public void TestDiamondVRating() { LeagueSummoner summoner = GetSummonerHelper("Diamond", "V", 0); int rating = _balancingService.GetRating(summoner); rating.Should().Be(2000); }
public void TestMasterIRating() { LeagueSummoner summoner = GetSummonerHelper("Master", "", 0); int rating = _balancingService.GetRating(summoner); rating.Should().Be(2500); }
public void TestSilverVRating() { LeagueSummoner summoner = GetSummonerHelper("Silver", "V", 0); int rating = _balancingService.GetRating(summoner); rating.Should().Be(500); }
public void TestPlatinumVRating() { LeagueSummoner summoner = GetSummonerHelper("Platinum", "V", 0); int rating = _balancingService.GetRating(summoner); rating.Should().Be(1500); }
public void TestBronzeVRating() { LeagueSummoner summoner = GetSummonerHelper("Bronze", "V", 0); int rating = _balancingService.GetRating(summoner); rating.Should().Be(0); }
public void TestUnrankedRating() { LeagueSummoner summoner = GetSummonerHelper("Unranked", "", 0); int rating = _balancingService.GetRating(summoner); rating.Should().Be(500); }
public void TestLPRating() { LeagueSummoner summoner = GetSummonerHelper("Challenger", "", 527); int rating = _balancingService.GetRating(summoner); rating.Should().Be(3027); }
public void Under_Level_30_Should_Return_250_Rating() { LeagueSummoner summoner = new LeagueSummoner() { Level = 25 }; int rating = _balancingService.GetRating(summoner); rating.Should().Be(250); }
private LeagueSummoner GetSummonerHelper(string tier, string division, int lp) { LeagueSummoner summoner = new LeagueSummoner { Tier = tier, Division = division, LeaguePoints = lp, Level = 30 }; return(summoner); }
public PlayerModel GetPlayer(string playerName) { LeagueSummoner summoner = _leagueApiService.GetSummoner(playerName); return(new PlayerModel() { Id = (int)summoner.Id, Name = summoner.Name, Level = summoner.Level, Rank = summoner.Tier + " " + summoner.Division, Rating = _balancingService.GetRating(summoner), Region = "NA", Status = "confirmed" }); }
private async Task <Database.Models.Summoner> GetAccount(LeagueSummoner summoner) { var account = await _gameRepository.GetSummonerById(summoner.SummonerId); if (account != null) { return(account); } var summonerAccount = await _client.GetAsync <RiotApi.Models.Summoner>($"lol/summoner/v4/summoners/{ summoner.SummonerId }"); account = _riotModelMapper.MapSummonerToAccount(summonerAccount); await _gameRepository.InsertSummoner(account); return(account); }
public int GetRating(LeagueSummoner summoner) { if (summoner.Level < 30) { return(250); } int rating; switch (summoner.Tier) { case "Bronze": rating = 0; break; case "Silver": case "Unranked": rating = 500; break; case "Gold": rating = 1000; break; case "Platinum": rating = 1500; break; case "Diamond": rating = 2000; break; case "Master": rating = 2500; break; case "Challenger": rating = 2500; break; default: throw new InvalidOperationException("Unsupported Ranked Tier"); } switch (summoner.Division) { case "V": case "": rating += 0; break; case "IV": rating += 100; break; case "III": rating += 200; break; case "II": rating += 300; break; case "I": rating += 400; break; default: throw new InvalidOperationException("Unsupported Ranked Division"); } rating += summoner.LeaguePoints; return(rating); }