void Awake() { gamestartGUI = GameObject.Find("gamestartGUI"); leaderboardCont = GameObject.Find("leaderboardGUI").GetComponent <LeaderBoardGUIController>(); gameoverGUI = GameObject.Find("gameoverGUI"); continueGUI = GameObject.Find("continueGUI"); continueGUI.SetActive(false); resultCont = GameObject.Find("Result").GetComponent <ResultController>(); player = GameObject.Find("Character").GetComponent <PlayerController>(); stageCont = GameObject.Find("AreaObjects").GetComponent <StageController>(); timerCont = GameObject.Find("Timer").GetComponent <TimerController>(); balloonCont = GameObject.Find("CurrentBalloon").GetComponent <CurrentBalloonController>(); bgCont = GameObject.Find("BackGround").GetComponent <BackGroundController>(); settings = gameObject.GetComponent <GameSettings>(); useBalloon = 1; //リーダーボードのIDセット. LEADERBOARD_ID = leaderboardId; FASGui.SetLeaderboardId(LEADERBOARD_ID); }
void Awake() { gamestartGUI = GameObject.Find("gamestartGUI"); leaderboardCont = GameObject.Find("leaderboardGUI").GetComponent<LeaderBoardGUIController>(); gameoverGUI = GameObject.Find("gameoverGUI"); continueGUI = GameObject.Find("continueGUI"); continueGUI.SetActive(false); resultCont = GameObject.Find("Result").GetComponent<ResultController>(); player = GameObject.Find("Character").GetComponent<PlayerController>(); stageCont = GameObject.Find("AreaObjects").GetComponent<StageController>(); timerCont = GameObject.Find("Timer").GetComponent<TimerController>(); balloonCont = GameObject.Find("CurrentBalloon").GetComponent<CurrentBalloonController>(); bgCont = GameObject.Find("BackGround").GetComponent<BackGroundController>(); settings = gameObject.GetComponent<GameSettings>(); useBalloon = 1; //リーダーボードのIDセット. LEADERBOARD_ID = leaderboardId; FASGui.SetLeaderboardId(LEADERBOARD_ID); }