Esempio n. 1
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 static public LaserTracker get()
 {
     if (tracker == null)
     {
         tracker = GameObject.FindObjectOfType <LaserTracker>();
     }
     return(tracker);
 }
Esempio n. 2
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 public LaserTracker getTracker()
 {
     if (track == null)
     {
         track = GameObject.FindObjectOfType <LaserTracker>();
     }
     return(track);
 }
Esempio n. 3
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    void Start()
    {
        input = InputSwitch.get();

        input_track = LaserTracker.get();

        carrier = gameObject;

        //default pool
        //for(int i = 0; i < 30; i++){ add(); }

        kill();
    }
Esempio n. 4
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    void Awake()
    {
        track = getTracker();
        if (track == null)
        {
            Debug.LogWarning("{InputSwitch} no tracker found");
        }

        cam = Camera.main;

        laserPositions = new Vector3[LaserTracker.LASER_COUNT_MAX];

        for (int i = 0; i < laserPositions.Length; i++)
        {
            laserPositions[i] = LaserTracker.UNUSED_POSITION;
        }
    }
Esempio n. 5
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    protected void update_Lasers()
    {
        LaserTracker tracker = LaserTracker.get();

        if (tracker == null)
        {
            return;
        }

        Vector2[] points = LaserTracker.get().getLasers();

        int laserIdx = 0;

        //on clear les anciens
        while (laserPositions[laserIdx].x > -20f && laserIdx < laserPositions.Length)
        {
            laserPositions[laserIdx].x = LaserTracker.UNUSED_POSITION.x;
            laserPositions[laserIdx].y = LaserTracker.UNUSED_POSITION.y;
            laserIdx++;
        }

        //on choppe les nouveaux lasers
        laserIdx = 0;

        for (int i = 0; i < points.Length; i++)
        {
            //on prend pas les points 'null'
            if (points[i].x < -20f)
            {
                continue;
            }

            //transform la coord du laser dans l'écran vers le monde
            temp.x = (float)points[i].x;
            temp.y = (float)points[i].y;
            temp.z = -cam.transform.position.z;

            laserPositions[laserIdx] = cam.ScreenToWorldPoint(temp);

            laserIdx++;
        }
    }