// Update is called once per frame void Update() { energyDrainTimer += Time.deltaTime; firestormXChargeTimer += Time.deltaTime; energyStatusBar.value = playerStatus.energy; firestormXStatusBar.value = playerStatus.firestormXCharge; if (Input.GetKey(KeyCode.F)) { foreach (LaserGun LaserGun in playerLaserGuns) { LaserGun.Shoot(); } } if (Input.GetKeyDown(KeyCode.Alpha1)) // DEBUG { if (playerLaserGuns.Count < playerModifiers.maxCannons) { addCannon(); } } if (Input.GetKeyDown(KeyCode.Space)) { if (playerStatus.firestormXCharge >= 100) { playerStatus.firestormXCharge = 0; playerFirestormX.Shoot(); } } if (energyDrainTimer >= playerModifiers.energyDrainRate) { energyDrainTimer = 0; playerStatus.energy--; } if (firestormXChargeTimer >= playerModifiers.firestormXChargeRate) { playerStatus.firestormXCharge++; if (playerStatus.firestormXCharge >= 100) { playerStatus.firestormXCharge = 100; } firestormXChargeTimer = 0; } if (playerStatus.energy <= 0) { playerDie(); } }
private void shoot() { if (fireRateTimer >= fireRate) { if (canShoot) { enemyLaserGun.Shoot(); } resetFireRateOnce = false; fireRateTimer = 0; } }
/// <summary> /// Alienin aseen ampumisen parametrit, mm. nopeus,,ammukset. /// </summary> private void AmmuVihu(LaserGun laserVihu) { PhysicsObject ammus = laserVihu.Shoot(); if (ammus != null) { ammus.Width = 35; ammus.Height = 4; ammus.Image = LoadImage("laser"); ammus.CollisionIgnoreGroup = 1; if (laserVihu.IsDestroyed == true) { ammus.Destroy(); laserVihu.AttackSound = null; } } laserVihu.FireRate = RandomGen.NextDouble(1, 3); laserVihu.Power.DefaultValue = 150; laserVihu.InfiniteAmmo = true; }
public void Shoot() { laserGun.Shoot(); }