Esempio n. 1
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        void HidePanel()
        {
            entryField.ResignFirstResponder();
            CATransition transition = CATransition.CreateAnimation();

            transition.Duration       = kAnimationDuration;
            transition.TimingFunction = CAMediaTimingFunction.FromName(CAMediaTimingFunction.EaseInEaseOut);
            transition.Type           = CATransition.TransitionPush.ToString();
            transition.Subtype        = CATransition.TransitionFromTop.ToString();
            Layer.AddAnimation(transition, null);
            Frame = new RectangleF(0, (float)-Frame.Height, 320, (float)Frame.Height);

            transition                = CATransition.CreateAnimation();
            transition.Duration       = kAnimationDuration;
            transition.TimingFunction = CAMediaTimingFunction.FromName(CAMediaTimingFunction.EaseInEaseOut);
            transition.Type           = CATransition.TransitionFade.ToString();
            dimView.Alpha             = 0;
            dimView.Layer.AddAnimation(transition, null);

            NSTimer.CreateScheduledTimer(0.40,
                                                                                                #if __UNIFIED__
                                         timer
                                                                                                #else
                                             ()
                                                                                                #endif
                                         =>
            {
                dimView.RemoveFromSuperview();
            }
Esempio n. 2
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        void OnElementPropertyChanging(object sender, PropertyChangingEventArgs e)
        {
            if (e.PropertyName == Image.SourceProperty.PropertyName)
            {
                var transition = new CATransition
                {
                    TimingFunction = CAMediaTimingFunction.FromName(CAMediaTimingFunction.EaseInEaseOut),
                    Duration       = ((double)ImageSwitcher.TransitionDuration) / 1000
                };

                switch (ImageSwitcher.TransitionType)
                {
                case TransitionType.Fade:
                    transition.Type = CAAnimation.TransitionFade;
                    break;

                case TransitionType.MoveInFromLeft:
                    transition.Type    = CAAnimation.TransitionMoveIn;
                    transition.Subtype = CAAnimation.TransitionFromLeft;
                    break;
                }

                Layer.AddAnimation(transition, transition.Type);
            }
        }
Esempio n. 3
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 public PulseAnimationView()
 {
     _animationGroup = CreateAnimation();
     Layer.AddAnimation(_animationGroup, "pulse");
     NSNotificationCenter.DefaultCenter.AddObserver(UIApplication.WillEnterForegroundNotification, AnimationWillEnterForeground);
     NSNotificationCenter.DefaultCenter.AddObserver(UIApplication.DidEnterBackgroundNotification, AnimationDidEnterBackground);
 }
        /// <summary>
        /// Starts the spinning animation of the activity indicator.
        /// NOTE: may not work when called from ViewDidLoad, use ViewWillAppear or ViewDidAppear.
        /// </summary>
        public void StartSpinning()
        {
            var animation = createAnimation();

            Layer.RemoveAllAnimations();
            Layer.AddAnimation(animation, "spinning");
        }
Esempio n. 5
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        public void Rotate()
        {
            CASpringAnimation rotationAnimation = new CASpringAnimation();

            rotationAnimation.KeyPath             = "transform.rotation.z";
            rotationAnimation.RepeatCount         = 1;
            rotationAnimation.InitialVelocity     = 5;
            rotationAnimation.Mass                = 1.5f;
            rotationAnimation.RemovedOnCompletion = false;
            rotationAnimation.FillMode            = CAFillMode.Forwards;

            if (upsideDown)
            {
                rotationAnimation.From = new NSNumber(Math.PI);
                rotationAnimation.To   = new NSNumber(Math.PI * 2);
            }
            else
            {
                rotationAnimation.From = new NSNumber(0);
                rotationAnimation.To   = new NSNumber(Math.PI);
            }
            rotationAnimation.Duration = rotationAnimation.SettlingDuration;

            Layer.AddAnimation(rotationAnimation, nameof(rotationAnimation));

            upsideDown = !upsideDown;
        }
        private void Expand(Action completion)
        {
            var expandAnim = CABasicAnimation.FromKeyPath("transform.scale");

            expandAnim.From                = NSNumber.FromFloat(1.0f);
            expandAnim.To                  = NSNumber.FromFloat(26.0f);
            expandAnim.TimingFunction      = expandCurve;
            expandAnim.Duration            = 0.3;
            expandAnim.FillMode            = CAFillMode.Forwards;
            expandAnim.RemovedOnCompletion = false;
            expandAnim.AnimationStopped   += delegate
            {
                OnAnimationComplete();
                if (completion != null)
                {
                    completion();
                }
                CreateScheduledTimer(1.0, () =>
                {
                    ReturnToOriginalState();

                    isAnimating = false;
                });
            };

            Layer.AddAnimation(expandAnim, expandAnim.KeyPath);
        }
Esempio n. 7
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        private void Animate()
        {
            var rotationAnimation = CABasicAnimation.FromKeyPath(@"transform.rotation.z");

            rotationAnimation.To             = FromObject(Math.PI * 2.0);
            rotationAnimation.Duration       = 1;
            rotationAnimation.AutoReverses   = false;
            rotationAnimation.RepeatCount    = 1;
            rotationAnimation.TimingFunction = CAMediaTimingFunction.FromName(CAMediaTimingFunction.Linear);
            Layer.AddAnimation(rotationAnimation, "rotationAnimation");
        }
Esempio n. 8
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 public override void StopAnimating()
 {
     if (_animation != null && Layer.Speed != 0.0f)
     {
         Layer.RemoveAnimation(AnimationLayerName);
         Layer.AddAnimation(_animation, AnimationLayerName);
         Layer.Speed = 0.0f;
     }
     else
     {
         base.StopAnimating();
     }
 }
        private void Shrink()
        {
            var shrinkAnim = CABasicAnimation.FromKeyPath("bounds.size.width");

            shrinkAnim.From                = NSNumber.FromDouble(Frame.Width);
            shrinkAnim.To                  = NSNumber.FromDouble(Frame.Height);
            shrinkAnim.Duration            = shrinkDuration;
            shrinkAnim.TimingFunction      = shrinkCurve;
            shrinkAnim.FillMode            = CAFillMode.Forwards;
            shrinkAnim.RemovedOnCompletion = false;

            Layer.AddAnimation(shrinkAnim, shrinkAnim.KeyPath);
        }
        public override bool BeginTracking(UITouch touch, UIEvent uievent)
        {
            if (TrackTouchLocation)
            {
                _touchCenterLocation = touch.LocationInView(this);
            }
            else
            {
                _touchCenterLocation = null;
            }

            UIView.Animate(0.1, 0, UIViewAnimationOptions.AllowUserInteraction, () =>
            {
                _rippleBackgroundView.Alpha = 1;
            }, null);
            _rippleView.Transform = CGAffineTransform.MakeScale(0.5f, 0.5f);

            UIView.Animate(0.7, 0, UIViewAnimationOptions.CurveEaseOut | UIViewAnimationOptions.AllowUserInteraction, () =>
            {
                _rippleView.Transform = CGAffineTransform.MakeIdentity();
            }, null);

            if (ShadowRippleEnable)
            {
                _tempShadowRadius  = Layer.ShadowRadius;
                _tempShadowOpacity = Layer.ShadowOpacity;

                var shadowAnim = new CABasicAnimation {
                    KeyPath = "shadowRadius"
                };
                shadowAnim.To = NSValue.FromObject(ShadowRippleRadius);

                var opacityAnim = new CABasicAnimation {
                    KeyPath = "shadowOpacity"
                };
                opacityAnim.To = NSValue.FromObject(1);

                var groupAnim = new CAAnimationGroup();
                groupAnim.Duration            = 0.7;
                groupAnim.FillMode            = CAFillMode.Forwards;
                groupAnim.RemovedOnCompletion = false;
                groupAnim.Animations          = new[] { shadowAnim, opacityAnim };
                Layer.AddAnimation(groupAnim, "shadow");
            }
            return(base.BeginTracking(touch, uievent));
        }
Esempio n. 11
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        void LiftButton()
        {
            if (IsRaised)
            {
                nfloat startRadius  = LoweredShadowRadius;
                nfloat startOpacity = LoweredShadowOpacity;
                CGPath startPath    = UIBezierPath.FromRoundedRect(DownRect, CornerRadius).CGPath;

                if (Layer.AnimationKeys != null && Layer.AnimationKeys.Length > 0)
                {
                    startRadius  = Layer.PresentationLayer.ShadowRadius;
                    startOpacity = Layer.PresentationLayer.ShadowOpacity;
                    startPath    = Layer.PresentationLayer.ShadowPath;
                }

                CABasicAnimation increaseRadius = CABasicAnimation.FromKeyPath("shadowRadius");
                increaseRadius.From                = NSNumber.FromNFloat(startRadius);
                increaseRadius.To                  = NSNumber.FromNFloat(LiftedShadowRadius);
                increaseRadius.Duration            = TouchDownAnimationDuration;
                increaseRadius.FillMode            = CAFillMode.Forwards;
                increaseRadius.RemovedOnCompletion = true;
                Layer.ShadowRadius                 = LiftedShadowRadius;

                CABasicAnimation shadowOpacityAnimation = CABasicAnimation.FromKeyPath("shadowOpacity");
                shadowOpacityAnimation.Duration            = TouchDownAnimationDuration;
                shadowOpacityAnimation.From                = NSNumber.FromNFloat(startOpacity);
                shadowOpacityAnimation.To                  = NSNumber.FromNFloat(LiftedShadowOpacity);
                shadowOpacityAnimation.FillMode            = CAFillMode.Backwards;
                shadowOpacityAnimation.RemovedOnCompletion = true;
                Layer.ShadowOpacity = LiftedShadowOpacity;

                CABasicAnimation shadowPathAnimation = CABasicAnimation.FromKeyPath("shadowPath");
                shadowPathAnimation.Duration = TouchDownAnimationDuration;
                shadowPathAnimation.SetFrom(startPath);
                shadowPathAnimation.SetTo(UIBezierPath.FromRoundedRect(UpRect, CornerRadius).CGPath);
                shadowPathAnimation.FillMode            = CAFillMode.Forwards;
                shadowPathAnimation.RemovedOnCompletion = true;
                Layer.ShadowPath = UIBezierPath.FromRoundedRect(UpRect, CornerRadius).CGPath;

                Layer.AddAnimation(increaseRadius, "shadowRadius");
                Layer.AddAnimation(shadowOpacityAnimation, "shadowOpacity");
                Layer.AddAnimation(shadowPathAnimation, "shadow");
            }
        }
Esempio n. 12
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        protected override void Initialization()
        {
            Layer  layer1 = new Layer();
            Letter title  = new Letter(
                "!light",
                new Font(@"Consolas", 28, FontStyle.Underline | FontStyle.Bold),
                root.Center()    //Position.Center(root)
                );

            //layer1.Add(layer1.bucket(0, 0, Color.White));
            layer1.Add(
                title.AddAnimation(Fade.In(1).AddEasing(Easing.In.Quad))
                .AddAnimation(
                    new Flashing(opacityA: 1, opacityB: 0.9, cycle: 0.6, cycleGap: 0.2).LoopReverse(),
                    new Glowing(color: Color.Black, range: 14, cycle: 0.6).LoopReverse()
                    )
                );
            layer1.AddAnimation(Fade.In(4).AddEasing(Easing.Out.Quad));
            layer1.OnClicked += Layer1_OnClicked;
            Add(layer1);
        }
Esempio n. 13
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        void Spin()
        {
            if (!IsRotating)
            {
                return;
            }
            if (Layer.AnimationForKey("Rotation") != null)
            {
                return;
            }

            var animation = new CABasicAnimation();

            animation.KeyPath           = "transform.rotation.z";
            animation.To                = NSNumber.FromDouble(Math.PI * 2);
            animation.Duration          = 2.0;
            animation.Cumulative        = true;
            animation.RepeatCount       = 1;
            animation.AnimationStopped += (s, a) => Spin();

            Layer.AddAnimation(animation, "Rotation");
        }
        private void AnimateToNormal()
        {
            UIView.Animate(0.1, 0, UIViewAnimationOptions.AllowUserInteraction, () =>
            {
                _rippleBackgroundView.Alpha = 1;
            }, () =>
            {
                UIView.Animate(TouchUpAnimationTime, 0, UIViewAnimationOptions.AllowUserInteraction, () =>
                {
                    _rippleBackgroundView.Alpha = 0;
                }, null);
            });

            UIView.Animate(0.7, 0, UIViewAnimationOptions.CurveEaseOut | UIViewAnimationOptions.BeginFromCurrentState | UIViewAnimationOptions.AllowUserInteraction, () =>
            {
                _rippleView.Transform = CGAffineTransform.MakeIdentity();

                var shadowAnim = new CABasicAnimation {
                    KeyPath = "shadowRadius"
                };
                shadowAnim.To = NSObject.FromObject(_tempShadowRadius);

                var opacityAnim = new CABasicAnimation {
                    KeyPath = "shadowOpacity"
                };
                opacityAnim.To = NSObject.FromObject(_tempShadowOpacity);

                var groupAnim                 = new CAAnimationGroup();
                groupAnim.Duration            = 0.7;
                groupAnim.FillMode            = CAFillMode.Forwards;
                groupAnim.RemovedOnCompletion = false;
                groupAnim.Animations          = new[] { shadowAnim, opacityAnim };

                Layer.AddAnimation(groupAnim, "shadowBack");
            }, null);
        }
Esempio n. 15
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 private void AnimationWillEnterForeground(NSNotification notification)
 {
     Layer.AddAnimation(_animationGroup, "pulse");
 }
Esempio n. 16
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 public void RestartAnimation()
 {
     Layer.RemoveAnimation("pulse");
     Layer.AddAnimation(_animationGroup, "pulse");
 }
Esempio n. 17
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        void nextImage(NSTimer timer)
        {
            if (Images.Count == 0 || currentIndex >= Images.Count && !ShouldLoop)
            {
                if (Finished != null)
                {
                    Finished(this, EventArgs.Empty);
                }
                return;
            }
            if (currentIndex >= Images.Count)
            {
                currentIndex = 0;
            }

            UIImage image = Images[currentIndex];

            currentIndex++;
            if (image == null)
            {
                if (image == null || image.Size == Size.Empty)
                {
                    return;
                }
            }
            nfloat resizeRatio = -1;
            nfloat widthDiff   = -1;
            nfloat heightDiff  = -1;
            nfloat originX     = -1;
            nfloat originY     = -1;
            nfloat zoomInX     = -1;
            nfloat zoomInY     = -1;
            nfloat moveX       = -1;
            nfloat moveY       = -1;
            nfloat frameWidth  = IsLandscape ? Bounds.Width : Bounds.Height;
            nfloat frameHeight = IsLandscape ? Bounds.Height : Bounds.Width;

            // Wider than screen
            nfloat imageWidth  = image.Size.Width == 0 ? 100 : image.Size.Width;
            nfloat imageHeight = image.Size.Height == 0 ? 100 : image.Size.Height;

            if (imageWidth > frameWidth)
            {
                widthDiff = imageWidth - frameWidth;

                // Higher than screen
                if (imageHeight > frameHeight)
                {
                    heightDiff = imageHeight - frameHeight;

                    if (widthDiff > heightDiff)
                    {
                        resizeRatio = frameHeight / imageHeight;
                    }
                    else
                    {
                        resizeRatio = frameWidth / imageWidth;
                    }

                    // No higher than screen [OK]
                }
                else
                {
                    heightDiff = frameHeight - imageHeight;

                    if (widthDiff > heightDiff)
                    {
                        resizeRatio = frameWidth / imageWidth;
                    }
                    else
                    {
                        resizeRatio = Bounds.Height / imageHeight;
                    }
                }

                // No wider than screen
            }
            else
            {
                widthDiff = frameWidth - imageWidth;

                // Higher than screen [OK]
                if (imageHeight > frameHeight)
                {
                    heightDiff = imageHeight - frameHeight;

                    if (widthDiff > heightDiff)
                    {
                        resizeRatio = imageHeight / frameHeight;
                    }
                    else
                    {
                        resizeRatio = frameWidth / imageWidth;
                    }

                    // No higher than screen [OK]
                }
                else
                {
                    heightDiff = frameHeight - imageHeight;

                    if (widthDiff > heightDiff)
                    {
                        resizeRatio = frameWidth / imageWidth;
                    }
                    else
                    {
                        resizeRatio = frameHeight / imageHeight;
                    }
                }
            }

            // Resize the image.
            var optimusWidth  = (imageWidth * resizeRatio) * enlargeRatio;
            var optimusHeight = (imageHeight * resizeRatio) * enlargeRatio;
            var imageView     = new UIView
            {
                Frame           = new CGRect(0, 0, optimusWidth, optimusHeight),
                BackgroundColor = UIColor.Clear,
            };

            var maxMoveX = (nfloat)Math.Min(optimusWidth - frameWidth, 50f);
            var maxMoveY = (nfloat)Math.Min(optimusHeight - frameHeight, 50f) * 2 / 3;

            float rotation = (random.Next(9)) / 100;

            switch (random.Next(3))
            {
            case 0:
                originX = 0;
                originY = 0;
                zoomInX = 1.25f;
                zoomInY = 1.25f;
                moveX   = -maxMoveX;
                moveY   = -maxMoveY;
                break;

            case 1:
                originX = 0;
                originY = 0;                // Math.Max(frameHeight - (optimusHeight),frameHeight * 1/3);
                zoomInX = 1.1f;
                zoomInY = 1.1f;
                moveX   = -maxMoveX;
                moveY   = maxMoveY;
                break;

            case 2:
                originX = frameWidth - optimusWidth;
                originY = 0;
                zoomInX = 1.3f;
                zoomInY = 1.3f;
                moveX   = maxMoveX;
                moveY   = -maxMoveY;
                break;

            default:
                originX = frameWidth - optimusWidth;
                originY = 0;                //Math.Max(frameHeight - (optimusHeight),frameHeight * 1/3);
                zoomInX = 1.2f;
                zoomInY = 1.2f;
                moveX   = maxMoveX;
                moveY   = maxMoveY;
                break;
            }

            var picLayer = new CALayer
            {
                Contents    = image.CGImage,
                AnchorPoint = PointF.Empty,
                Bounds      = imageView.Bounds,
                Position    = new CGPoint(originX, originY)
            };

            imageView.Layer.AddSublayer(picLayer);

            var animation = new CATransition
            {
                Duration = 1,
                Type     = CAAnimation.TransitionFade,
            };

            Layer.AddAnimation(animation, null);

            Views.Enqueue(imageView);
            while (Views.Count > imageBuffer)
            {
                Views.Dequeue().RemoveFromSuperview();
            }
            AddSubview(imageView);

            Animate(ImageDuration + 2, 0, UIViewAnimationOptions.CurveEaseIn, () =>
            {
                CGAffineTransform t = CGAffineTransform.MakeRotation(rotation);
                t.Translate(moveX, moveY);
                t.Scale(zoomInX, zoomInY);
                imageView.Transform = t;
            }, null);

            if (ImageIndexChanged != null)
            {
                ImageIndexChanged(currentIndex);
            }
        }
Esempio n. 18
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        void LowerButtonAndFadeOutBackground()
        {
            if (IsRaised)
            {
                nfloat startRadius  = LiftedShadowRadius;
                nfloat startOpacity = LiftedShadowOpacity;
                CGPath startPath    = UIBezierPath.FromRoundedRect(UpRect, CornerRadius).CGPath;

                if (Layer.AnimationKeys != null && Layer.AnimationKeys.Length > 0)
                {
                    startRadius  = Layer.PresentationLayer.ShadowRadius;
                    startOpacity = Layer.PresentationLayer.ShadowOpacity;
                    startPath    = Layer.PresentationLayer.ShadowPath;
                }

                CABasicAnimation decreaseRadius = CABasicAnimation.FromKeyPath("shadowRadius");
                decreaseRadius.SetFrom(NSNumber.FromNFloat(startRadius));
                decreaseRadius.SetTo(NSNumber.FromNFloat(LoweredShadowRadius));
                decreaseRadius.Duration            = TouchUpAnimationDuration;
                decreaseRadius.FillMode            = CAFillMode.Forwards;
                decreaseRadius.RemovedOnCompletion = true;
                Layer.ShadowRadius = LoweredShadowRadius;

                CABasicAnimation shadowOpacityAnimation = CABasicAnimation.FromKeyPath("shadowOpacity");
                shadowOpacityAnimation.Duration = TouchUpAnimationDuration;
                shadowOpacityAnimation.SetFrom(NSNumber.FromNFloat(startOpacity));
                shadowOpacityAnimation.SetTo(NSNumber.FromNFloat(LoweredShadowOpacity));
                shadowOpacityAnimation.FillMode            = CAFillMode.Backwards;
                shadowOpacityAnimation.RemovedOnCompletion = true;
                Layer.ShadowOpacity = LoweredShadowOpacity;

                CABasicAnimation shadowAnimation = CABasicAnimation.FromKeyPath("shadowPath");
                shadowAnimation.Duration = TouchUpAnimationDuration;
                shadowAnimation.SetFrom(startPath);
                shadowAnimation.SetTo(UIBezierPath.FromRoundedRect(DownRect, CornerRadius).CGPath);
                shadowAnimation.FillMode            = CAFillMode.Forwards;
                shadowAnimation.RemovedOnCompletion = true;
                Layer.ShadowPath = UIBezierPath.FromRoundedRect(DownRect, CornerRadius).CGPath;


                Layer.AddAnimation(shadowAnimation, "shadow");
                Layer.AddAnimation(decreaseRadius, "shadowRadius");
                Layer.AddAnimation(shadowOpacityAnimation, "shadowOpacity");
            }

            if (IsColorClear(BackgroundColor))
            {
                nfloat startingOpacity = BackgroundColorFadeLayer.Opacity;

                if (BackgroundColorFadeLayer.AnimationKeys != null &&
                    BackgroundColorFadeLayer.AnimationKeys.Length > 0 &&
                    BackgroundColorFadeLayer.PresentationLayer != null)
                {
                    startingOpacity = BackgroundColorFadeLayer.PresentationLayer.Opacity;
                }

                CABasicAnimation removeFadeBackgroundDarker = CABasicAnimation.FromKeyPath("opacity");
                removeFadeBackgroundDarker.Duration       = TouchUpAnimationDuration;
                removeFadeBackgroundDarker.TimingFunction = CAMediaTimingFunction.FromName(CAMediaTimingFunction.Linear);
                removeFadeBackgroundDarker.SetFrom(NSNumber.FromNFloat(startingOpacity));
                removeFadeBackgroundDarker.SetTo(NSNumber.FromNFloat(0));
                removeFadeBackgroundDarker.FillMode            = CAFillMode.Forwards;
                removeFadeBackgroundDarker.RemovedOnCompletion = !false;
                BackgroundColorFadeLayer.Opacity = 0;

                BackgroundColorFadeLayer.AddAnimation(removeFadeBackgroundDarker, "animateOpacity");
            }
        }