Esempio n. 1
0
 public LevelLayout Generate()
 {
     #region DEBUG
     float startTime = 0;
     if (BigBoss.Debug.logging(Logs.LevelGenMain))
     {
         BigBoss.Debug.printHeader(Logs.LevelGenMain, "Generating Level: " + Depth);
         startTime = Time.realtimeSinceStartup;
     }
     #endregion
     Layout = new LevelLayout()
     {
         Random = Rand
     };
     Container = new LayoutObjectContainer();
     Log("Mod Rooms", false, GenerateRoomShells, ModRooms);
     Log("Cluster", true, ClusterRooms);
     Log("Place Rooms", true, PlaceRooms);
     Log("Confirm Connection", true, ConfirmConnection);
     Log("Place Stairs", true, PlaceStairs);
     Log("Confirm Edges", true, ConfirmEdges);
     #region DEBUG
     if (BigBoss.Debug.logging())
     {
         BigBoss.Debug.w(Logs.LevelGenMain, "Generate Level took: " + (Time.realtimeSinceStartup - startTime));
         Container.ToLog(Logs.LevelGenMain);
         BigBoss.Debug.printFooter(Logs.LevelGenMain, "Generating Level: " + Depth);
     }
     #endregion
     Layout.Grids.PutAll(Container.GetGrid());
     return(Layout);
 }
Esempio n. 2
0
    protected void ClusterAround(LayoutObjectContainer cluster, LayoutObject obj)
    {
        #region Debug
        if (BigBoss.Debug.logging(Logs.LevelGen))
        {
            BigBoss.Debug.printHeader("Cluster Around");
        }
        #endregion
        obj.ShiftOutside(cluster, new Point(1, 0), null, false, false);
        obj.Shift(-1, 0); // Shift to overlapping slightly
        MultiMap <bool> visited = new MultiMap <bool>();
        visited[0, 0] = true;
        ProbabilityList <ClusterInfo> shiftOptions = new ProbabilityList <ClusterInfo>();
        Queue <Point> shiftQueue = new Queue <Point>();
        shiftQueue.Enqueue(new Point());
        Container2D <GenSpace> clusterGrid = cluster.GetGrid();
        Container2D <GenSpace> objGrid     = obj.GetGrid();
        #region Debug
        if (BigBoss.Debug.logging(Logs.LevelGen))
        {
            var tmp = new MultiMap <GenSpace>();
            tmp.PutAll(obj.GetGrid());
            tmp.PutAll(cluster.GetGrid());
            tmp.ToLog(Logs.LevelGen, "Starting placement");
        }
        #endregion
        while (shiftQueue.Count > 0)
        {
            Point curShift = shiftQueue.Dequeue();
            #region Debug
            if (BigBoss.Debug.Flag(DebugManager.DebugFlag.FineSteps) && BigBoss.Debug.logging(Logs.LevelGen))
            {
                var tmpMap = new MultiMap <GenSpace>();
                tmpMap.PutAll(clusterGrid);
                tmpMap.PutAll(objGrid, curShift);
                tmpMap.ToLog(Logs.LevelGen, "Analyzing at shift " + curShift);
            }
            #endregion
            // Test if pass
            List <Point> intersectPoints = new List <Point>();
            if (objGrid.DrawAll((arr, x, y) =>
            {
                if (GridTypeEnum.EdgeType(arr[x, y].GetGridType()))
                {
                    GridType clusterType = clusterGrid[x + curShift.x, y + curShift.y].GetGridType();
                    if (clusterType == GridType.NULL)
                    {
                        return(true);
                    }
                    intersectPoints.Add(new Point(x, y));
                    return(GridTypeEnum.EdgeType(clusterType));
                }
                else
                {
                    return(!clusterGrid.Contains(x + curShift.x, y + curShift.y));
                }
            }) &&
                intersectPoints.Count > 0)
            { // Passed test
                // queue surrounding points
                visited.DrawAround(curShift.x, curShift.y, true, Draw.Not(Draw.EqualTo(true)).IfThen(Draw.AddTo <bool>(shiftQueue).And(Draw.SetTo(true))));

                #region Debug
                if (BigBoss.Debug.Flag(DebugManager.DebugFlag.FineSteps) && BigBoss.Debug.logging(Logs.LevelGen))
                {
                    BigBoss.Debug.w(Logs.LevelGen, "passed with " + intersectPoints.Count);
                }
                #endregion
                shiftOptions.Add(new ClusterInfo()
                {
                    Shift = curShift, Intersects = intersectPoints
                }, Math.Pow(intersectPoints.Count, 3));
            }
        }
        #region Debug
        if (BigBoss.Debug.logging(Logs.LevelGen))
        {
            shiftOptions.ToLog(Logs.LevelGen, "Shift options");
        }
        #endregion
        List <Point> clusterDoorOptions = new List <Point>();
        ClusterInfo  info;
        var          placed = new List <Value2D <GenSpace> >(0);
        while (shiftOptions.Take(Rand, out info))
        {
            clusterGrid.DrawPoints(info.Intersects, Draw.CanDrawDoor().IfThen(Draw.AddTo <GenSpace>(clusterDoorOptions)).Shift(info.Shift));
            #region Debug
            if (BigBoss.Debug.logging(Logs.LevelGen))
            {
                BigBoss.Debug.w(Logs.LevelGen, "selected " + info.Shift);
                var tmpMap = new MultiMap <GenSpace>();
                clusterGrid.DrawAll(Draw.CopyTo(tmpMap));
                objGrid.DrawAll(Draw.CopyTo(tmpMap, info.Shift));
                tmpMap.DrawPoints(info.Intersects, Draw.SetTo(GridType.INTERNAL_RESERVED_CUR, Theme).Shift(info.Shift));
                tmpMap.ToLog(Logs.LevelGen, "Intersect Points");
                tmpMap = new MultiMap <GenSpace>();
                clusterGrid.DrawAll(Draw.CopyTo(tmpMap));
                objGrid.DrawAll(Draw.CopyTo(tmpMap, info.Shift));
                tmpMap.DrawPoints(clusterDoorOptions, Draw.SetTo(GridType.Door, Theme));
                tmpMap.ToLog(Logs.LevelGen, "Cluster door options");
            }
            #endregion
            if (clusterDoorOptions.Count > 0)
            { // Cluster side has door options
                obj.Shift(info.Shift.x, info.Shift.y);
                placed = obj.PlaceSomeDoors(clusterDoorOptions, Theme, Rand);
                if (placed.Count != 0)
                { // Placed a door
                    foreach (Point p in placed)
                    {
                        LayoutObject clusterObj;
                        cluster.GetObjAt(p, out clusterObj);
                        obj.Connect(clusterObj);
                    }
                    break;
                }
                else
                {
                    #region Debug
                    if (BigBoss.Debug.logging(Logs.LevelGen))
                    {
                        BigBoss.Debug.w(Logs.LevelGen, "selected point failed to match " + info.Shift + ". Backing up");
                    }
                    #endregion
                    obj.Shift(-info.Shift.x, -info.Shift.y);
                }
            }
        }
        if (placed.Count == 0)
        {
            throw new ArgumentException("Could not cluster rooms");
        }
        #region Debug
        if (BigBoss.Debug.logging(Logs.LevelGen))
        {
            var tmpMap = new MultiMap <GenSpace>();
            tmpMap.PutAll(clusterGrid);
            tmpMap.PutAll(obj.GetGrid());
            tmpMap.ToLog(Logs.LevelGen, "Final setup " + info.Shift);
            BigBoss.Debug.printFooter("Cluster Around");
        }
        #endregion
    }
Esempio n. 3
0
 protected void ClusterRooms()
 {
     #region DEBUG
     if (BigBoss.Debug.logging(Logs.LevelGen))
     {
         BigBoss.Debug.printHeader(Logs.LevelGen, "Cluster Rooms");
     }
     #endregion
     List <LayoutObject> ret = new List <LayoutObject>();
     int numClusters         = Rand.Next(maxRoomClusters - minRoomClusters) + minRoomClusters;
     // Num clusters cannot be more than half num rooms
     if (numClusters > Objects.Count / 2)
     {
         numClusters = Objects.Count / 2;
     }
     List <LayoutObjectContainer> clusters = new List <LayoutObjectContainer>();
     for (int i = 0; i < numClusters; i++)
     {
         clusters.Add(new LayoutObjectContainer());
     }
     #region DEBUG
     if (BigBoss.Debug.logging(Logs.LevelGen))
     {
         BigBoss.Debug.w(Logs.LevelGen, "Number of clusters: " + numClusters);
     }
     #endregion
     // Add two rooms to each
     foreach (LayoutObjectContainer cluster in clusters)
     {
         LayoutObject obj1 = (LayoutObject)Objects.Take();
         LayoutObject obj2 = (LayoutObject)Objects.Take();
         cluster.Objects.Add(obj1);
         ClusterAround(cluster, obj2);
         cluster.Objects.Add(obj2);
         #region DEBUG
         if (BigBoss.Debug.logging(Logs.LevelGen))
         {
             cluster.ToLog(Logs.LevelGen);
         }
         #endregion
     }
     #region DEBUG
     if (BigBoss.Debug.logging(Logs.LevelGen))
     {
         BigBoss.Debug.w(Logs.LevelGen, "Rooms left: " + Objects.Count);
     }
     #endregion
     // For remaining rooms, put into random clusters
     foreach (LayoutObject r in new List <ILayoutObject>(Objects))
     {
         if (Rand.Percent(clusterProbability))
         {
             LayoutObjectContainer cluster = clusters.Random(Rand);
             ClusterAround(cluster, r);
             cluster.Objects.Add(r);
             Objects.Remove(r);
             #region DEBUG
             if (BigBoss.Debug.logging(Logs.LevelGen))
             {
                 cluster.ToLog(Logs.LevelGen);
             }
             #endregion
         }
     }
     // Add Clusters to rooms list
     foreach (ILayoutObject cluster in clusters)
     {
         Objects.Add(cluster);
     }
     #region DEBUG
     if (BigBoss.Debug.logging(Logs.LevelGen))
     {
         foreach (LayoutObjectContainer cluster in clusters)
         {
             cluster.ToLog(Logs.LevelGen);
         }
         BigBoss.Debug.printFooter(Logs.LevelGen, "Cluster Rooms");
     }
     #endregion
 }