Esempio n. 1
0
    private void animLaserFire()
    {
        switch (attackAnimationState)
        {
        case AttackAnimationState.NeedsToStart:
            LaserFire.Play();
            playSound(LaserFireSound);
            attackAnimationState = AttackAnimationState.InProgress;

            break;

        case AttackAnimationState.InProgress:
            LaserFire.transform.Rotate(new Vector3(0, 0, 10) * Time.deltaTime);

            if (LaserFire.transform.rotation.eulerAngles.z > 9 &&
                LaserFire.transform.rotation.eulerAngles.z < 10)
            {
                LaserFire.Stop();
                LaserFire.Clear();

                LaserFire.transform.localRotation = initialLaserRot;
                currentAnimation     = AnimationSequence.None;
                attackAnimationState = AttackAnimationState.Off;

                //EVERYONE DIES HAHAHAHAHAHAH
                targets.ForEach(t => t.Damage(AttackPower));

                AnimationInProgress = false;
            }

            break;
        }
    }
Esempio n. 2
0
    private void animLaserCharge()
    {
        switch (attackAnimationState)
        {
        case AttackAnimationState.NeedsToStart:
            LaserCharge.Play();

            attackAnimationState = AttackAnimationState.InProgress;
            playSound(LaserChargeSound);

            break;

        case AttackAnimationState.InProgress:
            if (LaserCharge.time >= 2.5)
            {
                currentAnimation     = AnimationSequence.LaserFire;
                attackAnimationState = AttackAnimationState.NeedsToStart;
                LaserFire.Stop();
            }

            break;
        }
    }