Esempio n. 1
0
    public void RandomDivision()
    {
        LeModule module = childModule;

        if (ExtRandom <bool> .Chance(1, 10))
        {
            LeModule.axis newAxis = RandomAxis();

            module.Subdivide(newAxis);

            foreach (var child in module.children)
            {
                Renderer renderer = child.go.GetComponent <Renderer>();
                RandomColor(renderer);
                child.gameObject.AddComponent <ModuleSwitcher>();
                child.gameObject.AddComponent <ModuleCollider>();
                child.gameObject.AddComponent <ModuleMove>();
            }
        }
        else
        {
            module.UnDivide();
            Debug.Log("module.UnDivide()");
        }
    }
Esempio n. 2
0
    public void RandomColorFromList(Renderer renderer, List <Color> colours)
    {
        MaterialPropertyBlock props = new MaterialPropertyBlock();
        LeModule module             = childModule;
        int      index = Random.Range(0, colours.Count);
        Color    color = colours[index];

        props.SetColor("_Color", color);
        renderer.SetPropertyBlock(props);
    }
Esempio n. 3
0
    // Start is called before the first frame update
    void Start()
    {
        childModule = gameObject.GetComponent <LeModule>();
        GameObject go = new GameObject();

        go.transform.SetParent(transform);
        var pos = Vector3.zero;

        pos.y = -childModule.size.y / 2;
        go.transform.localPosition = pos;
        var a = childModule.size.y * 10;
        var b = a / childModule.size.x;
    }
Esempio n. 4
0
 // Start is called before the first frame update
 void Start()
 {
     module  = gameObject.GetComponent <LeModule>();
     lengths = new float[] {
         module.size.x / 2,
         module.size.x / 2,
         module.size.y / 2,
         module.size.y / 2,
         module.size.z / 2,
         module.size.z / 2
     };
     active = module.GetComponent <ModuleMove>().active;
 }
Esempio n. 5
0
 // Use this for initialization
 void Start()
 {
     module = GetComponent <LeModule>();
     if (module.go)
     {
         var filter = module.go.GetComponent <MeshFilter>();
         if (filter)
         {
             var bounds = filter.sharedMesh.bounds;
             var center = bounds.center;
             var size   = module.size;
         }
     }
 }
Esempio n. 6
0
    public void RandomColor(Renderer renderer)
    {
        // Change colour randomly
        MaterialPropertyBlock props = new MaterialPropertyBlock();
        LeModule module             = childModule;

        if (module.go)
        {
            float r = Random.Range(0.0f, 1.0f);
            float g = Random.Range(0.0f, 1.0f);
            float b = Random.Range(0.0f, 1.0f);
            props.SetColor("_Color", new Color(r, g, b));
            renderer.SetPropertyBlock(props);
        }
    }
Esempio n. 7
0
    public void SetTextureScale(Renderer renderer)
    {
        MaterialPropertyBlock props = new MaterialPropertyBlock();
        LeModule module             = childModule;

        if (module.go)
        {
            if (module.size.x > module.size.z)
            {
                props.SetVector("_ST", new Vector4(module.size.x * scaleFactor, module.size.y * scaleFactor, 1, 1));
            }
            else
            {
                props.SetVector("_ST", new Vector4(module.size.z * scaleFactor, module.size.y * scaleFactor, 1, 1));
            }
            renderer.SetPropertyBlock(props);
        }
    }
Esempio n. 8
0
 // Start is called before the first frame update
 void Start()
 {
     childModule   = gameObject.GetComponent <LeModule>();
     collider      = gameObject.AddComponent <BoxCollider>();
     collider.size = childModule.size;
 }