public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { gameObject = animator.gameObject; destinationSetter = gameObject.GetComponent <AIDestinationSetter>(); aiPath = gameObject.GetComponent <AIPath>(); npc = gameObject.GetComponent <NPC>(); clown = gameObject.GetComponent <Clown>(); var gm = GameObject.FindGameObjectWithTag("GameManager"); gameManager = gm.GetComponent <GameManager>(); layoutManager = gm.GetComponent <LayoutGenerator>(); // Set Location npc.DestinationSlave.transform.position = layoutManager.GetRandomSpawnPoint(); destinationSetter.target = npc.DestinationSlave.transform; // Make friend follow clown friend = npc.ClosestFriend; friend.GetComponent <Friend>().OnGetKidnapped(); clown.KidnappedFriend = friend; animator.SetBool("Is Kidnapping", true); }
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { // Get references. gameObject = animator.gameObject; destinationSetter = gameObject.GetComponent <AIDestinationSetter>(); aiPath = gameObject.GetComponent <AIPath>(); npc = gameObject.GetComponent <NPC>(); clown = gameObject.GetComponent <Clown>(); var gm = GameObject.FindGameObjectWithTag("GameManager"); gameManager = gm.GetComponent <GameManager>(); layoutManager = gm.GetComponent <LayoutGenerator>(); // Reset Friend. var friend = clown.KidnappedFriend; if (friend != null) { friend.GetComponent <NPC>().StateMachine.Play("Lost", 0); friend.GetComponent <Friend>().Status = FriendStatus.FollowingPlayer; clown.KidnappedFriend = null; } // Set target location. targetLocation = GetRandomNode().position; destinationSetter.target = npc.DestinationSlave.transform; animator.SetBool("Reached Destination", false); }
new[] { "[1000,3000]", "[6000,8000]", "[4000,12000]" })] // todo : second lyric start time should be 6000 but can be ignored now. public void TestApplyLayoutTime(string[] lyricTexts, string[] actualTimes) { var lyrics = TestCaseTagHelper.ParseLyrics(lyricTexts); var generator = new LayoutGenerator(generatorConfig()); generator.ApplyLayout(lyrics); Assert.AreEqual(lyrics.Select(x => $"[{x.StartTime},{x.EndTime}]").ToArray(), actualTimes); }
[TestCase(null, null)] // should not crash in null. public void TestApplyLayoutIndex(string[] texts, int[] actualLayoutIds) { var lyrics = texts?.Select(x => new Lyric { Text = x }).ToArray(); var generator = new LayoutGenerator(generatorConfig()); generator.ApplyLayout(lyrics); Assert.AreEqual(lyrics?.Select(x => x.LayoutIndex).ToArray(), actualLayoutIds); }
// Use this for initialization void Start() { Player = ControlledObject = GameObject.FindGameObjectWithTag("Player"); CameraObject = GameObject.FindGameObjectWithTag("MainCamera"); generator = GetComponent <LayoutGenerator>(); if (!disableAutomaticGeneration) { GenerateLayout(); SpawnCharacters(); } }
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { gameObject = animator.gameObject; destinationSetter = gameObject.GetComponent <AIDestinationSetter>(); aiPath = gameObject.GetComponent <AIPath>(); npc = gameObject.GetComponent <NPC>(); var gm = GameObject.FindGameObjectWithTag("GameManager"); gameManager = gm.GetComponent <GameManager>(); layoutManager = gm.GetComponent <LayoutGenerator>(); // Set Location targetLocation = GetRandomNode().position; destinationSetter.target = npc.DestinationSlave.transform; animator.SetBool("Reached Destination", false); }
public MainClass() : base("Cod2d") { SetDefaultSize(1920, 1080); SetPosition(WindowPosition.Center); DeleteEvent += delegate { Application.Quit(); }; DrawingArea darea = new DrawingArea(); darea.ExposeEvent += OnExpose; Add(darea); if (project == null) { string[] files = { "csFiles.json", "csEntites.json", "csTree.json", "csProject.json", "csBuilding.json" }; IParser csParser = new GitHubParser(_owner, _project, _username, _password); IEnumerable <IFile> csFiles; EntityCollection csEnitities; Node <Entity> csRoot; Node <Building> csBuilding; if (!File.Exists(files[0])) { csFiles = csParser.Read(); SaveClass(csFiles, files[0]); } else { csFiles = ReadClass <IEnumerable <GitHubFile> >(files[0]); } if (!File.Exists(files[1])) { csEnitities = Project.MakeEntities(csFiles); SaveClass(csEnitities, files[1]); } else { csEnitities = ReadClass <EntityCollection>(files[1]); } if (!File.Exists(files[2])) { csRoot = Project.MakeTree(csEnitities); SaveClass(csRoot, files[2]); } else { csRoot = ReadClass <Node <Entity> >(files[2]); } if (!File.Exists(files[4])) { csBuilding = LayoutGenerator.GenerateSize(csRoot); SaveClass(csBuilding, files[4]); } else { csBuilding = ReadClass <Node <Building> >(files[4]); } Vivacity.Library.Model.Tree tree = new Vivacity.Library.Model.Tree { Root = csBuilding }; tree.Normalize(1920, 1080); project = new Project(csEnitities, csRoot, ProjectType.CSharp); SaveClass(project, files[3]); } }
// Use this for initialization void Awake() { geometryGenerator = GetComponent <GeometryGenerator>(); layoutGenerator = GetComponent <LayoutGenerator>(); GenerateLevel(); }