Esempio n. 1
0
        /// <summary>
        /// Pushes a Players score to the Leaderboard, this is dependent on the developer to take care of what
        /// "score" really means in their application.
        /// </summary>
        static public IEnumerator UpdatePlayerScore(string playerId, UInt32 score)
        {
            Leaderboard.UpdatePlayerScoreRequest lbScore = new Leaderboard.UpdatePlayerScoreRequest();
            lbScore.player_id    = (playerId);
            lbScore.player_score = (score);

            //UnityEngine.Debug.Log ("update player score");

            yield return(GetSingletonInstance().StartCoroutine(
                             CoroutinePostRequest(lbScore, Response.ParsePlayerScoreResponse, UPDATE_PLAYER_SCORE_URL, false)));
        }
Esempio n. 2
0
        /// <summary>
        /// Pushes a Players score to the Leaderboard, this is dependent on the developer to take care of what
        /// "score" really means in their application.  
        /// </summary>
        public static IEnumerator UpdatePlayerScore(string playerId, UInt32 score)
        {
            Leaderboard.UpdatePlayerScoreRequest lbScore = new Leaderboard.UpdatePlayerScoreRequest();
            lbScore.player_id = (playerId);
            lbScore.player_score = (score);

            //UnityEngine.Debug.Log ("update player score");

            yield return GetSingletonInstance().StartCoroutine(
                CoroutinePostRequest(lbScore, Response.ParsePlayerScoreResponse, UPDATE_PLAYER_SCORE_URL, false));
        }