// Use this for initialization void Start() { laser = transform.parent.GetComponentInChildren<LaserLookAt>(); }
// Use this for initialization void Start() { laser = transform.parent.GetComponentInChildren <LaserLookAt>(); }
// Use this for initialization void Start() { laser = transform.parent.GetComponentInChildren<LaserLookAt>(); }
// Use this for initialization void Start() { laser = transform.parent.GetComponentInChildren <LaserLookAt>(); }