public void SetUserLabel(NodeAddedEvent e, UserNode user, [Context, JoinByUser] UserLabelIndicatorNode userLabelIndicator, [JoinByScoreTable] ScoreTableNode scoreTable) { GameObject userLabel = userLabelIndicator.scoreTableUserLabelIndicator.userLabel; bool premium = user.Entity.HasComponent <PremiumAccountBoostComponent>(); UserLabelBuilder builder = new UserLabelBuilder(user.Entity.Id, userLabel, user.userAvatar.Id, premium); LeagueNode node = base.Select <LeagueNode>(user.Entity, typeof(LeagueGroupComponent)).FirstOrDefault <LeagueNode>(); if (node != null) { builder.SetLeague(node.leagueConfig.LeagueIndex); } builder.SkipLoadUserFromServer(); if (scoreTable.scoreTableUserAvatar.EnableShowUserProfileOnAvatarClick) { builder.SubscribeAvatarClick(); } builder.Build(); }
public void SetLeagueInfo(NodeAddedEvent e, ProfileSummarySectionUINode sectionUI, ProfileScreenWithUserGroupNode profileScreen, [Context] LeagueUINode uiNode, [JoinByUser] UserWithLeagueNode user, [JoinByLeague, Context] LeagueNode league) { uiNode.leagueUI.SetLeague(league.leagueName.Name, league.leagueIcon.SpriteUid, user.userReputation.Reputation); sectionUI.profileSummarySectionUI.showRewardsButton.SetActive(user.Entity.HasComponent <SelfUserComponent>()); }
public void GetSquadTeleportPrice(SquadTeleportPriceEvent e, UserInSquadNode userInSquad, [JoinBySquad, Combine] UserInSquadNode user, [JoinByLeague] LeagueNode league) { e.TeleportPrice += league.leagueEnergyConfig.Cost; }
public void GetSquadCurrentEnergy(SquadCurrentEnergy e, UserInSquadNode userInSquad, [JoinBySquad, Combine] UserInSquadNode user, [JoinByUser] EnergyItemNode userEnergy, [JoinByUser] UserInSquadNode user1, [JoinByLeague] LeagueNode league) { UserGiftEnergyEvent eventInstance = new UserGiftEnergyEvent(); base.ScheduleEvent(eventInstance, user); long num = (long)Mathf.Min((float)league.leagueEnergyConfig.Cost, (float)(userEnergy.userItemCounter.Count + eventInstance.totalGift)); e.CurrentEnergy += num; }
public void GetSelfExcessEnergy(SelfExcessEnergyEvent e, Node any, [JoinAll] SelfUserInSquadNode selfUserInSquad, [JoinByUser] EnergyItemNode selfEnergy, [JoinByUser] SelfUserInSquadNode selfUserInSquad1, [JoinByLeague] LeagueNode selfLeague) { e.ExcessEnergy = (selfEnergy.userItemCounter.Count - selfLeague.leagueEnergyConfig.Cost) - this.GetPayed(selfUserInSquad); }
public void EnergyAdded(NodeAddedEvent e, EnergyItemNode energy, [JoinByUser] UserInSquadNode user, [JoinByUser] UserEnergyCellNode userCell, [JoinByUser] UserInSquadNode userInSquad, [JoinByLeague] LeagueNode league) { this.UpdateEnergyCell(user, userCell, energy, league); this.UpdateSquadTeleportInfo(user); }
public void SetLeagueInfo(NodeAddedEvent e, SingleNode <RankedBattleGUIComponent> uiNode, [JoinAll] SelfUserNode user, [JoinByLeague, Context] LeagueNode league) { uiNode.component.SetLeague(league.leagueName.Name, league.leagueIcon.SpriteUid); }
public void SetLeagueBorder(NodeAddedEvent e, LeagueBorderNode leagueBorder, [JoinByUser] UserNode user, [JoinByLeague] LeagueNode league) { leagueBorder.leagueBorder.SetLeague(league.leagueConfig.LeagueIndex); }
public void SetSelfEnergy(UpdateSelfUserEnergyEvent e, SelfUserInSquadNode user, [JoinByUser] EnergyItemNode energy, SelfUserInSquadNode user1, [JoinByLeague] LeagueNode league, [JoinAll] UserEnergyBarNode screen) { UserGiftEnergyEvent eventInstance = new UserGiftEnergyEvent(); base.ScheduleEvent(eventInstance, user); screen.userEnergyBarUi.SetEnergyLevel((energy.userItemCounter.Count - this.GetPayed(user)) + eventInstance.totalGift, league.leagueEnergyConfig.Capacity); }
public void InitUser(NodeAddedEvent e, UserEnergyCellNode userEnergyCell, [JoinByUser] UserInSquadNode user, [JoinByLeague] LeagueNode league, UserEnergyCellNode userEnergyCell1, [JoinByUser] Optional <EnergyItemNode> energy) { UserGiftEnergyEvent eventInstance = new UserGiftEnergyEvent(); base.ScheduleEvent(eventInstance, user); userEnergyCell.userEnergyCellUi.Setup(user.userUid.Uid, !energy.IsPresent() ? 0L : (energy.Get().userItemCounter.Count + eventInstance.totalGift), league.leagueEnergyConfig.Cost); userEnergyCell.userEnergyCellUi.SetGiftValue(eventInstance.totalGift, eventInstance.uids); }
public void ShowScreenElementsForSelfUser(NodeAddedEvent e, ProfileScreenWithUserGroupNode profileScreen, [JoinByUser] SelfUserNode selfUser, [JoinByLeague] LeagueNode leagueNode) { profileScreen.profileScreen.selfUserAccountButtonsTab.SetActive(true); profileScreen.profileScreen.otherUserAccountButtonsTab.SetActive(false); profileScreen.profileScreen.OtherPlayerNickname.gameObject.SetActive(false); profileScreen.profileScreen.Avatar.SpriteUid = selfUser.userAvatar.Id; profileScreen.profileScreen.IsPremium = selfUser.Entity.HasComponent <PremiumAccountBoostComponent>(); profileScreen.profileScreen.LeagueBorder.SelectedSpriteIndex = leagueNode.leagueConfig.LeagueIndex; }
public void OpenGameplayChest(ButtonClickEvent e, SingleNode <OpenGameplayChestButtonComponent> button, [JoinAll] UserNode user, [JoinByLeague] LeagueNode league, [JoinAll] ScreenNode screen) { screen.battleResultsAwardsScreen.openChestButton.SetActive(false); Entity entity = Flow.Current.EntityRegistry.GetEntity(league.chestBattleReward.ChestId); GamePlayChestItemNode node = base.Select <GamePlayChestItemNode>(entity, typeof(MarketItemGroupComponent)).FirstOrDefault <GamePlayChestItemNode>(); if ((node != null) && (node.userItemCounter.Count != 0L)) { OpenContainerEvent eventInstance = new OpenContainerEvent { Amount = node.userItemCounter.Count }; base.ScheduleEvent(eventInstance, node); } }
public void ShowExp(NodeAddedEvent e, ScreenNode screen, [JoinAll] ResultsNode results, [JoinAll] SelfUserNode selfUser, [JoinByLeague] LeagueNode league, [JoinAll] ModuleUpgradeConfigNode moduleUpgradeConfig, [JoinAll] RankNamesNode rankNames, [JoinAll] SingleNode <RanksExperiencesConfigComponent> ranksExperiencesConfig) { BattleResultForClient resultForClient = results.battleResults.ResultForClient; PersonalBattleResultForClient personalResult = resultForClient.PersonalResult; UserResult result = resultForClient.FindUserResultByUserId(selfUser.Entity.Id); int rank = selfUser.userRank.Rank; int index = rank - 2; int initValue = ((index < 0) || (index >= ranksExperiencesConfig.component.RanksExperiences.Length)) ? 0 : ranksExperiencesConfig.component.RanksExperiences[index]; int num4 = rank - 1; int maxValue = ((num4 < 0) || (num4 >= ranksExperiencesConfig.component.RanksExperiences.Length)) ? 0 : ranksExperiencesConfig.component.RanksExperiences[num4]; screen.battleResultsAwardsScreen.ShowRankProgress(initValue, personalResult.RankExp, maxValue, personalResult.RankExpDelta, result.ScoreWithoutPremium, rank, rankNames.ranksNames.Names); Entity entity = Flow.Current.EntityRegistry.GetEntity(league.chestBattleReward.ChestId); GamePlayChestItemNode node = base.Select <GamePlayChestItemNode>(entity, typeof(MarketItemGroupComponent)).FirstOrDefault <GamePlayChestItemNode>(); screen.battleResultsAwardsScreen.openChestButton.SetActive((node != null) && (node.userItemCounter.Count != 0L)); screen.battleResultsAwardsScreen.ShowContainerProgress(personalResult.ContainerScore, personalResult.ContainerScoreDelta, result.ScoreWithoutPremium, personalResult.ContainerScoreLimit, ((personalResult.Container == null) || !personalResult.Container.HasComponent <ImageItemComponent>()) ? string.Empty : personalResult.Container.GetComponent <ImageItemComponent>().SpriteUid); screen.battleResultsAwardsScreen.SetTankInfo(result.HullId, result.WeaponId, result.Modules, moduleUpgradeConfig.moduleUpgradablePowerConfig); screen.battleResultsAwardsScreen.SetHullExp(personalResult.TankInitExp, personalResult.TankExp, personalResult.TankFinalExp, personalResult.ItemsExpDelta, result.ScoreWithoutPremium, personalResult.TankLevel); screen.battleResultsAwardsScreen.SetTurretExp(personalResult.WeaponInitExp, personalResult.WeaponExp, personalResult.WeaponFinalExp, personalResult.ItemsExpDelta, result.ScoreWithoutPremium, personalResult.WeaponLevel); }
public void CountAvailableBonusEnergy(TryUseBonusEvent e, EnergyBonusNode bonus1, [JoinByUser] UserNode user, [JoinByLeague] LeagueNode league, EnergyBonusNode bonus2, [JoinByUser] EnergyUserItemNode energy) { e.AvailableBonusEnergy = league.leagueEnergyConfig.Capacity - energy.userItemCounter.Count; }
private void UpdateEnergyCell(UserInSquadNode user, [JoinByUser] UserEnergyCellNode userCell, [JoinByUser] EnergyItemNode energy, [JoinByLeague] LeagueNode league) { UserGiftEnergyEvent eventInstance = new UserGiftEnergyEvent(); base.ScheduleEvent(eventInstance, user); userCell.userEnergyCellUi.Setup(user.userUid.Uid, energy.userItemCounter.Count + eventInstance.totalGift, league.leagueEnergyConfig.Cost); userCell.userEnergyCellUi.SetGiftValue(eventInstance.totalGift, eventInstance.uids); }
public void SetLeagueBorder(NodeAddedEvent e, SingleNode <SelfUserAvatarComponent> ui, [JoinAll] SelfUserNode user, [JoinByLeague] LeagueNode league) { ui.component.SetLeagueBorder(league.leagueConfig.LeagueIndex); ui.component.SetRank(); }
public void UpdateEnergyCells(SquadEnergyChangedEvent e, SquadNode squad, [JoinBySquad] SelfUserInSquadNode selfUserInSquad, [JoinBySquad, Combine] UserInSquadNode user, [JoinByUser] UserEnergyCellNode userCell, [JoinByUser] EnergyItemNode energy, [JoinByUser] UserInSquadNode userInSquad, [JoinByLeague] LeagueNode league) { this.UpdateEnergyCell(user, userCell, energy, league); }
private static int LeagueCompare(LeagueNode a, LeagueNode b) => a.leagueConfig.LeagueIndex - b.leagueConfig.LeagueIndex;
public void Fill(NodeAddedEvent e, LeagueFirstEntranceRewardNotificationNode notification, LeagueDialogNode popup, [JoinAll] UserWithLeagueNode user, [JoinByLeague] LeagueNode league, [JoinAll] Optional <SingleNode <WindowsSpaceComponent> > screens) { PopupDialogComponent popupDialog = popup.popupDialog; popupDialog.itemsContainer.DestroyChildren(); popupDialog.leagueIcon.SpriteUid = league.leagueIcon.SpriteUid; popupDialog.leagueIcon.GetComponent <Image>().preserveAspect = true; popupDialog.headerText.text = league.leagueEnterNotificationTexts.HeaderText; popupDialog.text.text = league.leagueEnterNotificationTexts.Text; int num = 0; foreach (KeyValuePair <long, int> pair in notification.leagueFirstEntranceRewardNotification.Reward) { popupDialog.itemPrefab.GetComponent <AnimationTriggerDelayBehaviour>().dealy = (num + 1) * popupDialog.itemsShowDelay; LeagueEntranceItemComponent component2 = Object.Instantiate <LeagueEntranceItemComponent>(popupDialog.itemPrefab, popupDialog.itemsContainer, false); Entity entity = Flow.Current.EntityRegistry.GetEntity(pair.Key); int num2 = pair.Value; component2.preview.SpriteUid = entity.GetComponent <ImageItemComponent>().SpriteUid; bool flag = num2 > 1; component2.text.text = entity.GetComponent <DescriptionItemComponent>().Name + (!flag ? string.Empty : " x"); component2.gameObject.SetActive(true); if (flag) { component2.count.Value = num2; } else { component2.count.gameObject.SetActive(false); } num++; } popupDialog.Show(!screens.IsPresent() ? new List <Animator>() : screens.Get().component.Animators); }