currentCheck == KeyCode.None) { currentCheck = gameCodes.Dequeue(); } switch (currentCheck) { case KeyCode.UpArrow: RightKey.DeActivateKey(); UpKey.ActivateKey(); DownKey.DeActivateKey(); LeftKey.DeActivateKey(); RKey.DeActivateKey(); break; case KeyCode.RightArrow: RightKey.ActivateKey(); UpKey.DeActivateKey(); DownKey.DeActivateKey(); LeftKey.DeActivateKey(); RKey.DeActivateKey(); break; case KeyCode.DownArrow: RightKey.DeActivateKey(); UpKey.DeActivateKey(); DownKey.ActivateKey(); LeftKey.DeActivateKey(); RKey.DeActivateKey(); break; case KeyCode.LeftArrow: RightKey.DeActivateKey(); UpKey.DeActivateKey(); DownKey.DeActivateKey(); LeftKey.ActivateKey(); RKey.DeActivateKey(); break; } //start timer currentCooldown = GameProperties.GetCheckTime(); while (currentFramePressed != currentCheck) { yield return(new WaitForEndOfFrame()); currentCooldown -= Time.fixedDeltaTime; if (currentCooldown < 0) { Debug.Log("FAIL"); EndGame(); yield break; } } currentCheck = KeyCode.None; //check if any left if (gameCodes.Count == 0) { Debug.Log("WIN"); GameManager.RemoveInfection(this); transform.parent.GetComponent <SpriteRenderer>().enabled = false; Destroy(gameObject); yield break; } } }