static void Main(string[] args) { LedDisplay display = new LedDisplay(32, 16, SerialPort.GetPortNames()[0]); display.OpenSerial(); display.SetBrightness(120); display.FillDisplay(LedColor.White); display.RefreshDisplay(); Thread.Sleep(1000); Console.WriteLine("Drawing Lines"); display.DrawLine(0, 0, 5, 10, LedColor.Red); display.DrawLine(5, 0, 10, 10, LedColor.Green); display.DrawLine(10, 0, 15, 10, LedColor.Blue); display.RefreshDisplay(); Thread.Sleep(1000); Console.WriteLine("Drawing circles"); display.ClearDisplay(); display.DrawCircle(12, 6, 5, LedColor.Yellow); display.RefreshDisplay(); Thread.Sleep(1000); Console.WriteLine("Drawing rectangles"); display.ClearDisplay(); display.DrawRectangle(0, 0, 10, 12, LedColor.Orange, LedColor.Cyan); display.DrawRectangle(15, 0, 18, 4, LedColor.Purple); display.RefreshDisplay(); Thread.Sleep(1000); Console.WriteLine("Drawing text"); String time = DateTime.Now.ToString("HH:mm"); display.ClearDisplay(); display.DrawString(0, 0, LedColor.Blue, time, 0, Fonts.Font6X8); display.RefreshDisplay(); Console.ReadKey(); }
static void Main(string[] args) { LedDisplay display = new LedDisplay(32, 16, SerialPort.GetPortNames()[0]); display.OpenSerial(); display.DrawBitmap(new Bitmap("bitmap.bmp"), 0, 0, 32, 16); display.RefreshDisplay(); for (byte i = 255; i > 0; i -= 5) { Console.WriteLine("Brightness: " + i); display.SetBrightness(i); Thread.Sleep(250); } }
static void Main(string[] args) { LedDisplay display = new LedDisplay(32, 16, SerialPort.GetPortNames()[0]); display.OpenSerial(); display.SetBrightness(175); while (true) { display.ClearDisplay(); String time = DateTime.Now.ToString("HH:mm"); display.DrawString(0, 4, LedColor.Red, time, 0, Fonts.Font6X8); display.RefreshDisplay(); Thread.Sleep(2000); } }
static void Main(string[] args) { int frames = 5000; bool benchmark = true; // Set to false if you want to loop forever LedDisplay display = new LedDisplay(32, 16, SerialPort.GetPortNames()[0]); display.OpenSerial(); // Prepare pallete LedColor[] palette = new LedColor[360]; for (int x = 0; x < 360; x++) { int r, g, b; HsvToRgb(x, 1.0, 1.0, out r, out g, out b); palette[x] = new LedColor { R = (byte)r, G = (byte)g, B = (byte)b }; } int[,] cls = null; int start = Environment.TickCount; int i = 0; while (i < frames) { int w = 32; int h = 16; if (cls == null) { cls = new int[w, h]; for (int x = 0; x < w; x++) { for (int y = 0; y < h; y++) { cls[x, y] = (int)( 128.0 + (128.0 * Math.Sin(x / 2.0)) + 128.0 + (128.0 * Math.Sin(y / 4.0)) + 128.0 + (128.0 * Math.Sin(Math.Sqrt(((x - w / 2.0) * (x - w / 2.0) + (y - h / 2.0) * (y - h / 2.0))) / 2.0)) + 128.0 + (128.0 * Math.Sin(Math.Sqrt((x * x + y * y)) / 2.0)) ) / 4; } } } int paletteShift = Convert.ToInt32(Environment.TickCount / 5); for (int x = 0; x < w; x++) { for (int y = 0; y < h; y++) { display.DrawPixel(x, y, palette[(cls[x, y] + paletteShift) % 360]); } } display.RefreshDisplay(); if (benchmark) { i++; } } int elapsed = Environment.TickCount - start; double fps = frames / (elapsed / 1000.0); double bits = (fps * ((32 * 16 * 3) + 1) * 8) / 1000; double bandwidth = (bits / 12000) * 100; Console.WriteLine("Time elapsed: " + elapsed); Console.WriteLine("Frames per second: " + fps); Console.WriteLine("kb/s: " + bits + " (" + bandwidth + "% of maximum theoritical serial output)"); Console.ReadKey(); }