public void GetAttributes_successfully_returns_a_Attributes() { int characterId = 828658; string characterName = "ThisIsACharacter"; SkillScopes scopes = SkillScopes.esi_skills_read_skills_v1; SsoToken inputToken = new SsoToken { AccessToken = "This is a old access token", RefreshToken = "This is a old refresh token", CharacterId = characterId, CharacterName = characterName, SkillScopesFlags = scopes }; LatestSkillsEndpoints internalLatestSkills = new LatestSkillsEndpoints(string.Empty, true); V1SkillsAttributes returnModel = internalLatestSkills.Attributes(inputToken); Assert.Equal(20, returnModel.Charisma); }
public async Task GetSkillQueueAsync_successfully_returns_a_SkillQueue() { int characterId = 828658; string characterName = "ThisIsACharacter"; SkillScopes scopes = SkillScopes.esi_skills_read_skillqueue_v1; SsoToken inputToken = new SsoToken { AccessToken = "This is a old access token", RefreshToken = "This is a old refresh token", CharacterId = characterId, CharacterName = characterName, SkillScopesFlags = scopes }; LatestSkillsEndpoints internalLatestSkills = new LatestSkillsEndpoints(string.Empty, true); IList <V2SkillsSkillQueue> returnModel = await internalLatestSkills.SkillQueueAsync(inputToken); Assert.Equal(3, returnModel.Count); Assert.Equal(1, returnModel.First().SkillId); }
public async Task GetSkillsAsync_successfully_returns_a_Skills() { int characterId = 828658; string characterName = "ThisIsACharacter"; SkillScopes scopes = SkillScopes.esi_skills_read_skills_v1; SsoToken inputToken = new SsoToken { AccessToken = "This is a old access token", RefreshToken = "This is a old refresh token", CharacterId = characterId, CharacterName = characterName, SkillScopesFlags = scopes }; LatestSkillsEndpoints internalLatestSkills = new LatestSkillsEndpoints(string.Empty, true); V4SkillsSkills returnModel = await internalLatestSkills.SkillsAsync(inputToken); Assert.NotNull(returnModel.Skills); Assert.Equal(20000, returnModel.TotalSp); Assert.Equal(2, returnModel.Skills.Count); Assert.Equal(10000, returnModel.Skills.First().SkillpointsInSkill); }