public void OnEnable() { FightStages defender = fightersManager.GetDefender(); LanguagesFillers.FillDefensorSection( Title, AttackBaseTitle, DefenseBaseTitle, SabotageBaseTitle, AttackTotalTitle, DefenseTotalTitle, SabotageTotalTitle, TotalDefenseTitle, defender.IsPlayer ); TotalDefenseValue.text = defender.Defense.TotalDefensePower.ToString(); InitiliazeAttack(defender); InitiliazeDefense(defender); InitiliazeSabotage(defender); }