public override void Execute() { if (_leader) { _leader.mesh.material = _leader.defaultMaterial; _leader.transform.LookAt(_leader.GetClosestEnemy()); _leader.Attack(); _leaderFlags.canShoot = false; } if (_follower) { Debug.Log("ataco"); _follower.mesh.material = _follower.defaultMaterial; _follower.transform.LookAt(_follower.GetClosestEnemy()); _follower.Attack(); _followerFlags.canShoot = false; } _treeStart.Execute(); }