// Use this for initialization void Start() { OVRCameraRig OculusCamera = gameObject.GetComponent <OVRCameraRig>(); _handController = gameObject.AddComponent <HandController> (); _handController.isHeadMounted = true; _handController.destroyHands = true; LeapImageRetriever.EYE[] eyes = new LeapImageRetriever.EYE[] { LeapImageRetriever.EYE.RIGHT, IsStereo? LeapImageRetriever.EYE.LEFT:LeapImageRetriever.EYE.RIGHT }; if (OculusCamera != null) { Camera[] cams = new Camera[] { OculusCamera.rightEyeCamera, OculusCamera.leftEyeCamera }; for (int i = 0; i < cams.Length; ++i) { LeapImageRetriever lret = cams[i].gameObject.AddComponent <LeapImageRetriever>(); lret.eye = eyes[i]; lret.syncMode = LeapImageRetriever.SYNC_MODE.LOW_LATENCY; lret.gammaCorrection = 1.0f; _retrivals[i] = lret; cams[i].gameObject.AddComponent <EnableDepthBuffer>(); } //OculusCamera.centerEyeAnchor.gameObject; GameObject HandsRenderer = GameObject.CreatePrimitive(PrimitiveType.Quad); HandsRenderer.name = "LeapMotionHandsRenderer"; HandsRenderer.transform.parent = OculusCamera.centerEyeAnchor.transform; HandsRenderer.transform.localPosition = new Vector3(0, 0, 0.137f); HandsRenderer.transform.localRotation = Quaternion.identity; LeapImageBasedMaterial lmat = HandsRenderer.AddComponent <LeapImageBasedMaterial>(); lmat.imageMode = IsStereo?LeapImageBasedMaterial.ImageMode.STEREO:LeapImageBasedMaterial.ImageMode.RIGHT_ONLY; HandsRenderer.GetComponent <MeshRenderer>().material = HandsMaterial; _Hands = HandsRenderer; _Hands.GetComponent <MeshRenderer>().enabled = IsActive; } }
// Use this for initialization void Start() { OVRCameraRig OculusCamera = gameObject.GetComponent<OVRCameraRig>(); HandController _handController= gameObject.AddComponent<HandController> (); _handController.isHeadMounted = true; _handController.destroyHands = true; LeapImageRetriever.EYE[] eyes = new LeapImageRetriever.EYE[]{LeapImageRetriever.EYE.RIGHT,LeapImageRetriever.EYE.LEFT}; if (OculusCamera != null) { Camera[] cams = new Camera[] { OculusCamera.rightEyeCamera, OculusCamera.leftEyeCamera }; for (int i = 0; i < cams.Length; ++i) { LeapImageRetriever lret=cams[i].gameObject.AddComponent<LeapImageRetriever>(); lret.eye=eyes[i]; lret.syncMode=LeapImageRetriever.SYNC_MODE.LOW_LATENCY; lret.gammaCorrection=1.0f; _retrivals[i]=lret; cams[i].gameObject.AddComponent<EnableDepthBuffer>(); } //OculusCamera.centerEyeAnchor.gameObject; GameObject HandsRenderer=GameObject.CreatePrimitive(PrimitiveType.Quad); HandsRenderer.name="LeapMotionHandsRenderer"; HandsRenderer.transform.parent=OculusCamera.centerEyeAnchor.transform; HandsRenderer.transform.localPosition=new Vector3(0,0,0.137f); HandsRenderer.transform.localRotation=Quaternion.identity; LeapImageBasedMaterial lmat=HandsRenderer.AddComponent<LeapImageBasedMaterial>(); lmat.imageMode=LeapImageBasedMaterial.ImageMode.STEREO; HandsRenderer.GetComponent<MeshRenderer>().material=HandsMaterial; _Hands=HandsRenderer; _Hands.GetComponent<MeshRenderer>().enabled=IsActive; } }