public TileSharpSource(ILabelOverlapPreventer overlapPreventer, IFeatureCache featureCache, LayerConfig layerConfig) { IsAsync = true; _overlapPreventer = overlapPreventer; _featureCache = featureCache; _layerConfig = layerConfig; }
public void UpdateArcGISLayer(ArcGISConfig layer) { LayerConfig layerConfig = this.readLayerConfigFromFile(); var index = layerConfig.arcgislayers.FindIndex(item => item.id == layer.id); if (index != -1) { layerConfig.arcgislayers[index] = layer; } this.saveLayerConfigToFile(layerConfig); }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="config">The data layer settings.</param> /// <param name="mods">Handles access to the supported mod integrations.</param> public MachineLayer(LayerConfig config, ModIntegrations mods) : base(I18n.Machines_Name(), config) { this.Legend = new[] { this.Empty = new LegendEntry(I18n.Keys.Machines_Empty, Color.Red), this.Processing = new LegendEntry(I18n.Keys.Machines_Processing, Color.Orange), this.Finished = new LegendEntry(I18n.Keys.Machines_Finished, Color.Green) }; this.Mods = mods; }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="translations">Provides translations in stored in the mod folder's i18n folder.</param> /// <param name="config">The data layer settings.</param> public AccessibilityLayer(ITranslationHelper translations, LayerConfig config) : base(translations.Get("accessibility.name"), config) { this.Legend = new[] { new LegendEntry(translations.Get("accessibility.clear"), this.ClearColor), new LegendEntry(translations.Get("accessibility.occupied"), this.OccupiedColor), new LegendEntry(translations.Get("accessibility.impassable"), this.ImpassableColor), new LegendEntry(translations.Get("accessibility.warp"), this.WarpColor) }; }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="translations">Provides translations in stored in the mod folder's i18n folder.</param> /// <param name="config">The data layer settings.</param> /// <param name="mods">Handles access to the supported mod integrations.</param> public MachineLayer(ITranslationHelper translations, LayerConfig config, ModIntegrations mods) : base(translations.Get("machines.name"), config) { this.Legend = new[] { this.Empty = new LegendEntry(translations, "machines.empty", Color.Red), this.Processing = new LegendEntry(translations, "machines.processing", Color.Orange), this.Finished = new LegendEntry(translations, "machines.finished", Color.Green) }; this.Mods = mods; }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="translations">Provides translations in stored in the mod folder's i18n folder.</param> /// <param name="config">The data layer settings.</param> /// <param name="input">The API for checking input state.</param> /// <param name="monitor">Writes messages to the SMAPI log.</param> public AccessibleLayer(ITranslationHelper translations, LayerConfig config, IInputHelper input, IMonitor monitor) : base(translations.Get("accessible.name"), config, input, monitor) { this.Legend = new[] { this.Clear = new LegendEntry(translations, "accessible.clear", Color.Green), this.Occupied = new LegendEntry(translations, "accessible.occupied", Color.Orange), this.Impassable = new LegendEntry(translations, "accessible.impassable", Color.Red), this.Warp = new LegendEntry(translations, "accessible.warp", Color.Blue) }; }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="translations">Provides translations in stored in the mod folder's i18n folder.</param> /// <param name="config">The data layer settings.</param> /// <param name="input">The API for checking input state.</param> /// <param name="monitor">Writes messages to the SMAPI log.</param> public TillableLayer(ITranslationHelper translations, LayerConfig config, IInputHelper input, IMonitor monitor) : base(translations.Get("tillable.name"), config, input, monitor) { this.Legend = new[] { this.Tilled = new LegendEntry(translations, "tillable.tilled", Color.DarkMagenta), this.Tillable = new LegendEntry(translations, "tillable.tillable", Color.Green), this.Occupied = new LegendEntry(translations, "tillable.occupied", Color.Orange), this.NonTillable = new LegendEntry(translations, "tillable.not-tillable", Color.Red) }; }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="config">The data layer settings.</param> /// <param name="input">The API for checking input state.</param> /// <param name="monitor">Writes messages to the SMAPI log.</param> public TillableLayer(LayerConfig config, IInputHelper input, IMonitor monitor) : base(I18n.Tillable_Name(), config, input, monitor) { this.Legend = new[] { this.Tilled = new LegendEntry(I18n.Keys.Tillable_Tilled, Color.DarkMagenta), this.Tillable = new LegendEntry(I18n.Keys.Tillable_Tillable, Color.Green), this.Occupied = new LegendEntry(I18n.Keys.Tillable_Occupied, Color.Orange), this.NonTillable = new LegendEntry(I18n.Keys.Tillable_NotTillable, Color.Red) }; }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="translations">Provides translations in stored in the mod folder's i18n folder.</param> /// <param name="config">The data layer settings.</param> /// <param name="mods">Handles access to the supported mod integrations.</param> public MachineLayer(ITranslationHelper translations, LayerConfig config, ModIntegrations mods) : base(translations.Get("machines.name"), config) { this.Legend = new[] { new LegendEntry(translations.Get("machines.empty"), this.EmptyColor), new LegendEntry(translations.Get("machines.processing"), this.ProcessingColor), new LegendEntry(translations.Get("machines.finished"), this.FinishedColor) }; this.Mods = mods; }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="translations">Provides translations in stored in the mod folder's i18n folder.</param> /// <param name="config">The data layer settings.</param> /// <param name="input">The API for checking input state.</param> /// <param name="monitor">Writes messages to the SMAPI log.</param> public BeeHouseLayer(ITranslationHelper translations, LayerConfig config, IInputHelper input, IMonitor monitor) : base(translations.Get("bee-houses.name"), config, input, monitor) { this.Legend = new[] { this.Covered = new LegendEntry(translations, "bee-houses.range", Color.Green) }; this.RelativeRange = BeeHouseLayer .GetRelativeCoverage() .ToArray(); }
/// <summary> /// Add vector layer to config. /// </summary> /// <param name="vectorConfig"></param> internal void AddVectorLayer(VectorConfig layer) { LayerConfig layerConfig = this.readLayerConfigFromFile(); layer.id = this.GenerateLayerId(layerConfig).ToString(); if (layerConfig.vectorlayers == null) { layerConfig.vectorlayers = new List <VectorConfig>(); } layerConfig.vectorlayers.Add(layer); this.saveLayerConfigToFile(layerConfig); }
internal void UpdateExtendedWMSLayer(ExtendedWmsConfig layer) { LayerConfig layerConfig = this.readLayerConfigFromFile(); var index = layerConfig.extendedwmslayers.FindIndex(item => item.id == layer.id); if (index != -1) { layerConfig.extendedwmslayers[index] = layer; } this.saveLayerConfigToFile(layerConfig); }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="config">The data layer settings.</param> public BeeHouseLayer(LayerConfig config) : base(I18n.BeeHouses_Name(), config) { this.Legend = new[] { this.Covered = new LegendEntry(I18n.Keys.BeeHouses_Range, Color.Green) }; this.RelativeRange = BeeHouseLayer .GetRelativeCoverage() .ToArray(); }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="translations">Provides translations in stored in the mod folder's i18n folder.</param> /// <param name="config">The data layer settings.</param> /// <param name="hasBeeHouseFlowerRangeFix">Whether the player has the Bee House Flower Range Fix mod.</param> public BeeHouseLayer(ITranslationHelper translations, LayerConfig config, bool hasBeeHouseFlowerRangeFix) : base(translations.Get("bee-houses.name"), config) { this.Legend = new[] { new LegendEntry(translations.Get("bee-houses.range"), this.CoveredColor) }; this.RelativeRange = BeeHouseLayer .GetRelativeCoverage(maxLoops: hasBeeHouseFlowerRangeFix ? 166 : 150) .ToArray(); }
public Life(List <Life> world, double X, double Y, List <LayerConfig> newgen = null, Life parent = null) { x = X; y = Y; pL = pR = pB = pT = 0.0; sL = sR = sB = sT = 0.0; network.AddLayer(new BasicLayer(null, true, 4)); //создание простой многослойной нейронной сети if (newgen == null) { int maxlayers = 3 + rnd.Next(15); for (int i = 0; i < maxlayers; i++) { bool bias = rnd.NextDouble() >= 0.5; var layer = new LayerConfig((byte)rnd.Next(0, 16), bias, rnd.Next(100) + 10); genotype.Add(layer); } } else { genotype = Mutate(newgen); } AddLayers(genotype); if (parent != null) { for (int i = 0; i < parent.Memory.Count; i++) { if (rnd.NextDouble() > 0.5) { Memory.Add(parent.Memory[i]); MemorySense.Add(parent.MemorySense[i]); } } } //network.AddLayer(new BasicLayer(new ActivationSigmoid(), true, rnd.Next(100) + 10)); //network.AddLayer(new BasicLayer(new ActivationSigmoid(), false, rnd.Next(100) + 10)); //network.AddLayer(new BasicLayer(new ActivationSigmoid(), true, rnd.Next(100) + 10)); //network.AddLayer(new BasicLayer(new ActivationSoftMax(), false, rnd.Next(100) + 10)); //network.AddLayer(new BasicLayer(new ActivationSoftMax (), true, rnd.Next(100) + 10)); //network.AddLayer(new BasicLayer(new ActivationSoftMax(), false, rnd.Next(100) + 10)); //network.AddLayer(new BasicLayer(new ActivationSoftMax(), true, rnd.Next(100) + 10)); //network.AddLayer(new BasicLayer(new ActivationStep (), false, rnd.Next(100) + 10)); //network.AddLayer(new BasicLayer(new ActivationStep(), true, rnd.Next(100) + 10)); //network.AddLayer(new BasicLayer(new ActivationStep(), false, rnd.Next(100) + 10)); //network.AddLayer(new BasicLayer(new ActivationSigmoid(), true, rnd.Next(100) + 10)); network.AddLayer(new BasicLayer(new ActivationSigmoid(), false, 4)); network.Structure.FinalizeStructure(); network.Reset(); World = world; }
protected override void SetUp(LayerConfig config) { // Config files for random layers MUST define these properties blockToPlace = world.blockProvider.GetBlock(properties["blockName"]); if (properties.ContainsKey("blockColors")) { string[] colors = properties["blockColors"].Split(','); ((ColoredBlock)blockToPlace).color = new Color(byte.Parse(colors[0]) / 255f, byte.Parse(colors[1]) / 255f, byte.Parse(colors[2]) / 255f); } chance = float.Parse(properties["chance"]); }
/// <summary> /// Add wmts layer /// </summary> /// <param name="layer"></param> public void AddWMTSLayer(WMTSConfig layer) { LayerConfig layerConfig = this.readLayerConfigFromFile(); layer.id = this.GenerateLayerId(layerConfig).ToString(); if (layerConfig.wmtslayers == null) { layerConfig.wmtslayers = new List <WMTSConfig>(); } layerConfig.wmtslayers.Add(layer); this.saveLayerConfigToFile(layerConfig); }
private void updateLayer(ILayer l, int step, float min, float max, long version) { var lc = new LayerConfig(l, step, min, max, version); if (l == null || _layer.Equals(lc)) { return; } _layer = lc; mapGfxObject = MapGfxObject.LoadFromLayer(l, step, min, max); mapGfxObject.CalculateNormals(); }
/// <summary> /// Remove vector layer from config. /// </summary> /// <param name="id"></param> internal void RemoveVectorLayer(string id) { LayerConfig layerConfig = this.readLayerConfigFromFile(); this.removeLayerFromConfig(id); var index = layerConfig.vectorlayers.FindIndex(item => item.id == id); if (index != -1) { layerConfig.vectorlayers.RemoveAt(index); } this.saveLayerConfigToFile(layerConfig); }
/// <summary> /// Add arcgis layer /// </summary> /// <param name="layer"></param> internal void AddArcGISLayer(ArcGISConfig layer) { LayerConfig layerConfig = this.readLayerConfigFromFile(); layer.id = this.GenerateLayerId(layerConfig).ToString(); if (layerConfig.arcgislayers == null) { layerConfig.arcgislayers = new List <ArcGISConfig>(); } layerConfig.arcgislayers.Add(layer); this.saveLayerConfigToFile(layerConfig); }
/// <summary> /// Remove WMS-layer /// </summary> /// <param name="id"></param> public void RemoveWMSLayer(string id) { LayerConfig layerConfig = this.readLayerConfigFromFile(); this.removeLayerFromConfig(id); var index = layerConfig.wmslayers.FindIndex(item => item.id == id); if (index != -1) { layerConfig.wmslayers.RemoveAt(index); } this.saveLayerConfigToFile(layerConfig); }
internal void RemoveExtendedWMSLayer(string layerId) { LayerConfig layerConfig = this.readLayerConfigFromFile(); this.removeLayerFromConfig(layerId); var index = layerConfig.extendedwmslayers.FindIndex(item => item.id == layerId); if (index != -1) { layerConfig.extendedwmslayers.RemoveAt(index); } this.saveLayerConfigToFile(layerConfig); }
/// <summary> /// /// </summary> /// <param name="layerConfig"></param> private void saveLayerConfigToFile(LayerConfig layerConfig) { try { string file = String.Format("{0}App_Data\\{1}", HostingEnvironment.ApplicationPhysicalPath, this.layerFile); string jsonOutput = JsonConvert.SerializeObject(layerConfig, Formatting.Indented); System.IO.File.WriteAllText(file, jsonOutput); } catch (Exception e) { _log.ErrorFormat("Exception in saveLayerConfigToFile: {0}", e.Message); throw e; } }
protected override void SetUp(LayerConfig config) { // Config files for random layers MUST define these properties chance = float.Parse(properties["chance"]); var structureType = Type.GetType(config.structure + ", " + typeof(GeneratedStructure).Assembly, false); if (structureType == null) { Debug.LogError("Could not create structure " + config.structure); } structure = (GeneratedStructure)Activator.CreateInstance(structureType); }
private TerrainLayer[] ProcessConfigs(World world, string layerFolder) { var configLoader = new ConfigLoader <LayerConfig>(new[] { layerFolder }); List <LayerConfig> layersConfigs = new List <LayerConfig>(configLoader.AllConfigs()); List <TerrainLayer> layers = new List <TerrainLayer>(layersConfigs.Count); HashSet <int> indexes = new HashSet <int>(); for (int i = 0; i < layersConfigs.Count;) { LayerConfig config = layersConfigs[i]; // Ignore broken configs var type = Type.GetType(config.layerType + ", " + typeof(Block).Assembly, false); if (type == null) { Debug.LogError("Could not create layer " + config.layerType + " : " + config.name); layersConfigs.RemoveAt(i); continue; } // Set layers up TerrainLayer layer = (TerrainLayer)Activator.CreateInstance(type); layer.BaseSetUp(config, world, this); // Do not allow any two layers share the same index if (indexes.Contains(layer.index)) { Debug.LogError("Could not create layer " + config.layerType + " : " + config.name + ". Index " + layer.index + " already defined"); layersConfigs.RemoveAt(i); continue; } // Add layer to layers list layers.Add(layer); indexes.Add(layer.index); ++i; } // Call OnInit for each layer now that they all have been set up. Thanks to this, layers can // e.g. address other layers knowing that they will be able to access all data they need. for (int i = 0; i < layersConfigs.Count; i++) { LayerConfig config = layersConfigs[i]; layers[i].Init(config); } return(layers.ToArray()); }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="config">The data layer settings.</param> /// <param name="mods">Handles access to the supported mod integrations.</param> public JunimoHutLayer(LayerConfig config, ModIntegrations mods) : base(I18n.JunimoHuts_Name(), config) { // init this.Mods = mods; this.Legend = new[] { this.Covered = new LegendEntry(I18n.Keys.JunimoHuts_CanHarvest, Color.Green), this.NotCovered = new LegendEntry(I18n.Keys.JunimoHuts_CannotHarvest, Color.Red) }; // set max radius this.MaxRadius = mods.BetterJunimos.IsLoaded ? mods.BetterJunimos.MaxRadius : JunimoHut.cropHarvestRadius; }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="translations">Provides translations in stored in the mod folder's i18n folder.</param> /// <param name="config">The data layer settings.</param> /// <param name="mods">Handles access to the supported mod integrations.</param> /// <param name="input">The API for checking input state.</param> /// <param name="monitor">Writes messages to the SMAPI log.</param> public JunimoHutLayer(ITranslationHelper translations, LayerConfig config, ModIntegrations mods, IInputHelper input, IMonitor monitor) : base(translations.Get("junimo-huts.name"), config, input, monitor) { // init this.Mods = mods; this.Legend = new[] { this.Covered = new LegendEntry(translations, "junimo-huts.can-harvest", Color.Green), this.NotCovered = new LegendEntry(translations, "junimo-huts.cannot-harvest", Color.Red) }; // set max radius this.MaxRadius = mods.BetterJunimos.IsLoaded ? mods.BetterJunimos.MaxRadius : JunimoHut.cropHarvestRadius; }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="translations">Provides translations in stored in the mod folder's i18n folder.</param> /// <param name="config">The data layer settings.</param> /// <param name="mods">Handles access to the supported mod integrations.</param> public JunimoHutLayer(ITranslationHelper translations, LayerConfig config, ModIntegrations mods) : base(translations.Get("junimo-huts.name"), config) { // init this.Mods = mods; this.Legend = new[] { new LegendEntry(translations.Get("junimo-huts.can-harvest"), this.CoveredColor), new LegendEntry(translations.Get("junimo-huts.cannot-harvest"), this.NotCoveredColor) }; // set max radius this.MaxRadius = mods.BetterJunimos.IsLoaded ? mods.BetterJunimos.MaxRadius : JunimoHut.cropHarvestRadius; }
public void BaseSetUp(LayerConfig config, World world, TerrainGen terrainGen) { this.terrainGen = terrainGen; layerName = config.name; isStructure = config.structure != null; this.world = world; noiseGen = terrainGen.noise; index = config.index; foreach (var key in config.properties.Keys) { properties.Add(key.ToString(), config.properties[key].ToString()); } SetUp(config); }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="config">The data layer settings.</param> /// <param name="mods">Handles access to the supported mod integrations.</param> public CropFertilizerLayer(LayerConfig config, ModIntegrations mods) : base(I18n.CropFertilizer_Name(), config) { this.Legend = new[] { this.Fertilizer = new LegendEntry(I18n.Keys.CropFertilizer_Fertilizer, Color.Green), this.RetainingSoil = new LegendEntry(I18n.Keys.CropFertilizer_RetainingSoil, Color.Blue), this.SpeedGro = new LegendEntry(I18n.Keys.CropFertilizer_SpeedGro, Color.Magenta), this.Multiple = mods.MultiFertilizer.IsLoaded ? new LegendEntry(I18n.Keys.CropFertilizer_Multiple, Color.Red) : null } .WhereNotNull() .ToArray(); this.Mods = mods; }
public override void CreateNetwork(List <LayerConfig> hiddenLayersConfig, LayerConfig outputLayerConfig, DataSet <T> TrainingSet, Config featurizer) { HiddenLayerList = CreateLayers(hiddenLayersConfig); for (var i = 0; i < HiddenLayerList.Count; i++) { SimpleLayer layer = HiddenLayerList[i]; layer.InitializeWeights(TrainingSet.SparseFeatureSize, i == 0 ? TrainingSet.DenseFeatureSize : HiddenLayerList[i - 1].LayerSize); layer.SetRunningMode(RunningMode.Training); Logger.WriteLine($"Create hidden layer {i}: size = {layer.LayerSize}, sparse feature size = {layer.SparseFeatureSize}, dense feature size = {layer.DenseFeatureSize}"); } outputLayerConfig.LayerSize = TrainingSet.TagSize; OutputLayer = CreateOutputLayer(outputLayerConfig, TrainingSet.SparseFeatureSize, HiddenLayerList[HiddenLayerList.Count - 1].LayerSize); OutputLayer.SetRunningMode(RunningMode.Training); Logger.WriteLine($"Create a Forward recurrent neural network with {HiddenLayerList.Count} hidden layers"); }
List<LayerConfig> Mutate(List<LayerConfig> gen) { List<LayerConfig> newgen = new List<LayerConfig>(); foreach (var g in gen) { newgen.Add(g); } if (newgen.Count >3) { if (rnd.NextDouble()>0.9) { newgen.RemoveAt(rnd.Next(newgen.Count)); } } if (rnd.NextDouble() > 0.90) { bool bias = rnd.NextDouble() >= 0.5; var layer = new LayerConfig((byte)rnd.Next(0, 16), bias, rnd.Next(100) + 5); newgen.Insert(rnd.Next(newgen.Count), layer); } foreach (var g in newgen) { g.neurons += rnd.Next(g.neurons / 10); g.neurons -= rnd.Next(g.neurons / 10); if (rnd.NextDouble() > 0.90) { bool bias = rnd.NextDouble() >= 0.5; g.hasBias = bias; } } return newgen; }
private void init(IWorkspace con, string prefix, BusinessArea ba, Hashtable layers) { IQueryDef query = ((IFeatureWorkspace)con).CreateQueryDef(); query.Tables = prefix+SDE_LAYERS_TABLE+","+prefix+SDE_OSDB_TABLE; query.WhereClause = prefix + SDE_LAYERS_TABLE + "." + OPERATIONAL_DATASET_NAME_COL + " = " + prefix + SDE_OSDB_TABLE + "." + OPERATIONAL_DATASET_NAME_COL + " AND "+prefix + SDE_LAYERS_TABLE + "." + OPERATIONAL_DATASET_NAME_COL + " = '" + (ba == BusinessArea.ForAdmBound?DAOUtils.FADM_OSDB_KEY: (ba == BusinessArea.Tantalis?DAOUtils.TANT_OSDB_KEY:"NULL"))+"'"; ICursor cur = null; try { cur = query.Evaluate(); for(IRow row = cur.NextRow();row!=null;row = cur.NextRow()) { int fIndex = row.Fields.FindField(prefix + SDE_LAYERS_TABLE+"."+SDE_LAYER_NAME_COL); object t = null; string osdb = null; if(fIndex > -1) { t = row.get_Value(fIndex); if(!(t is DBNull)) osdb = (string)t; } fIndex = row.Fields.FindField(prefix + SDE_LAYERS_TABLE + "." + WORKING_THEME_NAME_COL); t = null; string working = null; if(fIndex > -1) { t = row.get_Value(fIndex); if(!(t is DBNull)) working = (string)t; } fIndex = row.Fields.FindField(prefix + SDE_LAYERS_TABLE + "." + PRISTINE_THEME_NAME_COL); t = null; string pristine = null; if(fIndex > -1) { t = row.get_Value(fIndex); if(!(t is DBNull)) pristine = (string)t; } fIndex = row.Fields.FindField(prefix + SDE_LAYERS_TABLE + "." + EDIT_THEME_NAME_COL); t = null; string edit = null; if(fIndex > -1) { t = row.get_Value(fIndex); if(!(t is DBNull)) edit = (string)t; } fIndex = row.Fields.FindField(prefix + SDE_LAYERS_TABLE + "." + CONFLICT_THEME_NAME_COL); t = null; string conflict = null; if(fIndex > -1) { t = row.get_Value(fIndex); if(!(t is DBNull)) conflict = (string)t; } fIndex = row.Fields.FindField(prefix + SDE_LAYERS_TABLE + "." + PRIMARY_KEY_FIELD_COL); t = null; string[] primaries = null; if(fIndex > -1) { t = row.get_Value(fIndex); string tmp = null; if(!(t is DBNull)) tmp = (string)t; primaries = (tmp == null?null:tmp.Split(new char[] {'|'})); } fIndex = row.Fields.FindField(prefix + SDE_LAYERS_TABLE + "." + READ_ONLY_FIELD_COL); t = null; string[] read_only = null; if(fIndex > -1) { t = row.get_Value(fIndex); string tmp = null; if(!(t is DBNull)) tmp = (string)t; read_only = (tmp == null?null:tmp.Split(new char[] {'|'})); } fIndex = row.Fields.FindField(prefix + SDE_LAYERS_TABLE + "." + JOIN_TABLE_COL); t = null; string join_table = null; if(fIndex > -1) { t = row.get_Value(fIndex); if(!(t is DBNull)) join_table = (string)t; } fIndex = row.Fields.FindField(prefix + SDE_LAYERS_TABLE + "." + JOIN_OUTPUT_ATTRS_COL); t = null; string[] join_output_attrs = null; if(fIndex > -1) { t = row.get_Value(fIndex); string tmp = null; if(!(t is DBNull)) tmp = (string)t; join_output_attrs = (tmp == null?null:tmp.Split(new char[] {'|'})); } fIndex = row.Fields.FindField(prefix + SDE_LAYERS_TABLE + "." + LABEL_COL); t = null; string label = null; if(fIndex > -1) { t = row.get_Value(fIndex); if(!(t is DBNull)) label = (string)t; } fIndex = row.Fields.FindField(prefix + SDE_LAYERS_TABLE + "." + UPDATE_TIME_FIELD_COL); t = null; string updateTimeField = null; if(fIndex > -1) { t = row.get_Value(fIndex); if(!(t is DBNull)) updateTimeField = (string)t; } fIndex = row.Fields.FindField(prefix + SDE_LAYERS_TABLE + "." + UPDATE_USER_FIELD_COL); t = null; string updateUserField = null; if(fIndex > -1) { t = row.get_Value(fIndex); if(!(t is DBNull)) updateUserField = (string)t; } fIndex = row.Fields.FindField(prefix + SDE_LAYERS_TABLE + "." + CREATE_TIME_FIELD_COL); t = null; string createTimeField = null; if(fIndex > -1) { t = row.get_Value(fIndex); if(!(t is DBNull)) createTimeField = (string)t; } fIndex = row.Fields.FindField(prefix + SDE_LAYERS_TABLE + "." + CREATE_USER_FIELD_COL); t = null; string createUserField = null; if(fIndex > -1) { t = row.get_Value(fIndex); if(!(t is DBNull)) createUserField = (string)t; } fIndex = row.Fields.FindField(prefix + SDE_LAYERS_TABLE + "." + GEOMETRY_TYPE_COL); t = null; string geometry = null; if(fIndex > -1) { t = row.get_Value(fIndex); if(!(t is DBNull)) geometry = (string)t; } fIndex = row.Fields.FindField(prefix + SDE_LAYERS_TABLE + "." + REQUIRES_SID_IND_COL); t = null; string requiresSID = null; if(fIndex > -1) { t = row.get_Value(fIndex); if(!(t is DBNull)) requiresSID = (string)t; } fIndex = row.Fields.FindField(prefix + SDE_LAYERS_TABLE + "." + SID_FIELD_NAME_COL); t = null; string sidField = null; if(fIndex > -1) { t = row.get_Value(fIndex); if(!(t is DBNull)) sidField = (string)t; } fIndex = row.Fields.FindField(prefix + SDE_LAYERS_TABLE + "." + FCODE_FIELD_NAME_COL); t = null; string fcodeField = null; if(fIndex > -1) { t = row.get_Value(fIndex); if(!(t is DBNull)) fcodeField = (string)t; } fIndex = row.Fields.FindField(prefix + SDE_LAYERS_TABLE + "." + SYMBOL_TYPE_FIELD_COL); t = null; string symbolTypeField = null; if (fIndex > -1) { t = row.get_Value(fIndex); if (!(t is DBNull)) symbolTypeField = (string)t; } fIndex = row.Fields.FindField(prefix + SDE_OSDB_TABLE + "." + CLUSTER_TOL_COL); t = null; float clusterTol = 0.0F; if (fIndex > -1) { t = row.get_Value(fIndex); if (!(t is DBNull)) if (!t.Equals(0.0)) { clusterTol = (float)t; } } fIndex = row.Fields.FindField(prefix + SDE_LAYERS_TABLE + "." + IS_TOPO_COL); t = null; bool isTopo = false; if (fIndex > -1) { t = row.get_Value(fIndex); if (!(t is DBNull)) { isTopo = ((string)t).Equals("Y") || ((string)t).Equals("y"); } } LayerConfig lc = new LayerConfig(ba, osdb, working, pristine, edit, conflict, toList(primaries), toList(read_only), join_table, toList(join_output_attrs), label, updateTimeField, createTimeField, updateUserField, createUserField, geometry, requiresSID, sidField, fcodeField, symbolTypeField,isTopo,clusterTol); layers.Add(osdb,lc); } } catch(InvalidCastException e) { System.Windows.Forms.MessageBox.Show(e.Message + "\n" + e.StackTrace); } finally { if(cur!=null) { Utils.Release(cur); } } }
public Life(List<Life> world,double X,double Y, List<LayerConfig> newgen=null, Life parent=null ) { x = X; y = Y; pL = pR = pB = pT = 0.0; sL = sR = sB = sT = 0.0; network.AddLayer(new BasicLayer(null, true, 4)); //создание простой многослойной нейронной сети if (newgen ==null ) { int maxlayers = 3 + rnd.Next(15); for (int i = 0; i < maxlayers; i++) { bool bias = rnd.NextDouble() >= 0.5; var layer = new LayerConfig((byte)rnd.Next(0, 16), bias, rnd.Next(100) + 10); genotype.Add(layer); } } else { genotype = Mutate(newgen); } AddLayers(genotype); if (parent!=null ) { for (int i = 0; i < parent.Memory.Count ; i++) { if (rnd.NextDouble()>0.5) { Memory.Add(parent.Memory[i]); MemorySense.Add(parent.MemorySense[i]); } } } //network.AddLayer(new BasicLayer(new ActivationSigmoid(), true, rnd.Next(100) + 10)); //network.AddLayer(new BasicLayer(new ActivationSigmoid(), false, rnd.Next(100) + 10)); //network.AddLayer(new BasicLayer(new ActivationSigmoid(), true, rnd.Next(100) + 10)); //network.AddLayer(new BasicLayer(new ActivationSoftMax(), false, rnd.Next(100) + 10)); //network.AddLayer(new BasicLayer(new ActivationSoftMax (), true, rnd.Next(100) + 10)); //network.AddLayer(new BasicLayer(new ActivationSoftMax(), false, rnd.Next(100) + 10)); //network.AddLayer(new BasicLayer(new ActivationSoftMax(), true, rnd.Next(100) + 10)); //network.AddLayer(new BasicLayer(new ActivationStep (), false, rnd.Next(100) + 10)); //network.AddLayer(new BasicLayer(new ActivationStep(), true, rnd.Next(100) + 10)); //network.AddLayer(new BasicLayer(new ActivationStep(), false, rnd.Next(100) + 10)); //network.AddLayer(new BasicLayer(new ActivationSigmoid(), true, rnd.Next(100) + 10)); network.AddLayer(new BasicLayer(new ActivationSigmoid(), false, 4)); network.Structure.FinalizeStructure(); network.Reset(); World = world; }