Esempio n. 1
0
 private Func <Task> getRegisterUserAction(CommandContext ctx)
 {
     return(new Func <Task>(async() =>
     {
         var discordId = ctx.User.Id.ToString();
         var serverId = ctx.Guild.Id.ToString();
         var users = UserDbService.GetUsers();
         var servers = ServerDbService.GetServers(users);
         var server = servers[serverId];
         var config = LeagueConfigDbService.GetLeagueConfig(server.LeagueConfigId);
         if (!users.ContainsKey(discordId))
         {
             UserDbService.CreateUser(discordId, serverId, config);
         }
         if (!server.Users.Select(x => x.Id).Contains(discordId))
         {
             ServerDbService.AddUserToServer(discordId, serverId, false, false);
         }
         else
         {
             throw new Exception("You are already registered in this server");
         }
         ulong roleId = Convert.ToUInt64(server.LeagueRoleId);
         if (!ctx.Guild.Roles.ContainsKey(roleId))
         {
             throw new Exception("Error: League role not found");
         }
         await ctx.Member.GrantRoleAsync(ctx.Guild.Roles[roleId], "registering for riichi league");
         await ctx.RespondAsync($"<@{ctx.User.Id}> has been registered");
     }));
 }
Esempio n. 2
0
        private Func <Task> getDisplayLeagueConfigAction(CommandContext ctx, string inputServerId)
        {
            return(new Func <Task>(async() =>
            {
                var serverId = inputServerId;
                if (serverId == null && ctx.Guild == null)
                {
                    return;
                }
                if (serverId == null)
                {
                    serverId = ctx.Guild.Id.ToString();
                }
                var userId = ctx.User.Id.ToString();
                var allUsers = UserDbService.GetUsers();
                if (!allUsers.ContainsKey(userId))
                {
                    throw new Exception("You not registered in any server");
                }
                var allServers = ServerDbService.GetServers(allUsers);
                if (!allServers.ContainsKey(serverId))
                {
                    throw new Exception($"Server with id {serverId} does not exist");
                }
                var server = allServers[serverId];
                var configId = server.LeagueConfigId;
                var config = LeagueConfigDbService.GetLeagueConfig(configId);
                var sb = new StringBuilder();
                sb.AppendLine($"countPoints: {(config.CountPoints ? "Yes" : "No")}");
                sb.AppendLine($"startingPoints: {config.StartingPoints}");
                sb.AppendLine($"allowSanma: {(config.AllowSanma ? "Yes" : "No")}");
                sb.AppendLine($"uma3p1: {config.Uma3p1}");
                sb.AppendLine($"uma3p2: {config.Uma3p2}");
                sb.AppendLine($"uma3p3: {config.Uma3p3}");
                sb.AppendLine($"uma4p1: {config.Uma4p1}");
                sb.AppendLine($"uma4p2: {config.Uma4p2}");
                sb.AppendLine($"uma4p3: {config.Uma4p3}");
                sb.AppendLine($"uma4p4: {config.Uma4p4}");
                sb.AppendLine($"oka: {config.Oka}");
                sb.AppendLine($"penaltyLast: {config.PenaltyLast}");

                sb.AppendLine($"useEloSystem: {(config.UseEloSystem? "Yes" : "No")}");
                sb.AppendLine($"initialElo: {config.InitialElo}");
                sb.AppendLine($"minElo: {config.MinElo}");
                sb.AppendLine($"baseEloChangeDampening: {config.BaseEloChangeDampening}");
                sb.AppendLine($"eloChangeStartRatio: {config.EloChangeStartRatio}");
                sb.AppendLine($"eloChangeEndRatio: {config.EloChangeEndRatio}");
                sb.AppendLine($"trialPeriodDuration: {config.TrialPeriodDuration}");

                if (ctx.Member != null)
                {
                    await ctx.Member.SendMessageAsync(sb.ToString());
                }
                else
                {
                    await ctx.RespondAsync(sb.ToString());
                }
            }));
        }
Esempio n. 3
0
 private Func <Task> getRegisterUserAction(CommandContext ctx)
 {
     return(new Func <Task>(async() =>
     {
         var discordId = ctx.User.Id.ToString();
         var serverDiscordId = ctx.Guild.Id.ToString();
         var server = ServerDbService.GetServer(serverDiscordId);
         var config = LeagueConfigDbService.GetLeagueConfig(server.LeagueConfigId);
         UserDbService.CreateUser(discordId, serverDiscordId, config);
         ServerDbService.AddUserToServer(discordId, serverDiscordId, false, false);
         ulong roleId = Convert.ToUInt64(server.LeagueRoleId);
         if (!ctx.Guild.Roles.ContainsKey(roleId))
         {
             throw new Exception("Error: League role not found");
         }
         await ctx.Member.GrantRoleAsync(ctx.Guild.Roles[roleId], "registering for riichi league");
         await ctx.RespondAsync($"<@{ctx.User.Id}> has been registered");
     }));
 }
Esempio n. 4
0
 private Func <Task> getRegisterDummyAction(CommandContext ctx)
 {
     return(new Func <Task>(async() =>
     {
         var discordId = ctx.User.Id.ToString();
         var serverDiscordId = ctx.Guild.Id.ToString();
         var server = ServerDbService.GetServer(serverDiscordId);
         var config = LeagueConfigDbService.GetLeagueConfig(server.LeagueConfigId);
         var heatiro = "323096688904634377";
         var clubapero = "198974501709414401";
         var Neral = "273192430172372993";
         UserDbService.CreateUser(heatiro, serverDiscordId, config);
         UserDbService.CreateUser(clubapero, serverDiscordId, config);
         UserDbService.CreateUser(Neral, serverDiscordId, config);
         ServerDbService.AddUserToServer(heatiro, serverDiscordId, false, false);   //Heatiro
         ServerDbService.AddUserToServer(clubapero, serverDiscordId, false, false); //clubapero
         ServerDbService.AddUserToServer(Neral, serverDiscordId, false, false);     //Neral
         UserDbService.SetMahjsoulName(heatiro, "heairo");
         UserDbService.SetMahjsoulName(Neral, "Neral");
         UserDbService.SetMahjsoulName(clubapero, "clubapero");
         await Task.FromResult(false);
     }));
 }
Esempio n. 5
0
        public async static Task OnPendingGameReaction(DiscordClient sender, DiscordMessage msg, DiscordEmoji emoji, DiscordUser user, bool added)
        {
            var  kanContext = KandoraContext.Instance;
            var  msgId      = msg.Id;
            var  userId     = user.Id.ToString();
            var  game       = kanContext.PendingGames[msgId];
            bool result     = false;
            var  okEmoji    = DiscordEmoji.FromName(sender, Reactions.OK);
            var  noEmoji    = DiscordEmoji.FromName(sender, Reactions.NO);

            if (emoji.Id == okEmoji.Id)
            {
                result = game.TryChangeUserOk(userId, isAdd: added);
            }
            else if (emoji.Id == noEmoji.Id)
            {
                result = game.TryChangeUserNo(userId, isAdd: added);
            }
            if (!result && added)
            {
                await msg.DeleteReactionAsync(emoji, user);
            }
            if (game.IsCancelled)
            {
                await msg.ModifyAsync($"All players have voted {noEmoji}, this log won't be recorded");

                kanContext.PendingGames.Remove(msgId);
            }
            if (game.IsValidated)
            {
                DbService.Begin("recordgame");
                try
                {
                    var serverId     = msg.Channel.GuildId.ToString();
                    var users        = UserDbService.GetUsers();
                    var servers      = ServerDbService.GetServers(users);
                    var server       = servers[serverId];
                    var leagueConfig = LeagueConfigDbService.GetLeagueConfig(server.LeagueConfigId);

                    if (game.Log == null)
                    {
                        ScoreDbService.RecordIRLGame(game.UserIds, game.Scores, server, leagueConfig);
                    }
                    else
                    {
                        ScoreDbService.RecordOnlineGame(game.Log, server);
                    }
                    kanContext.PendingGames.Remove(msgId);
                    await msg.RespondAsync($"All players have voted {okEmoji}, this log has been recorded!");

                    await msg.DeleteReactionsEmojiAsync(okEmoji);

                    await msg.DeleteReactionsEmojiAsync(noEmoji);

                    DbService.Commit("recordgame");
                }
                catch (Exception e)
                {
                    DbService.Rollback("recordgame");
                    await msg.RespondAsync(e.Message);
                }
            }
        }