public virtual void TakeDamage(DamageInfo damage_info)
 {
     if (this.m_CutData != null && this.m_CutData.Count > 0)
     {
         Transform transform = this.FindClosestCutDummy(damage_info.m_Position);
         if (transform != null)
         {
             for (int i = 0; i < this.m_CutData.Count; i++)
             {
                 CutData cutData = this.m_CutData[i];
                 if (cutData.m_DummyName == transform.name)
                 {
                     cutData.m_Health -= damage_info.m_Damage;
                     if (cutData.m_Health < 0f)
                     {
                         cutData.m_Health = 0f;
                     }
                     if (cutData.m_Health == 0f)
                     {
                         this.DestroyMe(damage_info, cutData.m_DestroyedPrefabName);
                     }
                     SkinnedMeshRenderer component = base.GetComponent <SkinnedMeshRenderer>();
                     Mesh mesh = new Mesh();
                     component.BakeMesh(mesh);
                     if (component)
                     {
                         Vector3[] vertices = mesh.vertices;
                         for (int j = 0; j < cutData.m_VerticesToMorph.Count; j++)
                         {
                             int num = cutData.m_VerticesToMorphIndex[j];
                             if (Vector3.Dot(damage_info.m_HitDir, component.transform.TransformVector(mesh.normals[num])) < -0.3f)
                             {
                                 vertices[num] = cutData.m_VerticesToMorph[j] + cutData.m_VerticesMorphTarget[j] * (1f - cutData.m_Health / cutData.m_MaxHealth);
                             }
                         }
                         mesh.vertices        = vertices;
                         component.sharedMesh = mesh;
                         component.sharedMesh.RecalculateNormals();
                     }
                 }
             }
         }
         return;
     }
     this.m_Item.m_Info.m_Health -= damage_info.m_Damage;
     if (this.m_Item.m_Info.m_Health < 0f)
     {
         this.m_Item.m_Info.m_Health = 0f;
     }
     if (this.m_Item.m_Info.m_Health == 0f)
     {
         this.DestroyMe(damage_info, "");
         return;
     }
     if (base.GetComponent <PushLeaves>())
     {
         LeavesPusher.Get().PushHit(base.gameObject, damage_info.m_HitDir);
     }
 }
 private void Update()
 {
     if (this.m_LastUpdateTime > Time.time - 0.5f)
     {
         return;
     }
     if (!this.ReplIsOwner() && Player.Get().transform.position.Distance(base.transform.position) < 30f)
     {
         LeavesPusher.Get().Push(base.gameObject, 0.5f, new Vector3?(Vector3.up * 0.5f));
     }
 }
Esempio n. 3
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 private void UpdateLeavesPusher()
 {
     LeavesPusher.Get().Push(this.m_BoxCollider.bounds.center, this.m_Radius);
 }
Esempio n. 4
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 private void UpdateLeavesPusher()
 {
     LeavesPusher.Get().Push(base.gameObject, this.m_Radius, new Vector3?(this.m_BoxCollider.bounds.center - base.transform.position));
 }