// Start is called before the first frame update void Start() { nts = this; text = gameObject.GetComponentInChildren <Text>(); notificationPulse = gameObject.GetComponent <LeanPulse>(); }
// Start is called before the first frame update void Start() { nts = this; text = gameObject.GetComponentInChildren <Text>(); notificationPulse = gameObject.GetComponent <LeanPulse>(); }