public void initializeBufferQueue(Color32[] tmpArray) { layerQueue = new LayerQueue(gameObject.GetComponentsInChildren <LayerController>()); clearAndDeactivateAllLayers(tmpArray); }
public void initializeBufferQueue(Color32[] tmpArray) { layerQueue = new LayerQueue(gameObject.GetComponentsInChildren<LayerController>()); clearAndDeactivateAllLayers(tmpArray); }