public override void RenderObjects() { base.RenderObjects(); // Inner bounds CreateModel.CreateWall(0f, -5f, 8f, .25f); CreateModel.CreateWall(5f, -9f, .25f, 1.5f); CreateModel.CreateWall(7f, -8.5f, .25f, 2.5f); CreateModel.CreateWall(0f, 7f, 8f, .25f); CreateModel.CreateWall(4f, 4f, 5f, .25f); CreateModel.CreateWall(-4f, 4f, 5f, .25f); CreateModel.CreateWall(5.8f, 0f, 8f, .25f); CreateModel.CreateWall(-5.8f, -2f, 8f, .25f); // Laser start/stop LaserStart laserStart = CreateModel.CreateLaserStart(6f, 9f, 3); laserStart.Rotate(-35); laserWrappers.Add(laserStart); LaserStop laserStop = CreateModel.CreateLaserStop(6f, -9.5f); laserStop.Rotate(180.1f); // Moveables CreateModel.CreateMovableBox(4.05f, -5.925f); CreateModel.CreateMovableTrapezoid(-4f, 5f, 1.5f, 1f, 1f); CreateModel.CreateMovableTriangle(4f, 5f, 1f, 1f); CreateModel.CreateMovableTriangle(0f, 5f, 1f, 1f); Model model; for (int i = 0; i < 3; i++) { int x = MathExtension.RandomInt(-3, 9); int y = MathExtension.RandomInt(-3, 8); model = CreateModel.CreateMovableBox(x, y); RandomRotate(model); } // Moving Models movingBox = new MovingBox(-5f, 3f, 180, 0.5f, -0.5f); // Stationary Models Model triangle = CreateModel.CreateTriangle(3.9f, -9f, 1.5f, 2f); triangle.Rotate(-90); triangle = CreateModel.CreateTriangle(8.1f, -9f, 2f, 1.5f); triangle.Rotate(180); triangle = CreateModel.CreateTriangle(9.25f, -9.25f, 1f, 1f); triangle.Rotate(-90); isRendered = true; }
public override void RenderObjects() { base.RenderObjects(); // Inner walls CreateModel.CreateWall(-9.7f, 9.4f, .5f, 1f); // Wall to fill in gaps around LaserStop CreateModel.CreateWall(-8.3f, 9.4f, .5f, 1f); // Wall to fill in gaps around LaserStop CreateModel.CreateWall(-8f, 2f, .25f, 18f); CreateModel.CreateWall(2f, -2f, .25f, 16f); CreateModel.CreateWall(6f, -4f, .25f, 9f); CreateModel.CreateWall(6f, 7.5f, .25f, 8f); CreateModel.CreateWall(-3f, 5f, 6f, .25f); CreateModel.CreateWall(-3f, 0f, 6f, .25f); // Laser start/stop LaserStart start = CreateModel.CreateLaserStart(9.3f, 9.3f, 3, -10); laserWrappers.Add(start); CreateModel.CreateLaserStop(-9f, 9.3f); // MovingBoxes MovingBox movingBox1 = new MovingBox(2.85f, 2f, 123, 1f, 0f); movingBox1.Rotate(45); MovingBox movingBox2 = new MovingBox(0f, 2f, 123, 0f, 1f); movingBoxes = new MovingBox[] { movingBox1, movingBox2 }; CreateModel.CreateMovableBox(4.05f, -5.925f); CreateModel.CreateMovableTrapezoid(-.9f, 5.8f, 1.5f, 1, 1); CreateModel.CreateBox(4f, 0f); Model tri1 = CreateModel.CreateTriangle(-4f, -4f, -1f, -2f); tri1.Rotate(17); CreateModel.CreateMovableTriangle(-1f, 1f, 1f, 1f); Model model; for (int i = 0; i < 7; i++) { int x = MathExtension.RandomInt(1, 9); int y = MathExtension.RandomInt(2, 8); model = CreateModel.CreateMovableTriangle(x, y, 1, 1); RandomRotate(model); } model = CreateModel.CreateMovableTriangle(-6f, -8f, 1f, 1f); model.Rotate(75); isRendered = true; }
public override void RenderObjects() { base.RenderObjects(); // Walls { // Inner bounds CreateModel.CreateWall(0f, -5f, 8f, .25f); // Around LaserStart CreateModel.CreateWall(-1f, -1f, .25f, 3f); CreateModel.CreateWall(1f, -1f, .25f, 3f); CreateModel.CreateWall(0f, 0.6f, 2.25f, .25f); // Around Laser Stop CreateModel.CreateWall(-5f, 9f, .25f, 1.5f); CreateModel.CreateWall(-3f, 9f, .25f, 1.5f); CreateModel.CreateWall(-7.5f, 10f, 4.8f, 3.5f); CreateModel.CreateWall(3.5f, 10f, 12.8f, 3.5f); // Others CreateModel.CreateWall(-4f, 0f, .25f, 5f); CreateModel.CreateWall(4f, -2.625f, .25f, 5f); CreateModel.CreateWall(-6f, -2.625f, .25f, 5f); CreateModel.CreateWall(-4f, 5f, 5f, .25f); CreateModel.CreateWall(4f, 5f, 5f, .25f); } // Laser start/stop LaserStart laserStart = CreateModel.CreateLaserStart(0f, 0f, 3); laserWrappers.Add(laserStart); CreateModel.CreateLaserStop(-4f, 9f); // Moveables CreateModel.CreateMovableBox(4.05f, -5.925f); CreateModel.CreateMovableTrapezoid(-4f, 5f, 1.5f, 1f, 1f); CreateModel.CreateMovableTrapezoid(-4f, 8f, 1.5f, 1, 1f); Model model = CreateModel.CreateMovableTriangle(4f, 5f, 1f, 1f);; model.Rotate(35); model = CreateModel.CreateMovableTriangle(4f, 6f, 1f, 1f);; model.Rotate(90); CreateModel.CreateMovableTriangle(4f, 5f, 1f, 1f); CreateModel.CreateMovableTriangle(0f, 5f, 1f, 1f); // Stationary Models model = CreateModel.CreateBox(-8.8f, 7.25f, 2f); model = CreateModel.CreateBox(8.8f, 7.25f, 2f); model = CreateModel.CreateTriangle(-5.38f, 7.75f, 1f, 1f); }
public override void RenderObjects() { base.RenderObjects(); // Inner bounds CreateModel.CreateWall(0f, -5f, 8f, .25f); CreateModel.CreateWall(-1f, -9f, .25f, 1.5f); CreateModel.CreateWall(1f, -9f, .25f, 1.5f); // Laser start/stop LaserStart laserStart = CreateModel.CreateLaserStart(-9f, 9f, 3); laserStart.Rotate(45); laserWrappers.Add(laserStart); LaserStop laserStop = CreateModel.CreateLaserStop(0f, -9.5f); laserStop.Rotate(180.1f); // Moveables CreateModel.CreateMovableBox(4.05f, -5.925f); CreateModel.CreateMovableTrapezoid(-4f, 5f, 1.5f, 1f, 1f); CreateModel.CreateMovableTrapezoid(-4f, 8f, 1.5f, 1, 1f); CreateModel.CreateMovableTriangle(4f, 5f, 1f, 1f); CreateModel.CreateMovableTriangle(0f, 5f, 1f, 1f); // Stationary Models Model box; for (int i = 0; i < 2; i++) { for (int j = 0 + i; j < 20 - i * 2; j += 2) { box = CreateModel.CreateBox(-9f + j, i * 2); box.Rotate(45); } } }
public override void RenderObjects() { base.RenderObjects(); // Walls { // Inner bounds CreateModel.CreateWall(-8f, 5f, .25f, 5f); CreateModel.CreateWall(-2f, 5f, .25f, 5f); CreateModel.CreateWall(-5f, 2.4f, 6.25f, .25f); CreateModel.CreateWall(8f, 5f, .25f, 5f); CreateModel.CreateWall(2f, 5f, .25f, 5f); CreateModel.CreateWall(5f, 2.4f, 6.25f, .25f); CreateModel.CreateWall(0f, 0f, 4f, .25f); // Around LaserStop CreateModel.CreateWall(-1f, -8.5f, .25f, 2.5f); CreateModel.CreateWall(1f, -8.5f, .25f, 2.5f); } // Laser start/stop LaserStart laserStart = CreateModel.CreateLaserStart(3f, 9.3f, 3); laserWrappers.Add(laserStart); LaserStop laserStop = CreateModel.CreateLaserStop(0f, -9.5f); laserStop.Rotate(180.1f); // Moveables Model model; for (int i = 0; i < 4; i++) { int x = MathExtension.RandomInt(-3, 9); int y = MathExtension.RandomInt(-3, 8); model = CreateModel.CreateMovableBox(x, y); RandomRotate(model); } for (int i = 0; i < 6; i++) { int x = MathExtension.RandomInt(-3, 9); int y = MathExtension.RandomInt(-3, 8); model = CreateModel.CreateMovableTriangle(x, y, 1f, 1f); RandomRotate(model); } // Stationary Models for (int i = 0; i < 10; i += 2) { CreateModel.CreateBox(-4f + i, -6f); } // Box 1 Model triangle = CreateModel.CreateTriangle(-3.1f, 3.5f, -2f, -2f); triangle.Rotate(-90); triangle = CreateModel.CreateTriangle(-6.9f, 3.5f, -2f, -2f); triangle.Rotate(-180); // Box 2 triangle = CreateModel.CreateTriangle(3.1f, 3.5f, -2f, -2f); triangle.Rotate(-180); triangle = CreateModel.CreateTriangle(6.9f, 3.5f, -2f, -2f); triangle.Rotate(-90); // Box 3 triangle = CreateModel.CreateTriangle(-6.9f, -6f, -2f, -2f); triangle.Rotate(-180); triangle = CreateModel.CreateTriangle(6.9f, -6f, -2f, -2f); triangle.Rotate(-90); triangle = CreateModel.CreateTriangle(8.75f, 8.75f, -2f, -2f); triangle = CreateModel.CreateTriangle(-8.75f, 8.75f, -2f, -2f); triangle.Rotate(90); }
public override void RenderObjects() { base.RenderObjects(); // Walls { // Vertical walls between moving boxes for (int i = -8; i <= 8; i += 2) { CreateModel.CreateWall(i, -3f, .25f, 5f); CreateModel.CreateWall(i, 3f, .25f, 5f); if (i == -8 || i == 3) { i += 3; } } // Around LaserStop CreateModel.CreateWall(-1f, -8.5f, .25f, 2.5f); CreateModel.CreateWall(1f, -8.5f, .25f, 2.5f); } // Laser start/stop LaserStart laserStart = CreateModel.CreateLaserStart(-9.3f, 0f, 3); laserStart.Rotate(90); laserWrappers.Add(laserStart); LaserStop laserStop = CreateModel.CreateLaserStop(0f, -9.5f); laserStop.Rotate(180); // Moveables Model model; for (int i = 0; i < 6; i++) { int x = MathExtension.RandomInt(0, 9); int y = MathExtension.RandomInt(0, 8); model = CreateModel.CreateMovableTriangle(x, y, 1f, 1f); RandomRotate(model); } model = CreateModel.CreateMovableBox(0f, 7f); model.Rotate(25); model = CreateModel.CreateMovableBox(3f, 7f); model.Rotate(165); model = CreateModel.CreateMovableBox(6f, 7f); model.Rotate(243); // Unmoveable Models float velocity = 0.7f; int movingBoxCount = 5; MovingBox movingBox; movingBoxes = new MovingBox[movingBoxCount]; for (int i = 0; i < movingBoxCount; i++) { velocity = (float)MathExtension.RandomInt(0, 1) + 0.5f; movingBox = new MovingBox(-4f + 2f * i, 0f, 40 + (i * 3), 0f, i % 2 == 0 ? velocity : -velocity); movingBox.Rotate(45); movingBoxes[i] = movingBox; } spinBox = CreateModel.CreateBox(-4f, -7f, 1.4f); Model[] triangles = { CreateModel.CreateTriangle(-0.88f, -2f, -1f, -1f), CreateModel.CreateTriangle(0.88f, -3f, -1.3f, -1.3f), CreateModel.CreateTriangle(-0.88f, -4f, -1f, -1f) }; for (int i = 0; i < triangles.Length; i++) { if (i % 2 == 0) { triangles[i].Rotate(-45); } else { triangles[i].Rotate(135); } } model = CreateModel.CreateBox(0f, -6.5f, 1f); model.Rotate(65); isRendered = true; }