/// <summary> /// 阵营关系上, this和other是否是敌对. /// </summary> public bool IsRivalCamps(BattleUnit other) { return(other != null && LeagueManager.GetRelationship(GetLeague(), other.GetLeague()) == LeagueRelationship.Enemy); }
/// <summary> /// 阵营关系上, this和other是否是敌对. /// </summary> public bool IsRivalCamps(BattleUnit other) { return(other != null && LeagueManager.GetRelationship(GetLeague(), other.GetLeague()) == LeagueRelationship.Enemy); }