Esempio n. 1
0
        private static void DropInventory()
        {
            PartyMemberAI selChar = UIInventoryManager.Instance.SelectedCharacter.gameObject.Component <PartyMemberAI>();

            Container container = GameResources.LoadPrefab <Container>("DefaultDropItem", false);

            //assign another mesh, less ugly, less giant, less looking like a f*****g 3 year old baby? ugh..................

            var dropObject = GameResources.Instantiate <GameObject>(container.gameObject, selChar.gameObject.transform.position, Quaternion.identity);

            dropObject.tag   = "DropItem";
            dropObject.layer = LayerUtility.FindLayerValue("Dynamics");
            dropObject.transform.localRotation = Quaternion.AngleAxis(Random.Range((float)0f, (float)360f), Vector3.up);
            InstanceID eid = dropObject.Component <InstanceID>();

            eid.Guid     = Guid.NewGuid();
            eid.UniqueID = eid.Guid.ToString();
            dropObject.Component <Persistence>().TemplateOnly = true;

            Container component = dropObject.Component <Container>();

            component.ManualLabelName = "Drop Items";
            component.DeleteMeIfEmpty = true;
            AlphaControl control = dropObject.AddComponent <AlphaControl>();

            if (control != null)
            {
                control.Alpha = 0f;
                control.FadeIn(1f);
            }

            // opening created container... code taken from Container.Open()
            UILootManager.Instance.SetData(selChar, dropObject.Component <Inventory>(), dropObject.gameObject);
            UILootManager.Instance.ShowWindow();
            dropObject.Component <Inventory>().CloseInventoryCB = component.CloseInventoryCB;
        }
Esempio n. 2
0
 public void AttachCapeNew(Transform skeleton)
 {
     if (!IEModOptions.CapesHidden)  // Only inserted line really...
     {
         Equipment component = base.GetComponent <Equipment>();
         if (component == null)
         {
             return;
         }
         Equippable neck = null;
         if (component.CurrentItems != null)
         {
             if (component.CurrentItems.Neck != null && component.CurrentItems.Neck.Appearance.bodyPiece == AppearancePiece.BodyPiece.Cape)
             {
                 neck = component.CurrentItems.Neck;
             }
         }
         else if (component.DefaultEquippedItems != null && component.DefaultEquippedItems.Neck != null && component.DefaultEquippedItems.Neck.Appearance.bodyPiece == AppearancePiece.BodyPiece.Cape)
         {
             neck = component.DefaultEquippedItems.Neck;
         }
         if (neck == null)
         {
             if (this.m_capeMeshObject != null)
             {
                 GameUtilities.Destroy(this.m_capeMeshObject);
                 this.m_capeMeshObject = null;
             }
             this.m_capeCachedEquippable = null;
             return;
         }
         if (this.m_capeCachedEquippable == neck)
         {
             return;
         }
         if (this.m_capeMeshObject != null)
         {
             GameUtilities.Destroy(this.m_capeMeshObject);
             this.m_capeMeshObject = null;
         }
         this.m_capeCachedEquippable = neck;
         if (this.FindBone(skeleton, "bn_cloth_01") == null)
         {
             this.AddCapeBone(this.FindBone(skeleton, "Neck"));
         }
         string capePrefabPath = this.GetCapePrefabPath();
         NPCAppearance.s_loader.LoadBundle <GameObject>(capePrefabPath, false);
         if (NPCAppearance.s_loader.obj)
         {
             this.m_capeMeshObject                         = Object.Instantiate(NPCAppearance.s_loader.obj) as GameObject;
             this.m_capeMeshObject.name                    = "Cape Mesh";
             this.m_capeMeshObject.transform.parent        = base.transform;
             this.m_capeMeshObject.transform.localPosition = Vector3.zero;
             this.m_capeMeshObject.transform.localRotation = Quaternion.identity;
             if (base.gameObject.layer != PE_Paperdoll.PaperdollLayer)
             {
                 this.m_capeMeshObject.layer = LayerUtility.FindLayerValue("Dynamics");
             }
             else
             {
                 this.m_capeMeshObject.layer = PE_Paperdoll.PaperdollLayer;
             }
             ClothMesh clothMesh = this.m_capeMeshObject.GetComponent <ClothMesh>();
             if (clothMesh != null)
             {
                 clothMesh.SkeletonObject = skeleton.gameObject;
                 clothMesh.SkinnedMeshes  = new SkinnedMeshRenderer[1];
                 SkinnedMeshRenderer sLoader = this.m_capeMeshObject.GetComponent <SkinnedMeshRenderer>();
                 string str = "Art/Character/Textures/Cape/m_Cape01_V";
                 str = (neck.Appearance.materialVariation >= 10 ? string.Concat(str, neck.Appearance.materialVariation, string.Empty) : string.Concat(str, "0", neck.Appearance.materialVariation));
                 NPCAppearance.s_loader.LoadBundle <GameObject>(str, false);
                 if (!NPCAppearance.s_loader.obj)
                 {
                     Debug.LogError(string.Concat("Cape Material Asset could not be found! Searched for at: '", str, "'"));
                 }
                 else
                 {
                     sLoader.material = NPCAppearance.s_loader.obj as Material;
                 }
                 clothMesh.SkinnedMeshes[0] = sLoader;
             }
         }
     }
 }