public static Color Get(Vector2 position, LayerSetting layerSetting, MaskEffect maskEffect, float maskTranslucency) { if (maskEffect == MaskEffect.Unlit) { return(Color.black); } // return(Color.white); if (layerSetting.maskEffect == LightLayerMaskEffect.AboveLit) { return(LayerSettingsColorEffects.GetColor(position.y, layerSetting)); } else if (layerSetting.maskEffect == LightLayerMaskEffect.NeverLit) { return(Color.black); } else { return(new Color(1, 1, 1, maskTranslucency)); } }
public static Color Get(LightColliderShape lightShape, Vector2 position, LayerSetting layerSetting, MaskEffect maskEffect, float maskTranslucency) { if (maskEffect == MaskEffect.Unlit) { return(Color.black); } if (maskEffect == MaskEffect.Isometric) { Rect rect = lightShape.GetIsoWorldRect(); if (rect.width < rect.height) { float x = position.y + position.x / 2; return(LayerSettingsColorEffects.GetColor(x, layerSetting)); } else { float y = position.y - position.x / 2; return(LayerSettingsColorEffects.GetColor(y, layerSetting)); } } // return(Color.white); if (layerSetting.maskEffect == LightLayerMaskEffect.AboveLit) { return(LayerSettingsColorEffects.GetColor(position.y, layerSetting)); } else if (layerSetting.maskEffect == LightLayerMaskEffect.NeverLit) { return(Color.black); } else { return(new Color(1, 1, 1, maskTranslucency)); } }