Esempio n. 1
0
 public void initializeBufferQueue(Color32[] tmpArray)
 {
     layerQueue = new LayerQueue(gameObject.GetComponentsInChildren <LayerController>());
     clearAndDeactivateAllLayers(tmpArray);
 }
Esempio n. 2
0
 public void initializeBufferQueue(Color32[] tmpArray)
 {
     layerQueue = new LayerQueue(gameObject.GetComponentsInChildren<LayerController>());
     clearAndDeactivateAllLayers(tmpArray);
 }