Esempio n. 1
0
 private void OnTriggerStay2D(Collider2D collision)
 {
     if (LayerUtil.GameObjectInLayerMask(collision.gameObject, m_PlayerLayer))
     {
         PlayerController player = collision.GetComponent <PlayerController>();
         player.ChangeHealth(-1);
     }
 }
Esempio n. 2
0
File: Lift.cs Progetto: tmachad/LD46
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (LayerUtil.GameObjectInLayerMask(collision.gameObject, m_PlayerLayer))
     {
         m_AudioSource.Play();
         collision.gameObject.GetComponent <Rigidbody2D>().AddForce(m_Force, ForceMode2D.Impulse);
     }
 }
Esempio n. 3
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 private void OnTriggerExit2D(Collider2D collision)
 {
     if (LayerUtil.GameObjectInLayerMask(collision.gameObject, m_PlayerLayer))
     {
         PlayerController player = collision.GetComponent <PlayerController>();
         player.m_NearbyFixables.Remove(this);
         m_FixIndicatorImage.enabled = false;
     }
 }
Esempio n. 4
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (LayerUtil.GameObjectInLayerMask(collision.gameObject, m_PlayerLayer))
     {
         PlayerController player = collision.GetComponent <PlayerController>();
         player.m_NearbyFixables.Add(this);
         if (IsBroken())
         {
             m_FixIndicatorImage.enabled = true;
         }
     }
 }