private void ShowSkill() { RegisterGlobalEvent(true); SetSkillIcon(); LearnSkillDataManager skillData = DataManager.Manager <LearnSkillDataManager>(); if (skillData.CurState == SkillSettingState.StateTwo) { m_widget_SkillBtns.transform.DORotate(new Vector3(0, 0, 125), rotTime); } InitShortcutUIAndData(); IControllerSystem cs = ClientGlobal.Instance().GetControllerSystem(); if (cs == null) { Engine.Utility.Log.Error("ExecuteCmd: ControllerSystem is null"); return; } //Client.ICombatRobot robot = cs.GetCombatRobot(); //if (robot != null) //{ // m_btn_BtnAI.GetComponent<UIToggle>().value = robot.Status != CombatRobotStatus.STOP; //} }
/// <summary> /// 设置宠物技能 /// </summary> void SetPetSkill() { LearnSkillDataManager data = DataManager.Manager <LearnSkillDataManager>(); gameObject.SetActive(data.bShowPetSkill); PetDataManager petData = DataManager.Manager <PetDataManager>(); if (petData != null) { IPet pet = petData.GetPetByThisID(petData.CurFightingPet); if (pet != null) { List <PetSkillObj> list = pet.GetPetSkillList(); if (list.Count == 0) { skillIcon.mainTexture = null; SetLongPressEvent(false); ShowAdd(true); return; } for (int i = 0; i < list.Count; i++) { var skill = list[i]; uint skillID = (uint)skill.id; SkillDatabase db = GameTableManager.Instance.GetTableItem <SkillDatabase>(skillID, skill.lv); if (db != null) { if (db.petType == (int)PetSkillType.Initiative) { m_skillid = skillID; UIManager.GetTextureAsyn(DataManager.Manager <UIManager>().GetResIDByFileName(false, db.iconPath, true), ref iuiIconAtlas, () => { if (null != skillIcon) { skillIcon.mainTexture = null; } }, skillIcon, false); ShowAdd(false); SetLongPressEvent(true); break; } else { SetLongPressEvent(false); ShowAdd(true); skillIcon.mainTexture = null; } } } } } if (data.bShowPetSkill) { RunCD(); } }
public void ChangeSkill(GameObject caster) { int tempState = 0; LearnSkillDataManager data = DataManager.Manager <LearnSkillDataManager>(); tempState = (int)data.CurState; int job = MainPlayerHelper.GetMainPlayer().GetProp((int)PlayerProp.Job); job = tempState == 1 ? job : job + 10; uint changeSkill = GameTableManager.Instance.GetGlobalConfig <uint>("ChangeStateSkillID", job.ToString()); ReqUseSkill((uint)changeSkill); }
/// <summary> /// 1-8 /// </summary> /// <param name="skillBtnIndex"></param> public void Init(int skillBtnIndex) { m_skillBtnIndex = skillBtnIndex; m_skillState = SkillSettingState.StateOne; if (skillBtnIndex >= 5) { m_skillState = SkillSettingState.StateTwo; } if (m_skillBtnIndex == 0)//0 是普工 9是坐骑技能 10在未骑乘下是切换 骑乘下是坐骑技能 { } if (m_skillBtnIndex == 10) { m_skillState = DataManager.Manager <LearnSkillDataManager>().CurState; } LearnSkillDataManager dm = DataManager.Manager <LearnSkillDataManager>(); List <uint> levelList = dm.GetUnLockLevelList(); if (levelList == null) { return; } int index = skillBtnIndex - 1; if (index >= 0) { if (index < levelList.Count) { uint lev = levelList[index]; if (m_labelUnLockLevel != null) { m_labelUnLockLevel.text = lev.ToString(); } } } }
private void SetRideSkills() { RideData rideData = DataManager.Manager <RideManager>().GetCurrRideData(); if (rideData == null) { return; } ResetBtn(); bool canuse = false; int skillIndex = 0; int offset = 0; LearnSkillDataManager data = DataManager.Manager <LearnSkillDataManager>(); if (data.CurState == SkillSettingState.StateTwo) { offset = 4; } if (m_skillBtnIndex == 9)//第一个技能 { gameObject.SetActive(true); skillIndex = 0; canuse = rideData.skill_ids.Count > skillIndex; } else if (m_skillBtnIndex == 1 + offset) { skillIndex = 1; canuse = rideData.skill_ids.Count > skillIndex; } else if (m_skillBtnIndex == 2 + offset) { skillIndex = 2; canuse = rideData.skill_ids.Count > skillIndex; } else if (m_skillBtnIndex == 3 + offset) { skillIndex = 3; canuse = rideData.skill_ids.Count > skillIndex; } else if (m_skillBtnIndex == 4 + offset) { skillIndex = 4; canuse = rideData.skill_ids.Count > skillIndex; } else if (m_skillBtnIndex == 10) { skillIndex = 5; canuse = rideData.skill_ids.Count > skillIndex; } else { return; } ShowAdd(!canuse); if (canuse) { m_skillid = (uint)rideData.skill_ids[skillIndex]; SetLongPressEvent(true); table.RideSkillDes rideSkill = GameTableManager.Instance.GetTableItem <table.RideSkillDes>((uint)m_skillid); if (rideSkill != null) { if (skillIcon != null) { bool bAdjust = m_skillBtnIndex == 9 ? false : true; UIManager.GetTextureAsyn(DataManager.Manager <UIManager>().GetResIDByFileName(false, rideSkill.skillIcon, true), ref iuiIconAtlas, () => { if (null != skillIcon) { skillIcon.mainTexture = null; } }, skillIcon, false); } } RunCD(); } else { SetLongPressEvent(false); m_skillid = 0; } SetBtnEnable(canuse); if (skillIcon != null) { skillIcon.alpha = canuse ? 1f : 0f; } }
void SetSkills() { LearnSkillDataManager skilldata = DataManager.Manager <LearnSkillDataManager>(); uint skillid = 0; if (skilldata.TryGetLocationSkillId(m_skillState, m_skillBtnIndex, out skillid)) { m_skillid = skillid; if (skillid == 0) { if (IsShowLock((int)m_skillBtnIndex)) { ShowLock(); } } else { table.SkillDatabase db = GameTableManager.Instance.GetTableItem <table.SkillDatabase>(skillid, 1); if (db != null) { if (skillIcon != null) { skillIcon.alpha = 1f; UIManager.GetTextureAsyn(DataManager.Manager <UIManager>().GetResIDByFileName(false, db.iconPath, true), ref iuiIconAtlas , () => { if (null != skillIcon) { skillIcon.mainTexture = null; } }, skillIcon , false); SetLongPressEvent(true); m_transLock.gameObject.SetActive(false); } } ResetBtn(); RunCD(); } } else { m_skillid = skillid; if (m_skillBtnIndex < 5) { if (IsShowLock((int)m_skillBtnIndex)) { ShowLock(); } else { m_transLock.gameObject.SetActive(false); SetLongPressEvent(false); } } } if (m_skillid == 0) { skillIcon.mainTexture = null; } }
void OnSkillUse(GameObject go) { Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.MAINBTN_ONTOGGLE, new Client.stMainBtnSet() { pos = 1, isShow = false }); if (parent != null) { Client.IPlayer mainPlayer = ClientGlobal.Instance().MainPlayer; if (mainPlayer == null) { Log.Error("mainPlayer is null"); return; } if (IsCDing) { Log.Error("IsCDing"); return; } bool bRide = DataManager.Manager <RideManager>().IsRide; if (bRide) {//使用任何一个技能都下马 if (m_skillBtnIndex != 0) { parent.ReqUseSkill((uint)m_skillid); } else { DataManager.Instance.Sender.RideDownRide(); parent.ReqUseSkill((uint)m_skillid); } } else { if (m_skillBtnIndex != 10) { LearnSkillDataManager skilldata = DataManager.Manager <LearnSkillDataManager>(); uint commonSkill = skilldata.GetCommonSkillIDByJob(); if (commonSkill != m_skillid) {//普工不走cd if (m_skillBtnIndex == 9) { if (CheckItem()) { var cmd = new GameCmd.stMultiAttackUpMagicUserCmd_C(); cmd.wdSkillID = (uint)m_skillid; Client.IController cs = GetController(); if (cs != null) { IEntity target = cs.GetCurTarget(); if (target != null) { stMultiAttackUpMagicUserCmd_C.Item item = new stMultiAttackUpMagicUserCmd_C.Item(); item.byEntryType = (target.GetEntityType() == EntityType.EntityType_Player ? SceneEntryType.SceneEntry_Player : SceneEntryType.SceneEntry_NPC); item.dwDefencerID = target.GetID(); cmd.data.Add(item); ReqUsePetSkill(cmd); } else { SkillDatabase db = GameTableManager.Instance.GetTableItem <SkillDatabase>(m_skillid); if (db != null) { if (db.targetType != 0) { ReqUsePetSkill(cmd); } else { if (db.targetParam == 4 || db.targetParam == 7 || db.targetParam == 8) { ReqUsePetSkill(cmd); } else { TipsManager.Instance.ShowTips("该技能需要目标"); } } } } } //宠物技能使用 } } else { parent.ReqUseSkill((uint)m_skillid); } } } else { parent.ChangeSkill(this.gameObject); } } parent.OnClickSkillBtn(go, 50010); } else { Log.Error("parent is null"); } }
public override bool OnMsg(UIMsgID msgid, object param) { if (msgid == UIMsgID.eSetRoleProperty)//添加主角的时候刷新界面 { // Client.IEntity entity = (Client.IEntity)param; Client.IEntity entity = param as Client.IEntity; if (entity != null) { //SetRoleHp(entity); //SetRoleMp(entity); //SetRoleExp(entity); //SetRolePkModel(entity); //if (m_label_lablePower != null) //{ // m_label_lablePower.text = entity.GetProp((int)FightCreatureProp.Power).ToString(); //} SetRoleHpMpExpPkPower(entity); } } else if (msgid == UIMsgID.stShowBuff) { stShowBuffInfo info = (stShowBuffInfo)param; if (info.IsMainRole) { ArrayList list = DataManager.Manager <BuffDataManager>().MainRoleBuffList; RefreshBuffIcon(m_trans_MainRoleBUffContainer, list); ShowBuffInfo(m_trans_MainRoleBUffContainer, true); } else { ArrayList list = DataManager.Manager <BuffDataManager>().TargetBuffList; RefreshBuffIcon(m_trans_TargetBUffContainer, list); ShowBuffInfo(m_trans_TargetBUffContainer, false); } } else if (msgid == UIMsgID.eRefreshEnemyList) { GameCmd.stEnmityDataUserCmd_S cmd = (GameCmd.stEnmityDataUserCmd_S)param; OnEnemyList(cmd); } else if (msgid == UIMsgID.eShowCopyInfo) { stCopyInfo info = (stCopyInfo)param; ShowFBWidgetUI(info.bShow, info.bShowBattleInfoBtn); } else if (msgid == UIMsgID.eSkillBtnRefresh) {//走新手引导 OnUIEvent SetSkillIcon(); } else if (msgid == UIMsgID.eSkillChangeState) { LearnSkillDataManager data = DataManager.Manager <LearnSkillDataManager>(); if (m_widget_SkillBtns != null) { Quaternion rotation = m_widget_SkillBtns.transform.localRotation; if (data.CurState == SkillSettingState.StateTwo) { m_widget_SkillBtns.transform.DORotate(new Vector3(0, 0, 125), rotTime); } else { m_widget_SkillBtns.transform.DORotate(new Vector3(0, 0, 0), rotTime); } SetPlayerSkillIcon(); uint stateSkill = data.GetCurStateSkillIDByJob(); ExecutePublicCD(stateSkill); } data.SetCurStateSkillList(); } else if (msgid == UIMsgID.eSkillShowPetSkill) { if (m_lstSkillBtns.Count > 9) { m_lstSkillBtns[9].Refresh(); } } else if (msgid == UIMsgID.eShortcutList) { InitShortcutGrid();//快捷使用道具 } else if (msgid == UIMsgID.eShortcutRect) { Vector3 pos = (Vector3)param; PointInRectEvent(pos); } else if (msgid == UIMsgID.eShortcutRect) { Vector3 pos = (Vector3)param; PointInRectEvent(pos); } else if (msgid == UIMsgID.eRefreshNpcBelong) { stRefreshNPCBelongParam data = (stRefreshNPCBelongParam)param; UpdateTargetStatus(data.npcid, data.teamid, data.ownerid, data.clanid, data.ownerName); } else if (msgid == UIMsgID.eAnswerState) { InitAnswerUI(); } return(true); }