Esempio n. 1
0
        public void When_UpdateLayout_Then_TreeNotMeasuredUsingCachedValue()
        {
            if (Window.Current.RootElement is Panel root)
            {
                var sut = new Grid
                {
                    HorizontalAlignment = HorizontalAlignment.Stretch,
                    VerticalAlignment   = VerticalAlignment.Stretch
                };

                var originalRootAvailableSize = LayoutInformation.GetAvailableSize(root);
                var originalRootDesiredSize   = LayoutInformation.GetDesiredSize(root);
                var originalRootLayoutSlot    = LayoutInformation.GetLayoutSlot(root);

                Size availableSize;
                Rect layoutSlot;
                try
                {
                    LayoutInformation.SetAvailableSize(root, default);
                    LayoutInformation.SetDesiredSize(root, default);
                    LayoutInformation.SetLayoutSlot(root, default);

                    root.Children.Add(sut);
                    sut.UpdateLayout();

                    availableSize = LayoutInformation.GetAvailableSize(sut);
                    layoutSlot    = LayoutInformation.GetLayoutSlot(sut);
                }
                finally
                {
                    LayoutInformation.SetAvailableSize(root, originalRootAvailableSize);
                    LayoutInformation.SetDesiredSize(root, originalRootDesiredSize);
                    LayoutInformation.SetLayoutSlot(root, originalRootLayoutSlot);

                    root.Children.Remove(sut);
                    try { root.UpdateLayout(); }
                    catch { }                     // Make sure to restore visual tree if test has failed!
                }

                Assert.AreNotEqual(default, availableSize);
Esempio n. 2
0
        void DoPhasedWorkCallback()
        {
            MarkCallbackRecieved();

            if (m_pendingElements.Count > 0 && !BuildTreeScheduler.ShouldYield())
            {
                var visibleWindow = m_owner.VisibleWindow;
                SortElements(visibleWindow);
                int currentIndex = m_pendingElements.Count - 1;
                do
                {
                    var info      = m_pendingElements[currentIndex];
                    var element   = info.Element;
                    var virtInfo  = info.VirtInfo;
                    var dataIndex = virtInfo.Index;

                    int currentPhase = virtInfo.Phase;
                    if (currentPhase > 0)
                    {
                        int nextPhase = VirtualizationInfo.PhaseReachedEnd;
                        virtInfo.DataTemplateComponent.ProcessBindings(virtInfo.Data, -1 /* item index unused */, currentPhase, out nextPhase);
                        ValidatePhaseOrdering(currentPhase, nextPhase);

                        var previousAvailableSize = LayoutInformation.GetAvailableSize(element);
                        element.Measure(previousAvailableSize);

                        if (nextPhase > 0)
                        {
                            virtInfo.Phase = nextPhase;
                            // If we are the first item or
                            // If the current items phase is higher than the next items phase, then move to the next item.
                            if (currentIndex == 0 ||
                                virtInfo.Phase > m_pendingElements[currentIndex - 1].VirtInfo.Phase)
                            {
                                currentIndex--;
                            }
                        }
                        else
                        {
                            m_pendingElements.RemoveAt(currentIndex);
                            currentIndex--;
                        }
                    }
                    else
                    {
                        throw new InvalidOperationException("Cleared element found in pending list which is not expected");
                    }

                    var pendingCount = (int)(m_pendingElements.Count);
                    if (currentIndex == -1)
                    {
                        // Reached the top, start from the bottom again
                        currentIndex = pendingCount - 1;
                    }
                    else if (currentIndex > -1 && currentIndex < pendingCount - 1)
                    {
                        // If the next element is oustide the visible window and there are elements in the visible window
                        // go back to the visible window.
                        bool nextItemIsVisible = SharedHelpers.DoRectsIntersect(visibleWindow, m_pendingElements[currentIndex].VirtInfo.ArrangeBounds);
                        if (!nextItemIsVisible)
                        {
                            bool haveVisibleItems = SharedHelpers.DoRectsIntersect(visibleWindow, m_pendingElements[pendingCount - 1].VirtInfo.ArrangeBounds);
                            if (haveVisibleItems)
                            {
                                currentIndex = pendingCount - 1;
                            }
                        }
                    }
                } while (m_pendingElements.Count > 0 && !BuildTreeScheduler.ShouldYield());
            }

            if (m_pendingElements.Count > 0)
            {
                RegisterForCallback();
            }
        }