Esempio n. 1
0
    public void Emit()
    {
        if (intensity <= 0.0f)
        {
            onParticles.Stop();
            pointLight.SetActive(false);
            if (laserRay != null)
            {
                /*foreach (Transform child in laserRay.transform)
                 *  Destroy(child.gameObject);*/
                Destroy(laserRay.gameObject);
                laserRay = null;
            }
            return;
        }

        onParticles.Play();
        pointLight.SetActive(true);

        if (laserRay == null)
        {
            laserRay = LaserManager.Instance.CastLaser(transform.position, transform.right, transform);
        }

        foreach (Transform child in laserRay.transform)
        {
            Destroy(child.gameObject);
        }

        laserRay.Cast(transform.position, transform.right, laserRay.transform);
    }
Esempio n. 2
0
    public LaserRay CastLaser(Vector3 from, Vector3 direction)
    {
        LaserRay laser = Instantiate(laserRayPrefab, laserParent);

        laser.Cast(from, direction, laserParent);
        return(laser);
    }
Esempio n. 3
0
    public LaserRay CastLaser(Vector3 from, Vector3 direction, Transform parent)
    {
        if (parent == null)
        {
            parent = laserParent;
        }

        LaserRay laser = Instantiate(laserRayPrefab, parent);

        laser.Cast(from, direction, laser.transform);
        return(laser);
    }