private void Awake() { _combatant = GetComponentInParent <Combatant>(); _layeredText = GetComponent <LayeredText>(); _animator = GetComponent <Animator>(); }
protected override void Awake() { base.Awake(); _portrait = GetComponentsInChildren <Image>()[1]; _nameText = GetComponentsInChildren <Text>()[0]; _hpText = GetComponentsInChildren <LayeredText>()[0]; _energyText = GetComponentsInChildren <LayeredText>()[1]; _hpBar = GetComponentsInChildren <Slider>()[0]; _energyBar = GetComponentsInChildren <Slider>()[1]; }
private void Awake() { _background = GetComponent <Image>(); _tryAgainText = GetComponentsInChildren <Text>()[0]; _playAgainText = GetComponentsInChildren <Text>()[1]; _gameOverText = GetComponentsInChildren <LayeredText>()[0]; _victoryText = GetComponentsInChildren <LayeredText>()[1]; gameObject.SetActive(false); _tryAgainText.gameObject.SetActive(false); _playAgainText.gameObject.SetActive(false); _gameOverText.gameObject.SetActive(false); _victoryText.gameObject.SetActive(false); }
private void Awake() { _itemIcon = GetComponentsInChildren <Image>()[1]; _itemDescriptionText = GetComponentInChildren <Text>(); _itemNameText = GetComponentInChildren <LayeredText>(); ItemParamField[] itemParamFields = GetComponentsInChildren <ItemParamField>(); _weightValueField = itemParamFields[0]; _accuracyValueField = itemParamFields[1]; _damageValueField = itemParamFields[2]; _lethalityValueField = itemParamFields[3]; _mobilityValueField = itemParamFields[4]; _coverageValueField = itemParamFields[5]; _sturdinessValueField = itemParamFields[6]; _onInteractText = GetComponentsInChildren <Text>().Last(); }
protected override void Awake() { base.Awake(); combatantHudLeft = GetComponentsInChildren <CombatantHUD>()[0]; combatantHudRight = GetComponentsInChildren <CombatantHUD>()[1]; _roundTransitionText = GetComponentInChildren <LayeredText>(); _roundTransitionAnimator = _roundTransitionText.GetComponent <Animator>(); inventoryInterface = GetComponentInChildren <InventoryInterface>(true); commandInterface = GetComponentInChildren <CommandInterface>(true); queueInterface = GetComponentInChildren <CommandQueueInterface>(); lootInterface = GetComponentInChildren <LootInterface>(); itemDescriptionPanel = GetComponentInChildren <ItemDescriptionPanel>(); inputInfoInterface = GetComponentInChildren <InputInfoInterface>(); inventoryInterface.Show(false); lootInterface.Show(false); itemDescriptionPanel.gameObject.SetActive(false); _cameraController = FindObjectOfType <CameraController>(); _gameOverOverlay = GetComponentInChildren <GameOverOverlay>(true); }
private void Awake() { _image = GetComponent <Image>(); text = GetComponentInChildren <LayeredText>(); _animator = GetComponent <Animator>(); }
private void Awake() { _animator = GetComponent <Animator>(); _blockText = GetComponent <LayeredText>(); }